bin.pol.social

Potatos_are_not_friends, do games w Game recommendation, looking for easier western 3D ARPG

I feel like a cheater, but I tried my best to not cause any griefing. I’m also in my 40s and don’t have the time to git gud when I just wanna play the story.

Dark souls 2 & 3 have mods that make it easier. DS2, I had crazy defense and rolling. Poor invaders would backstab me 5 times and only take me to 50% health. Then 3 basic quick hits would kill them.

DS3, I was around level 200 thanks to a xp multiplier mod and was able to steamroll bosses. Invaders still destroyed me, but that’s fair. Frequently I let them and to my surprise, most invaders if you don’t attack, won’t attack back and will just goof off. I loved it.

I’m going to wait until Elden Ring is a bit more quieter before I play with mods. Again, not interested in griefing. Just want to adventure on my own terms.

FooBarrington,

You shouldn’t play online with those mods. Sucks for other players to be up against someone they literally can’t beat because of unfair advantages.

Katana314,

The game also hides a bunch of secrets that are only meant to be found by messages from online players.

The game is both designed to be played online, and also causes serious issues in its online mode.

FooBarrington,

That’s kind of the price you have to pay if you use mods. You can either not use mods and experience the full game (if you can beat it), or you can use mods, but shouldn’t go online so you don’t kill other peoples fun.

AceFuzzLord, do gaming w Looking for games with unique core mechanics

I don’t know how many other games have done this (or if anyone actually cares), but Me And My Shadow. It’s a 2D puzzle platformer where you have to record your movements to move the shadow version of you in order to reach the end of each level.

It’s a discontinued open source game that can be found on SourceForge and has a couple different level packs available for when you complete the ones already included.

MasterBuilder, do piracy w Looking for obscure, older television

Tubi has one. I think it is called The Final Days of Planet Earth, and is about an insect-like alien accidentally brought here from a moon landing.

Hawk, do gaming w Looking for games with unique core mechanics

I really love Terra Nil.

You basically have to restore a wasteland back to lush, green nature.

Much like a city builder, this is achieved by putting down buildings. The twist is that at the end, you can’t leave a trace so you need to demolish everything again.

It’s not a long game, but I thought it was very satisfying. A relaxing puzzle/city builder with soothing music.

Carighan, do games w Game recommendation, looking for easier western 3D ARPG
@Carighan@lemmy.world avatar

Would branching out into spectacle brawlers work for you?

In that case, check out Bayonetta 3 on the Switch and Armored Core VI on PC/whatever!

For something closer in combat feel to Elden Ring, Atlas Fallen maybe? But I haven’t personally played it and reviews are mixed, so can’t really say how enjoyable that would be.

Psyduck_world,

You just reminded me that I haven’t finished Bayonetta 3. I am going to get on it asap.

donuts,
@donuts@kbin.social avatar

As someone who has been stuck on Balteus for the last 2 days, I'm not sure AC6 is a good recommendation. It also doesn't really feel or play like ER.

Crystal_Shards64,

Just a suggestion, but I’ve heard you might need to adjust your playstyle for certain missions.

aka_oscar, do gaming w State of gaming on immutable Linux distros?

All my games work the same as a non inmutable distro. Steam, Lutris, Heroic, Bottles, Retroarch, all those apps are on flathub, so ive never felt limited in that regard.

An annoyance i had with steam flatpak is when you configure multiple locations for installing games on the same drive. Steam will just show them all as “/var/cache/” no matter what youve actually set them to.

From what ive read, Steam flatpak is not an option for you. Bazzite is a variant of Silverblue but it has set up an arch container with the latest version of steam. They did this bc they considered it to use too many undesirable workarounds. Maybe that could work for you.

wmcduff, do gaming w What's the funniest game you've played?

I think it'd have to be Portal...mmm, the first one. I think learning about Glados the first time is a little better than the whole potato thing.

Vodulas,

Portal 2 has some jokes that did not age well too.

zuzu,

Whoa, do you remember any specific examples? I haven’t played since it came out

Vodulas,

There are a lot of fat jokes, and they aren’t punching up at all. Don’t remember specifics since it has been about a year since I last played.

SpaceCowboy,
@SpaceCowboy@lemmy.ca avatar

But wasn’t that the evil AI very explicitly trying to psychologically hurt the protagonist and being really lame about it? I mean it’s the evil AI doing it and I remember the point of it being that fat jokes are lame.

Vodulas,

I get that context, but see my other comment about that. beehaw.org/comment/1142644

Sorry don’t want to have to copy pasta on 2 threads covering the same topic. Probably should have not replied to both comments initially

amio,

This is a new take to me, anyway. What do you mean?

Vodulas,

There are a lot of fat jokes, and they aren’t punching up at all.

Reil,

I always sort of read those jokes as illustrative as GLaDOS being a bad person fielding weak material more than like, an earnest expression of the game writer’s values. Like, the game itself doesn’t present the remarks themselves as funny so much as GLaDOS being rude, snippy, and actively incorrect given that Chell is mega-fit.

bermuda, (edited )

I agree, especially considering Wheatley makes fat jokes the moment

spoilerhe takes over for GLaDOS.

LoamImprovement,

Yeah, that always came across as “I’m trying to neg you but I ran out of my best insults like an hour ago so I’m throwing shit at the wall to see what sticks.” Same with the adopted joke.

Defenestrator,

I’ve always assumed it’s Gabe Newell getting revenge for all the fat jokes he’s endured.

Vodulas, (edited )

I get that context, and I think that was for sure the intent, but they did not stick the landing. We already knew GLaDOS is evil. Casual fatphobia was not necessary. Plus the fact that some people won’t get that context or choose to ignore it and just think it is funny, as evidenced further down this thread.

Edit: The person saying they would replay it for the fat jokes was removed, so my last sentence makes less sense, but that was the reason I said that

SpaceCowboy,
@SpaceCowboy@lemmy.ca avatar

There’s an extremely long list of creative works made to be satire that idiots don’t understand. The Colbert Report, Starship Troopers, hell there are people that think Homelander is the good guy in The Boys. I think it’s a little too restrictive if someone can’t make a point that certain jokes are lame out of fear of how a few idiots might misinterpret it (many times deliberately). There are people right now arguing that the Barbie movie is actually “anti-woke”.

Also consider how many people actually did get the message. They heard how lame the jokes sounded and realized how stupid fat jokes are. From what I recall, the game really makes an effort to deconstruct these jokes. There is no audience within the game laughing at the jokes, and the evil AI explicitly states that it’s making the jokes solely to to negatively affect the protagonists psychological well being to prevent her from achieving anything. And the jokes are directed at the player, so someone that might have made these jokes themselves hears someone else directing these jokes at them and can hear how lame they are. The evil AI comes across as lame, petty, and desperate. Someone who made fat jokes before playing that game might have had the realization “is that how I sound?”

I feel like the people that didn’t get the context likely made fat jokes before playing the game, and would be making fat jokes even if they never played the game. So I don’t think there was any negative impact. Someone that committed to being an idiot isn’t going change in either direction from any kind of media.

Vodulas,

Like I said, I understand the context. I don’t need more of it.

Jokes like this and the other examples require either a very deft hand or an extreme level of satire. The jokes did not achieve either of those for me. The harm it causes by folks misinterpreting or ignoring context is not worth the people who get it. I have friends that would 100% understand the context and would still be made uncomfortable by the delivery. That to me is the best indicator to how well it aged.

Also, posting a wall of text full of ableism is also not a great way to convince me otherwise

SpaceCowboy,
@SpaceCowboy@lemmy.ca avatar

Yeah I never except anyone on the internet to admit they’re wrong about anything. But randomly accusing someone of being ablest based solely on a disagreement over the interpretation of a piece of media is rather petty behavior (even by internet standards), don’t you think?

Vodulas,

I am saying you used a ton of ablist language in your post, that part had nothing to do with the disagreement. It put me off reading your post at all.

executivechimp,
@executivechimp@discuss.tchncs.de avatar

The cake is a lie.

Catastrophic235,
@Catastrophic235@midwest.social avatar

Nice! I’ll have to play it again one of these days to check them out lol.

Vodulas,

Wow, you still think fat jokes are funny in 2023. how embarrassing for you.

Catastrophic235,
@Catastrophic235@midwest.social avatar

“You do thing I no like, how embarrassing for you”

Lmao maybe if you keep saying it it’ll be true?

CrazyEddie041, do gaming w Looking for games with unique core mechanics
@CrazyEddie041@kbin.social avatar

Cultist Simulator is pretty unique... not necessarily in a good way. It's a storytelling/puzzle game with some great writing if you can power your way through the gameplay. The mechanics are deliberately very obtuse, with no tutorial, to emulate the fact that diving into the occult is confusing and dangerous. The end result is that the game is very unique and cool, but it's absolutely not for everyone. TL;DR on the basic mechanics: you have a handful of verb boxes, such as Talk or Research, as well as various cards that you can slot into them. Each card has a variety of tags on it. Depending on which cards with which tags you put into the various verb boxes, you get different results.

Suppoze,
@Suppoze@beehaw.org avatar

Cultist Simulator somehow made me feel the same fanaticism as I assume a cultist would feel. It can be very addicting, chasing the endgame, driven by curiosity and desire for power. Not for everyone though.

p03locke, do piracy w Am I obligated to be a pirate in Starfield if I got the game via piracy?
@p03locke@lemmy.dbzer0.com avatar

Yes, because that’s built into the copy protection. You thought they cracked the game, but the game just limits you to the one role now.

gjghkk,

In the past, some publishers intentionally spread the fake game, where there were annoyances, or limits in the game, there was one where it bugged out or something when you came to the endboss, etc. The weird thing about this is that the p2p community just went with it, and there wasn’t a correct version much later on. Everybody just shared the faulty game.

Mr_Buscemi,

Earthbound did that thing with the final boss. A pirated copy would have more enemies on the screen and it would also crash before the final boss

Game dev tycoon had a thing were the pirated version of the game would be harder as it was coded that pirates would steal the games you make. I thought that last one was absolutely genius lol. You can now toggle the pirate mode in the settings to experience it yourself.

gjghkk,

Yup, I was thinking of Earthbound when mentioning the Final boss.

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

Because shooting chickens out of your gun in crisis warhead was fun.

p03locke, (edited )
@p03locke@lemmy.dbzer0.com avatar

Developers have been creatively messing around with pirates for decades now. Serious Sam had that invincible scorpion. Talos Principle had an elevator that didn’t actually go anywhere after playing the game for several hours.

Dungeon Master: Chaos Strikes Back had phantom sector copy protection that the game would periodically check to make sure the reads were random. If the checks were always the same, after a while, it would kill off your party, and not give you the option to reload. (You could still reboot the computer and reload that way.) I remember playing this game as a kid, with a pirated copy, because we were poor, but had good pirate connections. I figured out how to fool the system by taking out the disk when it was trying to read it, and only putting the disk back in when it really needed to load, like when I’m going up or down stairs. According to the pirates that finally cracked the protection, it was the hardest challenge they ever had.

Alternate Reality: The Dungeon had FBI agents that showed up as soon as you started playing your character.

Blake, do gaming w Your Opinion on my Game Idea

For context: I’m currently employed as a software engineer, I do consultancy on the side and I previously was a technical lead. Around 15 years of professional experience which includes a lot of mentoring/training.

It’s a cool idea - there are quite a few little things kicking around with some similarities - “advent of code” is the closest thing I can think of. I’m sure it could be very fun and educational.

Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

I think, personally, this kind of learning device is only really good as a starting point for people who want to learn for the sake of learning, people who want to learn programming but have no real idea about what they want to program - this tends to be quite rare, though, because we all interact with technology from such a young age, by the time people are capable of learning programming, there would be something that gets them excited and that they would enjoy working towards.

I think what I would like to suggest to you instead, is something that I think would be - in my opinion - really cool, genuinely helpful as an educational tool, and with a lot more potential for monetisation:

The exact game you described, but rather than the game being the end goal, instead, you focus on the foundations that the game is built upon, and have the game be a tech demo for an educational, learn-to-code driven game engine.

Prioritise all of the game design tools for building the game such as the world/quest editors and make sure you have some way of supporting different languages, allowing custom assets to be easily imported, etc.

Make it nice and easy for people to build on top of - in an ideal world, it should be possible for someone to decide to make a module for an esoteric conlang and whip up a simple proof of concept adventure with your framework in an evening or two.

Then you can provide it as a subscription based online platform with some sort of limited free trial, a selection of pre-made official modules for individuals and organisations who pay, a “module marketplace” where people can design, share, and sell new adventures (where you take a cut, of course) and self-hosted (or separate) instances for schools, colleges, boot camps, and so on. who want to provide a series of adventures as supplementary learning material for classes.

I think if you put some effort into this you could make something really cool and successful. But it’s definitely a huge undertaking. If you want to take on the challenge, let me know, maybe it’s something we can work on together if you’re interested.

SeaOfTranquility,
@SeaOfTranquility@beehaw.org avatar

Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I’d want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.

Blake,

I think the other direction you could go is to aim for a younger demographic than you’re likely thinking of. Maybe something like 12-15 years old. It’s very important to note that I’m not suggesting you make the story/aesthetic “kid friendly”, if anything I’d suggest more the opposite, kids love things that seem really adult - but the actual challenges and content itself, keep it tuned to a younger audience. I think that age group would get the most out of a general-purpose “learning to code” educational game

Willem, do piracy w Using Edytjedhgmdhm

Bit late but the site got removed from the megathread, does that mean it is no longer considered safe?

Pxtl, do gaming w Looking for games with unique core mechanics
@Pxtl@lemmy.ca avatar

Battlezone '98: One of the first notable RTS/FPS hybrids. You drive hovertanks and you build bases and you command other tanks. Set in a secret live war on the Moon, Mars, and Venus between the USSR and the USA during the cold war.

wombatula,

I don’t see a unique core mechanic in that, there are lots of RTS / FPS hybrids, both single and multiplayer.

Limeaide, (edited ) do gaming w Looking for games with unique core mechanics

Neon White: A parkour FPS puzzle game where you cards are your weapons

Rollerdrome: Best way I’ve heard is described is: Doom x Tony Hawk

bstix, do gaming w Looking for games with unique core mechanics

Poppy Playtime (2021) : controls the extendable arms separately and solve puzzles that way

Older games:

Psychonauts (2005) : some of the scenes toy around with gravity

Half-life 2 (2004): the gravity-gun was groundbreaking.

Serious Sam (2001) : just a shooter, but the quantity of enemies is so huge that you need to figure out different strategies. It’s sort of like geometry wars only in first person view and with gory graphics.

Glover (1998) : it’s a 3d platformer, where you control a glove, which needs to get ball through the level.

Head over heels (1987) : control the 2 characters Head or Heels separately or together to solve puzzles.( It was recently released on steam. I haven’t tried the remake, but the original can also be found on emulators or online)

myfavouritename,

I was going to say that Serious Sam isn’t terribly unique. But you’re right about the scale of the battles being far larger than anything else like it. Good call.

Pfnic, do gaming w Looking for games with unique core mechanics

I am not sure if it qualifies but Paradise Killer is pretty unique all-around. It may seem walking-simulator-ish but the presentation and the overall game-design are definitely a stand out. You’re trying to solve a murder mystery and it’s completely up to you as the player to decide when you’ve gathered enough information to make a conviction. There is practically no hand-holding either which is quite rare for a mystery solving/detective game. I know it might not exactly be what OP asked for but I think the game is worth being recommended more.

myfavouritename,

There is really something very different about this game. If you point to any individual part of it, there are other games that do that thing. But all together, it’s quite unique. And it’s a pretty fun game.

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