I didn’t even know this, but it does work!!! …apparently.
edit - why the downvote? I’m all ears, please please please just comment why you’d feel me replying with this link (which I didn’t even find, a helpful person elsewhere in the comments found this method for RSS) was a bad thing?
Yeah, now I feel old. Crow Country is a nice little game, very nostalgic for old people like me ;p
I’m slowly making my way through Expedition 33 and loving every minute. I think I might be stuck for a while in a boss, will have to check a guide online.
Silent Hill 2 is such a great remake, I’m glad they decided to release it DRM-free. I played the original back in 2002 with a friend, but we were high as a kite and we were teenagers, so we didn’t really understand the story that well. When I played the remake in October I ended up crying, it’s a fucked up situation.
I spent months watching people play it for the first time on Twitch, quite entertaining and enlightening to see how differently everyone reacted to it. The thing every player had in common was that they started it thinking it was a cool, scary game (which it is) and ended up finding so much more. A masterpiece IMHO.
Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.
Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.
Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.
It’s my favorite game to just turn my brain off and drive.
I’m obsessively playing guild wars 2 at the moment, and it is arguably similar, in that you don’t absolutely have to grind to enjoy the game. You can get a character to top level very quickly (a few days), and you can gear them up to play a lot of the end game content fairly quickly (exotic gear is about 5% weaker than the best gear in the game and significantly cheaper and easier to get. You don’t have to craft or collect resources to play and have a good time.
It took me a minute to figure out why i was dying. I went through maybe 4 health potions before i realized something was up and checked my status and realized “Oh shit, i was still carrying the Dark Brotherhood quest line’s poison apple and just ate it”. I hope it goes in Tamriel’s history books that the Listener of the dark brotherhood accidentally poisoned himself with his own poison apple
My strongest memory of Medal Of Honor is the undercover missions. Flipping the ID badge out over and over again like an idiot because the animation was funny.
Looks incredible but reminder that Microsoft is currently a priority target of the BDS boycotts. This is my most anticipated game of the past few years and I’m holding off until they divest.
Maybe I’m bitter, but I’m still not ready to forgive them for their treatment of Mick Gordon. Plus, they’re part of Microsoft Studios, who are now openly okay with genocide.
I love how my boy 750ti is in there. My first real gpu and my favorite because it was a time when NVIDIA was showing interest in getting the most bang out of lower power draw. That went out the window
I want a real 3rd person open world coop Pokémon game, instead of Nintendo attacking indie devs that are eating their 30 year old lunch Nintendo never felt like eating.
Mostly nay. I am not against open-world in premise, but most open-world games do it poorly. I think that a lot of studios make their games open world because these types of games are popular, but don’t give a thought to what that means for their specific game. They want their worlds to seem expansive and think this is an easy solution but it isn’t.
If you make an open-world game, it needs at the very least two things: a compelling method of traversal (mechanics of interacting with that open world), and thoughtful, intentional design (not just large stretches of trees and rocks between towns). I think Breath of the Wild is a paragon of good open-world design.
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