Caves of Qud has nearly infinite replay value with all the random generations + mods. You can do nearly anything you set your mind to. Same with Project Ozone 3 (Minecraft mod). If you like goal orientated games that are multiplayer try Space Station 13. That shit is nuts, and I mean 13 not the 14 on Steam it doesnt have half of what the old one does. But the launcher is about to go out for 13 so get it while you can.
I found that Two Worlds had a lot of fuck around potential. You can infinitely combine weapons that are duplicates to strengthen them. I once killed every NPC in the entire game and used the resurrection spell on them so everyone was completely loyal to me even monsters.
If you can still find it. There was this online Pokémon game that was somehow realistic. You controlled your character typed ccommands for your Pokémon. And they were always alongside you when out of their ball. It was hardcore as shit. I got my cheeks clapped multiple tines trying to run to a different village by gangs of mankeys and caterpies. Nintendo is just drooling on the floor not doing this officially. It took forever to level, it was an extreme challenge to find stuff to evolve your Pokémon. Ugh I hope thats still out there somewhere.
A less spoken one nowadays that is also very fun is still the original Morrowind. Absolutely mind blowing how expansive that game is to this day. It is still just as legendary as it was back then even if it is a little dated. I actually come to like it when a game isn’t guiding me on what to do in an RPG. It feels more immersive when I’m supposed to know what a Guar looks like.
The only reason I’m not playing more VR is that it’s more involved than playing without. You have to make space to play. If you’re playing from PC (which I would recommend) you have to set that and the games up. And then it’s usually more fun to play standing for which I don’t always have the energy.
My Quest 1 is not logged in to Meta so I only play free games from Sidequest or whatever free games I used to get from Meta. Plenty to play with that and PCVR.
“Smaller” games like Moon Rider are usually more fun. At least in the long run. Full games like Alyx are few and far between. But ports of older games work well. I dare say that VR is the best way to play Doom 3.
I am an ultimate raider in FFXIV. If I am traveling around, ask away. One of the greatest things about our community is there a bunch of people that love to help and teach. But you have to be honest about where you are at. If you don’t know, say something. But if you pretend to be further ahead and people are expecting to beat something, it will be awkward. But that’s raiding. The rest is just finding what you like about it. There are usually tons of discord channels that helps you find what you are interested in.
It’s just a basic courtesy. You will get far more people willing to help by saying “I don’t know this, how do I [enter whatever you need to know]” good luck out there!
50s here. I’ve had that too. Sometimes due to low mental health, but often just a change in interests. Gaming is one hobby I’ve kept coming back to since the early 1980s, and overall it’s pretty constant. Other hobbies have come and gone - I think it helps to have a variety of things to spend your time doing, rather than one big one.
What isn’t constant is the type of games. FPS used to be amazing, but now I get motion sickness with many, including some third person games. Also my reactions are slower with age, so online is often frustrating. I adapt by playing more cosy and strategy games. Factorio Space Age currently taking a lot of my time, but I’ve a few that I keep going back to.
As others have said loss of interest can happen and the interest can of course come back with a vengeance. I’d recommend picking up another hobby until gaming suddenly grasps your interest again.
Two types of hobbies that have lasting positive impacts on people are creative hobbies and physical hobbies. Your brain is wired to invent and create and your body is wired to move, so being able to do each for fun is brilliant for your mental and physical health. Hop on a bicycle, go for a walk and enjoy the crisp fall air, stop off at that gym you forgot to cancel your membership for, and start doing it regularly.
For creative hobbies you can get a pack of printer paper for a couple of bucks and a pack of Crayola crayons or colored pencils and just start doodling. If you suck at drawing make wierd geometric shapes to rebuild the fine motor skills that computers have killed. Or if you want something more in-depth model making is always great because it has elements of fantasy while having entry points at any skill level. Personally I’ve been getting back into model railroading which if that seems boring to watch a train go around in circles, consider it has its own table top roleplay scene in the form of operations
Late 20s and I have the same. When I work I am often looking forward to play something after work or when I have time. But when I finally have time and want to start, I look at my library, can’t decide for something and lose interest.
Once my library got really big, I would find time to game, but then waste it on figuring how exactly I want to spend the time. End up on youtube or something and not actually get into a game at all.
The solution was to keep just a few games favorited, and forget the rest existed.
When I’m done with a game, it gets unfavorited. When I buy a new game it gets favorited.
If the list gets too short, I might do some spelunking in my library to favorite something from my backlog.
This way, each time I sit down to game, I have a very short list of stuff to start or continue that I might actually manage to pick from.
I have exactly the same feeling. Work life and kids. When finally I had two hours of free time at 21pm when everyone was sleeping the other day, I spent one hour looking at my huge steam library of games that I bought on previous sales and still never played. I really wanted to spend those 2 hours on a good quality game but could not figure out which one. In the end I figured out it was not worth starting a new game for only one hour and wasted the remaining time watching useless stuff on YouTube…
I finished Max Payne but idk how I ever got through the first couple times I played it... I had so much trouble this round that I would be seriously stuck if it wasn't for console commands T_T I briefly thought about playing Max Payne 2, but thinking about the final fight in that game is kind of off putting, so I'll leave it be.
I originally wasn't going to go through Quantum Break again, but since I had already decided on playing Max Payne and Control, I thought, what the hell, it's a great game so I'll go another round in it. Besides, Alan Wake 2 technically does reference it, so... lore! Plot points! The game is still great fun, incredibly underrated, but I am a little miffed that I now had to install the show episodes to watch them. Not a huge deal, but having to stop and wait a few hours for all the versions to download took me out of the moment.
Started a new playthrough of Subnautica to do between Remedy games. I'm trying to explore more and utilize the beacons and the scanner room, and man, I've already come across stuff I haven't seen before. This might end up being a game I put on regular rotation as a "filler" game, like Mad Max or V:TM Bloodlines.
More Baldurs Gate 3 in coop with a friend. We’re in the Underdark, gonna kill some Dwarves next time and Gnome and probably everything. We’re just complete murderhobos.
Then I heard about Vampire Hunters, which is kinda Vampire Survivors, but as an FPS. It’s fun and there are a few more maps to beat, but I don’t know if it’s going to have as much staying power as some of these other games I’ve played.
Also, more Metroidvanias. I played through Elderand, and don’t think it’s very good. For some reason, I got lost and didn’t know where to go at some point, which I don’t remember ever happening with another game. It turned out to be a way up some platforms I just missed, but it took a lot of time with me just running around, until I looked at a video playthrough. Even if that’s just a skill issue on my end, some of the other parts, aren’t that good either. The map seems to be a bit inconsistent, which didn’t help finding the correct way. Combat is extremely repetitive, with every melee weapon having the same three-hit combo, even dual-wield daggers or a whip. There’s a crafting system for potions and upgrades, but it’s useless, because basically no materials drop. Definitely do not recommend this one.
I decided to buy Ender Magnolia, the follow-up to Ender Lilies, which is currently in Early Access. There’s not a lot to do right now, it took me a bit under two hours to get through everything, but it’s fun. Definitely wait for the full release though, unless you want to pre-order this game or something.
Finally, I also got Prince of Persia The Lost Crown. It’s much bigger than the other metroidvanias I played recently. I’m almost 20 hours in and about halfway done. It plays well and I gotta say, I really like the feature to take a picture, so you can see where you missed something and don’t just go back 20 times, just to realize you can’t get there yet. Combat against regular enemies can be a bit boring, since enemies are a bit spongy. Bosses are neat though, especially since you have a parry and interrupting boss moves feels great. There’s also a ton of platforming, which can get really tricky. The story is complete garbage and makes no sense, but whatever. The game is kinda expensive, but I got it on sale, which was fine. Since it’s an Ubisoft game, it’s probably going to be on sale for -75% in a few months.
Rant: Why are some of these metroidvanias so stingy with their fast travel? In Prince of Persia and Animal Well you can only travel to specific points of the map, although in Animal Well you could at least get to the teleporters from anywhere on the map. In Prince of Persia, you need to find the teleporter, to get someplace else, which can get really annoying. Just let me travel to and from every save point. Even Elderand, for all its faults, lets you do this. In Prince of Persia, in the DLC area you can actually teleport between save points, probably since they realized the other system sucks.
I just started playing WoW again and I don’t feel any pressure from the supposed “dark patterns”, or having to buy this stuff (which I can’t, because I’m not in the US). It has zero effect on my gameplay. WoW is fun and addicting in a sense for sure, but there are way worse MMOs when it comes to this. Just look at any Korean MMO, like Black Desert Online. I’d even argue ESO is way worse than WoW when it comes to monetization.
Yeah it’s the same when people say this about FFXIV, which does have an extensive money-shop for extra mounts/animations/skins/etc.
They’re pricey as hell, but at the same time the only thing you ever might feel pressured into getting are:
Fantasia (character do-overs) after enough years because you feel like you’ve seen enough of this face and want another one and want to finally become a cat-girl like everybody else is! The game does however give you two for free, and we’re soon getting a third one, at least temporarily.
Character boosts if your friends are being assholes and berate you for not skipping the story (seen it happen), instead of what 99% of the community does which is the exact opposite. 😅
And then you have to field uncomfortable questions with your kids when they ask about whether piracy is stealing. Or worse, the judgment from other parents when your kid brags to all his friends about having all the games and they don’t even pay for them.
Listen, I love my Steam Deck, but it isn’t a reasonable replacement for heavy Switch users, like this guy and his family. It’s not exactly a high-spec’d machine and as a result, in my experience, none of the Switch games play at their original FPS on the Deck. Some are so bad that they are unplayable. Online play is going to be, at best, limited and far more difficult to manage. Heck, setting it up in general for kids that probably just want to play the damn games is going to be more annoying. The worst part would be listening to, “Dad, why can’t we just buy a Switch?” a thousand times.
I hate Nintendo as much as the next guy, but this isn’t answering the OP’s question in a reasonable way.
From the post I am assuming they don’t want something fiddly like emulators for a “current” system that keep getting taken down and you have to hunt for a new one constantly. Another comment also mentioned performance being an issue for Switch emulation on the Deck.
This might be a solution for some, but it definitely isn’t for everyone.
Oh boy, I have so many game ideas that I would love to make, but they’re all so complex I would either need a full game studio or the determination of the dwarf fortress devs.
A fantasy civilization builder in a massive open world. Think stellaris, but on the ground with magic rather than in space with spaceships, where you essentially design a civilization from the ground up, with countless different options for said civilization, and with a massive world to explore full of events and discoveries and other civilizations to interact with. As an example of what I would like to see, you could play as dwarves who live fully underground and end up finding the buried body of a massive god, which they must deal with the consequences of. Or you could play a nomadic civilization that progresses from living out of horse-drawn carts to constructing massive vehicles which they build entire cities on the back of. Maybe those vehicles are actually living creatures, or magically animated constructs. I absolutely love the wildly different civilizations you can create in stellaris and the stories they create, but I always wanted something somehow even more sandboxy, plus I love magic and fantasy so I wanted to mix that in.
An extremely in-depth survival game with a focus on interactivity. Another genre of games I deeply enjoy is survival games that really make you survive. Two examples of this are the excellent games Stationeers and Vintage Story. The first game has a major focus on interconnected systems and full simulation, while the second involves a series of realistic and in-depth yet largely separate systems. I’ve always imagined some combination of the two, a deeply simulated world where everything interacts with everything else, and yet each individual system is extremely in-depth and meaningful. I would hope that this would enable extremely creative problem solving, such as you might find in the newest Legend of Zelda games, yet much more meaningful as now it is actually necessary to your survival. There are some more specific touches that I would personally add to such a game such as separating it from our world, and placing it in a fantasy world with radically different animals and environments, which I believe would open up more opportunities for unique and fun game mechanics when no longer restrained by realism. This is more of a pipe-dream but I would also enjoy if the in-depth systems were so in-depth that mastery of said system would require significant effort, without it getting stale. Combine this with highly intelligent NPCs that you as a player could work with and you could realistically form a village in which you as the player would fulfill a single role, such as being a farmer, or blacksmith, or scholar, without it getting boring, even if you’re playing singleplayer.
Lastly, I’ve been rolling around the idea of an RPG in which the classes are all so different that they feel like playing different games. This came about from frustration with Final Fantasy XIV, where it felt like the only thing that changed when I changed classes was the order in which I press my buttons. I’ve had ideas such as a summoner who plays the game like an RTS, or an alchemist who gathers ingredients and crafts various potions and tools to use in battle, or a bard who casts spells to a beat almost like a rhythm game, or a fighter who dances with his opponent with parries and dodges and counterattacks. Admittedly this game is a much looser concept than the previous two, but I’m mostly just tired of games where class choices feel more like cosmetic options than like actual meaningfully different playstyles.
Going to go out of the shooter box here and say Valheim. I am pretty sure it’s cross compatible with xbox and pc/steam deck. Might not be the thing though if you are just all wanting to pvp, but thought I would throw it out there.
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