I’ve been thinking this one over for a couple days now and it just occurred to me, but independent character driven mechanics wrapped in a silly story. Spyro, Crash, Sly, Ty the Tasmanian Tiger, Okami - the games they inspired are good and interesting and have many unique elements but I feel like it’s been a long time since I’ve come across one of these kinds of games which really push a boundary and focus in on each aspect of that character.
Also, I want Goofy’s Skateboarding again. Give it to me.
I wanted to counter this but I can’t. Most of the mascot platformer-esque games now are imitating some other, older mascot platformer. A Hat In Time just doesn’t have any real gimmicks. IDK if Pumpkin Jack does (I really need to try it at some point). Maybe Froggun but I imagine it has even less of a story and it’s more of a puzzle game?
I’ll double check on my Steam Deck, but from what you described, many old point-and-click game would also work, since a mouse input without right clicking should translate well one finger touch input. This might make SCUMMVM and all the compatible classic adventure games potential successes. More modern adventure games might also work well.
Like I said, I’ll have to test, but tentatively I’ll suggest:
SCUMMVM + numerous classic adventure games (Amazon Queen and Beneath A Steel Sky are available for free for the SCUMM project, completely legally).
Thanks for the suggestion. “Unfortunately” I grew up with those and know probably each one of them inside out, as they have been replayed multiple times over the decades. But I did not think about SCUMMVM and reading this I get the urge to Talk to Mr. Tentacle Guy again :-)
There are some remakes of adventure game classics out there, Day of the Tentacle specifically comes to mind. Not sure if it’s “one-finger friendly” though.
Got distracted playing Beyond A Steel Sky, and it seems designed more for controllers, with one stick for looking, b add the other for moving. Granted I didn’t force it to use mouse inputs only.
I mean, you got my upvote already, but one big reason is that Robertson wanted to control all the manufacturing of the screws and the bits. Phillips licensed his patent out and let anyone make them just taking a tiny licensing fee. Made a fortune on volume. Robertson: good engineer, bad businessman.
Because hexagonal screw drives are superior, they can transfer more torque and last longer. What I don´t get is why slotted, cruciform and square screw drives are even still around when there are much more reliable alternatives to choose from, like Hex and Torx for example.
Fall Guys, have had it on steam since before it got bought by epic, having the SD and looking for good controller-based games right after I first got the deck convinced me to play it. I’ve played it almost every day since getting my deck in February of last year. Had been getting a bit bored of it just before the constructor update (user built levels), and the fact that it was broken for ~a week after an epic games services update didn’t help, but the new constructor levels sucked me back in. I usually play it in the morning to help me wake up, the whole bright colors & tight races thing really help my brain to start turning on.
Mostly I’ve used the Deck to continue playing my primary games on the couch or on the go. Elden Ring and RDR2 look and play fantastically once you tweak them a bit.
Smaller games usually run perfectly out of the box. The only ones I’ve played exclusively on Deck so far are Super Pilot (indie F-Zero), Ultimate Chicken Horse (Mario Maker-ish), and Mark of the Ninja.
I just got into Pokemon Xenoverse last weekend and it looks and plays similar to what I imagine a modern pokemon game would feel like if nintendo and gamefreak decided to make a 2D main series game again.
It blows my mind that European pokemon fan games like Realidea System and Xenoverse are so polished that they could possibly be official titles in terms of quality and feature implementation.
Nosferatu: The Wrath of Malachi - This has been sitting in my Steam library for a few years, and I finally decide to try and give it a go. I'm usually a sucker for vampire games, but I'm not sure how I feel about this one. There's so much backtracking, and not in a fun, Resident Evil kind of way. And I guess some of the deaths are either on a timer or scripted? Either way, because I didn't really "know" anything about any of the characters, I didn't have that sense of urgency to get to them so quickly. Like who even are these people to me besides just my relatives? I didn't end up finishing it, but I think I'm going to try to give it another go before putting it in my 'meh' pile.
Diablo 3: Season 29 - Finished the Destroyer chapter! The conquest that finished it out ended up being to complete a level 45 rift with no set pieces. Now I'm taking a little break from it before I start working on the Conqueror chapter.
Diablo 4: Season 2 - I am despising Helltides right now and trying to get Living Steel. That is all.
I finally finished my second run of BG3 myself for a grand total of about 200 hours. I haven’t played a single game that much probably since Oblivion 15 years ago, and I racked those hours up over a much longer period of time. It’s difficult to comprehend, no less express, how monumental an achievement this game is. The only thing that stopped me immediately rolling another character is the memory of the final gauntlet of major battles in act 3 (including the one who sings their own boss theme, which I didn’t do the first time). I’m not following any build guides or anything, so it’s been a pretty stressful week of game time and I’m ready to relax a bit.
On that note, I started playing Omno. It’s fine. Nothing really stands out: not a big fan of the art style, the score is pleasant but not as noteworthy or impactful as something like the score in Gris, and the gameplay is simple and tight. I think I’d have lost interest if I wasn’t playing immediately after 200 hours of BG3. But since I am, it happens to be hitting the right notes.
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