I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.
Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.
Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.
If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.
There’s nothing more annoying than chilling in ff 8 doing your own thing, then the loudest fucking music ever interrupts your fun time, ff 10 was awful about it too.
But other games it’s no problamo, I think the best way to do it is how the mother series went about it, with them being semi random and dodgable if you were good and didn’t want to do them.
8 was so bad with randoms. You can go like 2 inches at a time between over world encounters. And they were so time consuming even when it only took 2 hits to kill everything - intro transition, battle animations, victory splash… so long!
I have no idea how I managed to sit through those back in the day. Sooooo tedious.
I like the tales series for how they did, mostly dodgeable, but combat could also be fully automated if you were bored. And there’s a lot of combat, so it gets boring. Needless to say I used auto combat a lot (not for bosses or unique enemies tho). I’d prefer if it didn’t do the battle transition, but I understand the function of it.
If you liked Odyssey then I’d recommend Origins. Not played Valhalla but it’s in the same open-world vein. People rate Black Flag highly, and the Ezio trilogy, but these are more the ‘traditional’ AC games so not open world in the same way and less ARPG-like than Odyssey. The multiplayer on Black Flag is great to, but not many people playing it these days.
I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago
My first system I could call my own (not sharing with siblings) was the fat Nintendo DS. It will always be my favourite out of nostalgia.
But my primary DS is my New 3DS, does everything want and plays everything.
For me the DS is the Pokemon machine, from the mainline series to the spin offs. Such a good time to be a fan of Pokemon. Even the knockoffs were fun like Fossil fighters.
The DS was also a good rpg power house the first system I beat Chrono Trigger on.
Then there was the slog of platformers, from new Mario bros, to license of game dubious quality, nicktoons unite anyone?
The 3DS was just an overall disappointment in comparison, game selection was limited and 3rd parties just didn’t give it the time of day. Don’t get me wrong love my 2d Zelda and Metroid revivals on it, but outside of Nintendo games, it didn’t offer me anything.
How do you stand image scaling on 3DS? It’s either poststamp sized or horribly mangled by non-integer scaling on a very low res display. It’s the reason I keep DSi along NN3DS.
Honestly since the New 3DS screen is so small, the slight blurring is negligible to my eyes. So long as there isn’t certificating in the image, like shimmering and or screen tearing, I don’t noticed it.
According to a friend who had the displeasure of looking at the file size, he claims it’s 170GB when all is said and done… Stupid Sony square refusing to let steam preload…
170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.
I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.
It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don’t imagine it got any better for using compression now that we’re on SSDs.
I think the first game did a better job of making the player feel like they were starting at 0, and working upwards from there, which is my preferred RPG progression.
In 2 I sort of felt like I was already a badass from the start. Might have just been my perception, but I remember in 1 finding the harpies scary and challenging when you’re escorting the ophidian head on the cart to the capital. In 2, you run into a bunch of harpies right after the first camp, and they were just like nothing.
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