That depends on the success of the PC version. I read somewhere that porting a game costs between 10k and 30k and that is if Sony even agree to have you on their store. So I would love to do it if these conditions are met.
What are the conditions on Xbox? Shouldn’t it be easier to port from Windows to Xbox, they have this ID@Xbox indie program, I don’t know much about it.
I don’t know I haven’t researched that, but I assume they want quality projects with proven success. I would have to contact them at some point. Thank you for the idea : )
One on one, The full game is not ready yet and I’m not ready to show it to the public. If you are okay to share your screen on Discord or another screen sharing site, we can play and discuss the game : )
Hi, the way I’ve did it before is we get on Discord or any other screen sharing site and you share and play the game and we discuss in real time what you like, what you don’t. What works, what does not and I can get the feel of someone else playing. : ) Is this something you are willing to do?
Thank you so much for the wishlist : ) Sorry for the voice thing, but it’s very important for me as it is the best way to get feedback. I’ve tried doing recordings with playtesters and it’s just not the same. Hope I will get your opinion on the full game when it’s out. Warm regards : )
Uh, what method are you planning on using? I have my phone and a super 8 as far as recording goes. I mean I’m down, but I need to know what’s involved.
Hi, the way I’ve done it before is we get on Discord or any other screen sharing site and you share the screen and play the game and we discuss in real time what you like, what you don’t. What work, what does not so can get the feel of someone else of experiencing the game for the fist time. : ) If that is okay with you we can do it
Dark Souls has more in common with Castlevania than with anything “RPG”.
As for Diablo type games, I personally call them “looter RPGs” as a retroactive term. Because the “looter shooter” genre that popped up about a decade after diablo is literally just Diablo but FPS.
Genre names are wack anyway. The “[other game]-like” moniker will always be more descriptive and clear, plus being a reminder that every new thing in video games is a refreshed take on some pre existing thing.
There were lots of things that impacted how the Saturn sold compared to the PS1. These include things such as its 2D vs 3D performance (it did 2D much better than 3D, which impacted the Japan vs Western sales since the Western market was all in on 3D whereas Japan still had an appetite for 2D games yet), its basis on squares vs triangles for rendering polygons (a major impact to that 3D performance), infighting between Sega of Japan vs Sega of America (the Saturn was developed in Japan to be Sega’s launch into that generation, while the Genesis was still selling well in America, leading to Sega of America pushing the 32X instead, and Sega of Japan forcing their hand on Sega of America and pulling a surprise Western launch of the Saturn, angering devs and retailers who weren’t ready, and leaving Sega of America holding the bag), and the cancelation of what was supposed to be that marquee Sonic game, Sonic X-treme.
I have a 2021 MacBook M1 Pro and tbh, I do most of my gaming on it anymore. It has no trouble with even modded Minecraft, although I haven’t been able to use shaders without the fps dropping lower than I’d like. I can’t imagine it’d have any trouble with Sims 4 either
The main issue with new Macs is that they use ARM processors and most games, even for Mac, were made for x86 processors. Minecraft works fine as it is CPU-independent Java code, but you aren’t going to have access to a wide library like you do with Linux. I think there have been efforts to game on Wine with Mac but it will likely require x86 CPU emulation through Rosetta 2, possibly slowing things down. I remember I got Skyrim to run on my Mac Mini M1 somehow but it wasn’t a good experience.
I’ve honestly had a better experience running a Windows VM with parallels, and inside the VM running certain games with windows’ translation layer.
Also very minor, but actually important. Rosetta2 doesn’t do 32 bit emulation, it only does 64 bit emulation. For whatever ungodly reason developers still compiled their programs for x86 despite not being capable of running on the few 2006 model Intel Macs that are 32 bit. And a LOT of games were only ever compiled for x86 on Mac so they will not run.
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