Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
I feel your pain lol. I had an old account that was Mojang that was going to give to my siblings last month so they could play modded with me (they have been begging for ages ever since I bought them a Steam Deck for Christmas) and I find out the account is just gone because I didn’t transfer it. I’m pissed about it because that’s 20$ gone.
od 5 grudnia 2021 sklot syrena nie istnieje, bo zostal zrabowany a jego mieszkanki/mieszkancy wyjebani na bruk przez sasiedni sklot przychodnia przy poparciu lokalnego wsl i sklotu rozbrat. dobrze, ze bardzo malo osob zwraca uwage na to przychodniarskie alt konto na szmerze, ale przypomniec nie zaszkodzi.
The game itself, for me. I played it through a few times when it first came out, and then very recently I got it on Steam and played again for the first time since. Still as poignant.
Zelda Breath of the wild for me. Don’t get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.
It’s the vibe. TotK just… Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn’t feel as rewarding as one you built with your own skill.
Earth Defence Force. Basically, you are participating in a B-movie scenario, with UFOs, kaiju, giant ants, flamethrower clams, and winged frogs. It is quite a good time, and the higher difficulties require genuine skill and cooperation.
EDF 6 is the best in the series from a gameplay standpoint, but is far weaker than 4 or 5 when it comes to the level design + narrative. Still, the QOL pushes the game to the next level, especially if you got pals to tackle the missions. There many different weapons, not just in power, but also shot pattern, reload style, knockback, and so forth. Also, there WILL be hundreds of enemies on onscreen at any given moment. Each of the four classes have very distinct characteristics when it comes to loadout, mobility, and purpose, so you should be able to find a good match for yourself.
I’m not really sure EDF 6 is the best entry point to the series, as it’s a direct sequel to EDF 5. I think it will get really confusing story- and missionwise, more so than it already is. EDF 5 was a soft reboot and is also a bit cheaper.
My friends and I really liked the WORLD BROTHERS 2 spinoff too, if someone is looking to play with a young player that might be a better starting point than the mainline games. The rest of the series spinoffs have not really done it for us.
Plus all the Halos before, yeah. Unfortunately online co-op on the master chief collection just would not function properly for me and a friend which was devastating
This was less than a year ago, constant disconnects. We soldiered through but the second mission in Halo 2 would consistently DC when starting the warthog phase
I finished Clair Obscur: Expedition 33 a couple of days ago. I’m sure you’re tired of hearing people rave about it at this point. All I can say is: the hype is justified.
It’s a beautiful piece of art, with a wonderful story, gorgeous visuals and absolutely unbelievable music. One of my favourite OSTs of all time, and there’s more than 8 fucking hours of it.
It’s definitely within my top 10 games of all time. Thoroughly recommended, and a game I will still think about for a long time, even after putting it down.
In fact, it’s one of those rare games where I’m seriously considering going immediately back in to a NG+ playthrough right after finishing it. Yes, it’s that good.
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