In the sense of “do they require lightning fast reflexes or mastering a deep combat system”, no not at all. They mostly require paying attention and learning.
I don’t mind learning. I suppose it’s sort of like solving a puzzle. I’m used to horror games with puzzles so I’m used to thinking things through in games.
This isn’t to say it’s not a game that won’t challenge reflexes if you let it. I think it’s fair to say better reflexes in a souls like can serve to make a boss easier as you play more on the edge. Of course this takes having your game knowledge and pattern recognition on point.
I left mmos due to my wife spending to much on "free" games for awhile. I miss them in some ways but also am sorta glad. They were easy to over indulge in and I have a lot of responsibilities. single player, buy once and done, games along with streaming shows or movies is so much easier to take or leave. No limited events or dailies or anything.
If I may, I’d recommend starting with the Demon’s Souls remake if you’re interested. Bloodborne was the first Souls game I ever played, and it was quite punishing. I got quite far and greatly enjoyed parts of it, but it was my experience that it was extraordinarily challenging for a newcomer. Among all the Souls and Soulslike games, BloodBorne is intended to be played aggressively, which is not a good starting point in my opinion.
It was actually Returnal that taught me how to approach challenging games, i.e., almost like a puzzle game in how you try new things to break through impasses. That being said, I also found the Demon’s Souls remake to be a much more forgiving entry point, especially if you play as a magic caster. MP is limited so you still need to engage in melee, but magic is a powerful tool to play things safe if you play smartly.
It’s also just a fantastic game with great level design. I actually kind of like the segmented levels with a central hub.
I have a copy of Demon’s Souls remake as luck would have it. I have not played it yet but now I’m tempted. I wouldn’t mind playing that first actually. It looks really fun.
I loved it. I’ve since also played 100+ hours of Elden Ring and some other challenge-heavy games like Hollow Knight - I’ve thought about going back to Bloodborne with some experience under my belt because it really is a great game. But for me it feels like a lot to start over (and as much as I hate to be an fps snob, they never released a next-gen update and playing a game like this in 30 fps is a turn-off).
I knew a guy who got real into it and started an “Accidental Cannibal Cult”. It was fun to listen to, if nothing else - I don’t get into those games much. Kinda like hearing EVE Online or Dwarf Fortress stories.
Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.
It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.
The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.
If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.
Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.
Neat! Thank you for taking the time to make such a comprehensive review. Sounds like it’s up my alley! I enjoyed Frostpunk and the Tropico series (as well as Banished although I thought it was sort of boring after a while).
The colonists you are given all have character traits and there is a social aspect of the game. Colonists can start relationships, start families, break up, start social fights and end up in infirmarry… Sometimes, family members of your colonists come to your colony as raiders. All these stories forming during gameplay is the real strength of the game for me.
For example, there was this one colonist woman in one of my playthroughs. She was the tough, soldier type. She started one or two relationships in the colony but ended them. Then she tried to go back to them. It started creating some complicated feelings among the colony so I sent her to scavenge a nearby abandoned base.
Before she can leave, a band of raiders popped in. One of the raiders was her teenage son! So I start getting so invested in saving the son and bringing him back to the colony. I’m not that skilled in combat or tactics so I save the game multiple times until a trap injures the boy so his mom can snatch him without fighting. She takes him into one of the intact rooms in the ruin and patches up his wound, shares her food. (She takes him prisoner and you can keep talking to prisoners and convert them into your colonists. )
Here is a scene where raiders running around outside, raiding. And a mother and son, hunkered down in a room, trying to reconnect.
While the boy is recovering in the impromptu prison room, she gets out and shoots the raiders one by one. Rest of the raiders leave the map after losing enough members.
Mother and son talk about family, son talks about some childhood memories. Eventually, he is no longer a prisoner but a newly recruited member of the colony. Woman comes back with her son. Son turns out to be a psychopath but that’s ok. At the Rim, we love psychopaths, they do gruesome task of disposing raider corpses, for example, without getting emotional strain.
Mother stopped creating drama in the colony after son joined.
…
If you read people’s stories in the steam comments (there are a lot of war crime simulator stories, too, be warned) you may get why it’s so addictive.
Yeah I agree with you here. A lot of Trackmania players are annoyed by Trackmania’s $20 a year subscription and have called to make it F2P with cosmetic microtransactions, but I’m pretty happy that hasn’t happened. There isn’t even any DLC. It is really nice to see not have to see ads to pay more money for stuff.
@emill1984 Mam, ale nic mi nie da jak są chmury na cały weekend 😭 Akurat jak sobie znalazłam apkę do zdjęć gdzie można ręcznie ustawiać czas naświetlania i się jaram jak pochodnia. Całe lato bez chmur, a teraz jak ich nie potrzebuję to zachmurzyło.
I’m able to keep these games around because I’m pretty good at ignoring FOMO and microtransactions. I don’t need everything. One fun skin that I like when I’ve already enjoyed the game more than I’ve paid? I’ll consider it. But I don’t need everything from events - sometimes they’re just a good reason to play it together with friends at that time, like when the carnival is in town.
Still, there’s enough games out there that no one really needs to consider those types of baited experiences, especially if you know you’re susceptible.
I dropped them all like 8 years ago. Not even the microtransaction parts for me since I never played any pay to win games and not big on caring about skins or hats. It was that any game time I had, felt like I had to play league of Legends, or I’d fall behind.
So I dropped it and have happily gone back to pretty much exclusively single player games. It’s nice.
Yeah, same for me. I like Apex. It is an Insanely fun game. But I’m the kind of guy who plays something for a bit and then something else before I may or may not come back. Apex being live service makes it that I don’t want to come back because many of the things I know about the game are no longer true. So I’m not installing it again
Yep. You take a month off from league of legends and all of a sudden 50 things have changed/rebalanced and there’s 2 new heroes to figure out.
So nice going back to gaming on my own terms. I’m replaying ffvii right now with 7th heaven mods. Been over 25 years since I played it last, and it’s still awesome, mostly.
Definitely play it. Just remember that “You Died” doesn’t equal failure and dying a lot doesn’t mean you’re bad at the game. Dying lots is a core mechanic of the game.
I’m of the opinion that the difficulty level isn’t that bad, and I’m not saying this in a gatekeepy “git gud” kind of way. I enjoy these games because they feel fair, and whenever I have been struggling disproportionately, it’s either been because I was somewhere beyond my current level (especially in open world games like Elden Ring), or I was doing something “wrong” (like stubbornly using my preferred weapon even though I knew a quirk of the boss meant it was suboptimal)
If the game feels like it’s being unfair to you, take a step back and rethink your approach. Try a different weapon or strategy (this might mean having to go to an easier area to practice the new weapon). Look through your items to see if you have anything that might help (including potentially helpful lore in the item descriptions). If you’re not sure what a thing does, try using it and see — the game won’t explain things explicitly because it wants players to find out in play.
If you like the look of Bloodborne, 100% give it a go — even if I weren’t already a fan of Fromsoft’s games, I’d enjoy Bloodborne for the impeccable aesthetic.
I would say that a lot of these unforgiving action RPGs are complete-able and enjoyable by most everyone, but I should give a caution that if you’re disabled in the hands, things will be substantially less forgiving.
I’ve got hemiplegic cerebral palsy from a pair of strokes, and as a result, the right side of my body, specifically my fine motor control of the right side of my body, is utter garbage. I can’t get through Bloodborne or most Souls games. The exception was Elden Ring, because it made ranged combat viable in such a way that any need for twitchy gameplay was substantially reduced.
Bloodborne is among the most difficult in the genre, and if you’re looking to broach this sort of game, I’d recommend Elden Ring first. It’s got the same learning aspects, but it allows for more creativity and thought in the moment.
I’m seeing a lot of comments recommending Elden Ring. I guess I’ll have to try it now. I’m sorry to hear about the cerebral palsy. I’m glad it doesn’t stop you from gaming.
What did you think about Elden Ring? I’ve heard it’s a masterpiece. I don’t usually play these types of games anyway so I’m sort of in the dark. Thank you!
First, Elden Ring has Miriel, Pastor of Vows, and he is the bestest boy.
Also with the exception of one single boss fight, I was able to overcome everything in Elden Ring with persistence and learning, and sometimes I would get frustrated in a locale, and just leave and go do other things in the land. Other linear souls games don’t really let you stray from the beaten path until you’ve added your beats to it as well.
Elden Ring is just a really solid intro to the format.
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Aktywne