It’s more interesting than the magic sistem in secret of mana, and maybe more balanced. Secret of mana is the closest game to this one in terms of mechanic, but there’s a certain tiger boss that is required to unlock the magic system and it’s something else entirely.
I don’t feel like the story telling was as good in Evermore. Secret of Mana grabbed me a lot more with it’s characters and it’s difficulty, and I always loved the plot despite some pretty obvious flaws. The music is still one of the best ever soundtracks too.
I think Evermore also got completely overshadowed by Chrono Trigger being released just 2 months before in the US.
It was a very basic story with a self-insert character, probably intended for a younger audience. That worked very well for me at the time. I think it was my first RPG so I really enjoyed getting lost in those environments.
Evermore also had a lot of bugs. I remember getting softlocked so many times in the game. SoM had a few bugs too, but I didn’t recall being softlocked as often.
I love the visuals… I wish there were way more games out there looking like that, but at best it‘s (great) cell-shaded characters/monsters in a clay/plastic-looking world nowadays.
I think we’re definitely over due for the “Pixel Art” Indie game era to be over and instead move onto to trying to mimic things like this. Not that I have anything against the Pixel Artwork for games nor am I trying to make it “1 versus the other”, but it’s been going on too long and I feel like it’s starting to stagnate and make it harder to find stand out games
I think it‘s so dominant cause it‘s cheap and easy to make, and it runs on anything. I don‘t see it go anywhere anytime soon. But I hope some AA studios will try their hands on this style.
Definitely the reason. I suppose the runs on anything point I can appreciate considering my very first “gaming” device was hardly anything suitable for gaming
Read comments from your audience and reply to them. People are more likely to feel welcome and stick around if they’re included. Ask your audience questions. At the same time, don’t be upset if people don’t answer. A lot of the time, people just watch a stream as background noise. Or they’ve gone to the bathroom, or they’re making themselves a snack, or whatever.
Ask yourself what niche do you want to fill, and what is that space like already? What would set you apart from others already there? What is your unique selling point, in order to get eyeballs on your videos?
Easiest to try I think, you can try speed run any game.
Go to www.speedrun.com/games
Watch speed runs on youtube and try to repeat it yourself to see if you even like it.
I've been keeping an eye out for BallisticNG! Sadly it wasn't significantly discounted in the sale, so it's one to pick up either when it is on sale or when I have gotten through the rest of my unplayed games. I was initially put off a little by just how hard it seemed to be aping early Wipeout, but someone on here persuaded me to take a look
What's Redout actually like to play? I have seen a little bit of gameplay and it looks like it's aiming above all to feel as blindingly fast as possible
Redout is a weird one. It got a lot of comparisons to F-Zero because of the speed but it plays a lot more like Wipeout, or like an F-Zero/Wipeout hybrid. It’s very fast, and the steering mechanics are interesting as it requires using both joysticks to steer through a lot of turns. I like it, but find it pretty difficult. The ships tend to be a bit floaty and the main thing is controlling well to not hit walls as they utterly kill your momentum.
With BallisticNG, it does ape on Wipeout a lot (by design) but it’s an absolute love letter to the series and is extremely polished. It also has workshop support for all kinds of custom tracks and ships.
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
Watching a couple of videos just now, I do think that Redout has managed to develop a far stronger visual and musical language than most of its competitors outside of Wipeout (and Pacer, to a lesser degree). The long high-precision aerial segments look difficult, but in the kind of way that would be really satisfying to get right
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
That's actually something Wipeout did, it's one of the few things from Fusion that people liked enough for it to be brought back. But it's a lot of fun, so seeing it in in BallisticNG is a selling point for me
That’s actually something Wipeout did, it’s one of the few things from Fusion that people liked enough for it to be brought back.
Ah, I didn’t know that, I’ve never played the series past 3 and XL.
Just a heads up to, BNG has a 2097 mode as well, with entirely different physics/control. It’s still in dev builds but it seems like the goal is to integrate both styles from OG Wipeout (2085 and 2097) within the game as separate campaigns.
I recently started playing BallisticNG, having never played the Wipeout games. I’m finding it hypnotic and the controls feel great. I’m still on baby speeds by the game’s standards.
Out of curiosity, I looked up videos of the PS1 Wipeout games for reference and they looked slow in comparison!
It definitely was slow compared to BNG. The later games picked up the pace a bit, but never to that extent. The focus was more on trying to race cleanly with very slidey and floaty physics. In the original particularly, touching the walls at all would immediately bring you to a complete halt
If you like retro-inspired arcade racers, Slipstream is a fucking blast. You can use your own music if you want to and there are mods to add more cars.
Hah, that looks like the gameplay of PS3 / Xbox 360 era Ridge Racer but sent back to Ridge Racer 1993 graphics. Definitely seems like one of those delightful projects where someone just has nostalgia for something and also has the skills and drive to just do it themselves
I think you are alone. Most people were disappointed. There were too many thing that were set to automatic. It was kind of hard to even play the game. More like just watching.
I plan to! I usually get Prime for one month per year, around Christmas shopping season, so I’ll check it out then, along with Fallout season 2 and Reacher season 3.
In a lot of respects it’s a good game, its fans even love it as a part of this big ongoing series. But it repeated a few tropes and trends that really started to get to me; wherein so many villains are introduced in a Dragonball style of escalating power rather than character definition.
The first two games introduced one supremely powerful hero, but invented mature and elaborate reasons as to why he couldn’t save the world alone - why evil or influential forces need cooperation of everyone to defeat, not a single showy swordsman. Then, later games try to impress you by showing villains that could easily beat this hero; without character definition to make such claims worth it.
They also really sold into the anime gender tropes - where every woman makes shy/teasing comments about the male lead, most girls are lesbian only for the sake of sexual harassment rather than true connection, etc.
Oh man, the moment I clicked on this thread, Trails came into mind. Now, I myself haven’t played it, but my mother is close to finishing Kevin’s game, and we were peeking at the the next few games and the most recent one to be released. And man, I don’t even know if I wanna play this series anymore.
The anime tropes we saw and read about from people’s reviews are killing us, and me and my mom fucking love anime. Hell, she’s a shonen-anime lover through and through. But the way the older characters like Agate get yassified into looking like generic anime guy #1 with red hair and Zin into slightly less generic anime guy #2 kills me, these dudes should not look like college kids 😭
The shitty romance that they’re hinting between Agate and Tita is 🤢. I really wish they had kept them as a sibling dynamic, and I thought Tita’s mom was freaking out because she thought he was a pervert, not that he actually liked her…
Also found out about the adopted siblings from TS:CS that seem to like each other, which is creepier than Estelle x Joshua because this pair was raised together since they were literal toddlers unlike the original two… God Japan’s not-by-blood adopt a son to marry thing kills me. The adopt a son to marry is fine if the girl wasn’t raised with him or like, they’re 20 years old. But this, “we literally were raised like siblings” thing kills me sometimes.
But yeah the egregious fan service, flanderization, and overall lack of seriousness that we saw from some of the newer games made me be like “maybe I won’t pick this game up,” which is a shame. I’m really disappointed to hear about the anime gender tropes stuff…
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