Anytime I can pet a cat in a game I usually take a 10-15 minute break (or just stop playing) to pet my cats irl. Something about petting a digital cat triggers me to appreciate my real cats right then and there.
Ja się cieszę, że wreszcie do pewnych głów dotarło, że pozwalanie na wyprowadzanie danych osobowych poza kraj jest złe. Poza tym jakoś niespecjalnie korzystałem z usańskich produktów, bo nigdy nie wydawał mi się ten kraj jakoś mocno przyjazny.
Tzn. wiele alternatywnych rozwiązań i tak wyprowadza dane osobowe poza kraj. Może bardziej chodzi o to, że nie należy dopuszczać do koncentracji tych danych w jednym kraju, w tylko kilku największych big techach. Bo amerykańskie rozwiązania same w sobie nie są złe, ale złe jest stawianie wszystkiego na jedną kartę (tu: USA), a w Europie, czy też w samej Polsce, mamy wiele wartościowych rozwiązań.
Having played all of the 2d Metroids, Super Metroid still holds up very well, even compared to the newer games. There’s less direction than what you might be used to though. Newer entries in the series tend to try to funnel you places. But if you are simply concerned about the gameplay being clunky, don’t be.
Super Metroid way ahead of its time, and the controls are extremely responsive and tight. It’s one of the reasons it’s such a popular speed game. It’s just fun to play. While basic controls are serviceable, there are many tricks you find yourself learning about as you play the game, which you just have access to, that give the movement system quite a bit of depth. (For hints, let the attract move run at the beginning of the game.)
BG3 is definitely one of those games with good (even great) voice acting. But there are more of them out there.
RDR2 has some of the best writing and acting performances I’ve ever encountered in a game. The Last of Us is in a similar vein. The Uncharted series has some of my favourite voice acting, especially Claudia Black (Chloe) and of course Nolan North (Nathan).
Claudia Black also voices Morrigan in Dragon Age Origins, which is chock full of stellar voice performances. I’d argue that Dragon Age 2 and even Inquisition had some memorable performances but The Veilguard sucked.
System Shock 2. I’m basically also holding off on playing the SS1 remake until I hear official confirmation that the sequel is getting the same treatment.
The sequel is just getting a Remaster, not a Remake. SS1 was a full remake, SS2 is just a remaster. No idea if they plan on giving it the SS1 treatment, and I don’t really care as long as multiplayer works in the remaster.
Makes sense, though unlike zero mission i suspect it would essentially be a graphical update more than a remake. Gameplay-wise dread isn’t that different from super
I’m currently playing and old obscure RPG called Evil Islands, I bought it on GOG. Now, you might be wondering how on earth did I come upon this game? Back in the old days, gaming magazines had a CD filled with game demos, and young me replayed the Evil Islands demo quite a few times. I never actually played the complete game, so when I saw it on sale on GOG I thought - why not play it for old times sake :). The game itself is… different. Weird leveling/skill system, relys on stealth and save scumming a lot, dialogues and story are so-so, but I’m having fun playing it.
I felt this way after playing God of War 2018 and ragnarok. Everything else just felt pretty boring for a while. Currently enjoying my first play through of Red Dead Redemption 2.
Femme V really nails the emotional arc of V’s story in ways that the VA for masc V doesn’t, to the point that I’m truthfully less invested in my current playthrough (male street kid origin) than I was in my original (female corpo).
That said, everybody who did voice work in BG3 did fantastic in ways that have made other things I’ve touched feel hit-and-miss – I nearly dropped Avowed due to some early mid voice work making me worry about the overall quality – but Neil Newborn has been rightfully getting acclaim for Astarion, and you have to hand it to him – they gave him the character, but he was the one who decided “I’m gonna chew the scenery so hard I shit splinters” and made it work so damn well.
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