bin.pol.social

OutlierBlue, do gaming w When was a game's price worth it to you?

Rimworld for sure. I paid full price for it on Ludeon’s website and played it a lot. When it released on Steam I started playing it there and now it’s my most played Steam game by far. Based on some quick and dirty math, it’s cost me under $0.03 per hour of enjoyment.

Another big one is Against the Storm. I’ve only played a few hundred hours so far but that’s been worth every penny I spent too. I bought it during the last Winter Sale on Steam and I’ve put in about 200 hours.

Moonguide,

Same, about 0.02 USD per hour at this point, with DLC included. Would be even lower if I had bought the game earlier instead of pirating it for months.

gregoryw3, do gaming w When was a game's price worth it to you?

I don’t think hours played/price is a good metric. Often games can be way more expensive that only last 10-20 hours yet give better gameplay and enjoyment.

shiveyarbles,

Yup I think of some games as fidget spinners, they’re just zoneout games that fill time… then there are games with amazing stories, mechanics, characters, graphics etc that provide real, if shorter experiences.

Thelsim, do gaming w Weekly “What are you playing” Thread || Week of October 15th

Baldur’s Gate 3 - It’s my second run. Part of what I love about these games is that you’ll find new things and different approaches with every play-through. And with every run you get a little more daring and in-character with how you react to situations.
First time round I can’t help but play little miss goody two-shoes, just staying true to my own nature. Second time I feel a bit more daring and actually try to act like the self-centered anti-hero I had in mind for this character. Who knows, maybe some day I’ll even dare to play a villain :)

dmegatool,
@dmegatool@lemmy.ca avatar

Playing coop with my friend. It’s so much fun. It’s kinda hard not to mention spoilers, choices or things we’ve done in our main games though hahah. There’s so many choices and branches…

perishthethought, do gaming w I just wanted to commend Croteam

Great write up @bermuda. Croteam deserves a lot of praise for their great work.

If you’re into this game series, join us at:

!the_talos_principle

Butterbee, do gaming w When was a game's price worth it to you?
!deleted4292 avatar

A certain number of hours reached is a fairly easy metric to use and it works great for a lot of games. But let me tell you about Senua’s Sacrifice… that game is short. It was only $20 or something and 8 hours to play through. But it made me ugly cry at the ending. It was so emotionally charged I just sobbed for the girl. That was definitely worth the price.

iusearchbtw, do gaming w When was a game's price worth it to you?
@iusearchbtw@lemmy.sdf.org avatar

I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?

RememberTheApollo_, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?

Nope.

Since my preferred game franchise killed mods and independent servers virtually all the clans died off.

Obi, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?
@Obi@sopuli.xyz avatar

Had your pretty run-of-the-mill road to hardcore experience in WoW, complete with the long term semi-hardcore guild I stayed in the longest, helped managed, got in a relationship with the GM and moved countries over it, etc. Eventually tried to go full hardcore, did for a bit and quit the game a few months later. You know your standard stuff…

Crackhappy, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?
@Crackhappy@lemmy.world avatar

My current name comes from a Quake2 clan. I belonged to the [CRACK] clan, and everyone called me Happy.

Nomad, do gaming w What type of game you want to see that doesn't fully exist yet?

A modern dungeon keeper.

Deebster,
@Deebster@beehaw.org avatar

I was going to suggest War for the Overworld but at eight years old perhaps that doesn’t qualify.

Poopfeast420, do gaming w I just wanted to commend Croteam

Just on the topic of demos, I feel like they are making a comeback these last few years (speaking as a PC gamer).

Steam has their Next Fest, which is all about demos, and I’ve found a few games there I bought later or put on my wishlist.

As for Talos 2, while I haven’t checked out the demo, I really liked the first game, so I was gonna get the sequel anyway eventually, unless the reviews thrash it for some reason.

HeyThisIsntTheYMCA, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?
@HeyThisIsntTheYMCA@lemmy.world avatar

No

SoapyYogurt82,

Interested in starting a clan for the clanless?

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

I didn’t say I wasn’t in one, just that it was lame

SoapyYogurt82, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?

Quake 3, Soldier of Fortune 2, Tremulous, Star Wars Galaxies, Tribes 2, etc. Lots of fond memories.

DonPiano, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

There’s many things I can overlook here but the lack of bikes nixed my hype fully. I don’t want to build car hell yet again. I can leave the house if I wanna see that.

brezelradar,
@brezelradar@feddit.de avatar

I don’t want to build car hell yet again

this, so much

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

If you’re not making your city a hell for the npcs in some way how are you having fun

DonPiano,

I mean… If I want to build a hell, I still want options.

Like, realistic space use for car hell would be interesting but maybe sometimes I wanna build a university on a hill and student housing at the top of a different hill and to get to class you have to bike up a hill both ways.

Strawberry,

I did this in university, it sucked

tocopherol,
@tocopherol@lemmy.dbzer0.com avatar

No bikes??? I hadn’t heard that, one of the most satisfying things about playing C:S1 to me was making great bike routes and useful public transit, without bikes I really don’t feel a drive to play this one now honestly hah. Maybe they are going the Sims route where all the useful basic things they added in the previous edition will be released over time as DLC, ffs.

Chobbes,

I don’t think the first Cities Skylines shipped with bikes either? Wasn’t it part of the After Dark DLC? Or maybe that was just bike lanes? I hate the DLC for Paradox games… It’s so confusing that I think I’m just not going to buy their games anymore.

dangblingus,

This is why most people wait a couple years after a Paradox game comes out. They’re fantastic games…once you have the DLC.

Crotaro,

You’re right. After Dark was one of the first(?) DLCs and I’m not sure if bikes were part of that or the eco-friendly DLC but bikes definitely are not part of the vanilla experience (I have quite a few DLCs that are important to me and no bikes yet)

Minnels,

They usually give a lot of free stuff at the same patch even if you don’t buy the dlc.

teuast,

I can leave the house if I wanna see that

too bloody right

caut_R, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

Paradox published games are so often great gameplay-wise but technically incompetent lol, wouldn‘t surprise me if it utilized like 2 CPU cores tops to simulate a whole metropolis

Marzepansion,

It’s using unity game engine. I’m a graphics programmer in the industry and at my current and last workplace I made tech for games studios (i.e. I dealt with performance of easily 100 games a year at one point). Unity by far was default the worst to deal with due to the limited tools to fix issues that were inherint to the engine. Note don’t take this as me saying unity is a bad engine, it’s just that it isn’t a performant one. Its focus is elsewhere (accessibility and ease of development, things it excels at).

So yes, you can definitely assume that, in fact I’d assume one core for the simulation unless they wrote an entire new architecture to replace unity’s functionality (you’d still be locked to single thread sync points, but that’s manageable). It’s a hassle most don’t deal with as it’s a lot of work to struggle against writing code like unity wants you to write it.

I worked in a studio that exactly did that a decade ago, and it was painful and frankly a huge upfront dev cost that takes a long time to pay off.

sychthys, (edited )

Sklylines 1 was on Unity, but Skylines 2 is using Unreal as its engine this time.

I stand corrected. Must have been confused by the tech demo and hearing about “the new engine” from some CS content creators and making assumptions. It is indeed made in Unity, which is a shame. I used to love that engine, but it really hasn’t kept up with the times. I was so excited for it being in UE5.

MrScottyTay,

I’m pretty sure it’s still unity. The original announcement trailer was rendered using unreal though.

Marzepansion,

Nope, the announcement trailer was made in Unreal, they’ve confirmed it’s in Unity.

Here’s their official twitter account confirming that: twitter.com/colossalorder/…/1633060715132080130

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