Life is Strange - At least the original, the sequels are not quite as unique. It’s an interactive story (though still in 3D) where you can rewind time to redo conversations, effectively making “save scumming” a core mechanic. The designers use the fact that you deliberate on your own actions quite well. The story is also pretty unique, but unfortunately there isn’t a good way to explain why without spoiling any of it.
Inscryption - On the surface, this seems like your run of the mill card game. But once you get familiar with the mechanics, some other genres start blending with it.
Edit: Should also add:
A Normal Lost Phone - The premise is that you find a phone that someone has lost, and you can use it to slowly uncover the story of the person who lost it and why.
Ancient Art of War. Really old RTS where food, morale and exhaustion are all-important. You’d think it’d be a micro-management nightmare but it plays smoothly. Unfortunately not multiplayer and never remade or even imitated, for some reason.
Katamari Damacy - The objective is to roll a ball-like thing called a katamari, to roll up objects, and make the katamari bigger and bigger. You can roll up anything from paper clips and snacks in the house, to telephone poles and buildings in the town, to even living creatures such as people and animals. Once the katamari is complete, it will turn into a star that colors the night sky. Sounds weird, but it’s super fun, trust me. Plus, it’s soundtrack is kickass.
Factorio - its a logistics rts but the pollution mechanic is different. Instead of just gather resources to build things which build bigger things, you also make pollution as a side effect. This feeds the native monsters and also evolves them. Managing your pollution cloud is a strategy. That or build massive defensives for when they come to eat you.
Exapunks is a programming puzzle game set in a retrofuturistic cyberpunk world with early '90s aesthetic. The tutorial is in a form of an in-world zine. For me it was very immersive.
This was what I was going to add. It’s basically just walking around and finding panels that have small 2d mazes on them, and solving the mazes. Sounds simple and honestly quite boring, but it quickly becomes far more special and ends up being so good.
Some of the solutions made me feel like my brain was folding in on itself before clicking into place
Maybe Antichamber? It‘s a first-person puzzle game like Portal, but based on the idea of the „rooms“ changing as you go through them, so each room basically has its own mechanic to figure out
I’ll forget I’m a hyper intelligent demigod for a moment and slum it with you mortals over this jovial exercise.
Mine was Diablo IV. Thought it would rekindle my memories of rotting away at Diablo for significant parts of my life, and if I didn’t buy it at release I’d miss all the comradery and special events…biggest gaming purchase regret of recent memory. Of course I’m the type to not give up on something, so I blew past the playtime return window just enough to realize it’s the same addiction of lacklustre gameplay bolstered by occasional dopamine hits that I have to kick every time a new Diablo game gets released.
It was meant to mock the posts explaining how OP misused the term fomo, but it clearly didn’t land the way I expected it to at the time. I might have been tipsy.
Persona - a turn based Pokémon-like RPG fused with a social simulator. Your main way of getting stronger isn't by simply levelling up (although it helps) but by fusing multiple monsters that you catch and spending your limited time available with comrades.
SteamVR in Flatpak functions but you will get rediced performance because it can’t set CAP_SYS_NICE for vrcompositor. I haven’t checked if setting it manually could work though
bin.pol.social
Aktywne