Saible. I just recently played through it. No combat whatsoever. It's mostly about exploring the desert on your hover-bike. I've heard comparisons to Gension Impact, but I haven't played that one, so I can't say for sure.
In the last 2-3 weeks I’ve been on a bit of a gaming binge. I’ve played through spider man 2, final fantasy 16, hi-fi rush, horizon forbidden West. Just started on Jedi survivor.
I also got to play through it takes two and just started on trine 5 with one of my partners. We’ve never really played co-op games together before despite both having gamed for ages and I’m having a lot of fun.
I got an entirely new gaming rig up and running (Ryzen 7 7800X3D / Radeon RX 6700) so I thought I’d grab a couple more recent games to push it a bit, as I had a potato before. Been having a lot of fun with Forza Horizon 5 and the World Tour mode of Street Fighter 6. Thinking about maining Juri in SF6, she’s fun to play.
Stellaris allows many players if you like those types of games. Only the host needs dlc if you want to pool your cash and buy some. But yeah it can be expensive.
Since you mention Paradox titles, I’d add Crusader Kings III, Europa Universalis IV, and/or Hearts of Iron 4. Same rules apply for those games’ DLC, as well.
I'd just like to provide extra emphasis on Towerfall. One of the GOAT local multiplayer games and only gets better with a third, much like Smash Brothers, Power Stone, etc.
Still on Baldur’s Gate 3. Just started my fifth or so character. An Abserd (someone multiclassing into every class) character who fools around in Honour Mode. Works surprisingly well so far and I still manage to find stuff I have never seen before.
Finished Paradise Killer early last week. I liked it a lot, it got to be pretty addicting uncovering new pieces of the mystery. Whenever I had to put the game down, I’d come back to it thinking “Oh shit, I discovered x last time I played, can’t wait to see how that pans out.” The one negative thing I’ll say is that there’s not a lot of actual detective work on the player’s part. The actual mechanics of the game are pretty much just running back and forth over the island, talking to the same characters, and chasing collectibles. But I enjoyed the loop, so it worked out.
Started up Moonlighter for a low-commitment game. I’ve played about 10 hours and enjoyed it so far. It’s got a pretty well-balanced progression loop (explore the dungeon, sell your stuff, afford a small upgrade, get a little further in the dungeon, sell your stuff…) which is a big draw for me. Not sure it’ll keep my interest to the end but I’m fond of the time I’ve spent.
Still playing Octopath Traveler, it’s alright, although with some really rough spots. I should hopefully be done soon though.
It has some neat mechanics, like hitting enemies with their weakness to eventually stun them and cause them to take more damage, but it also leads to a lot of fights (mostly against trash mobs) that take far too long, because you might not be able to exploit that weakness well or at all.
Also, as the name suggests, there are eight playable characters, with a party size of four. You might think you could easily have an A and B squad, but for some reason, one character is fixed and can’t be changed. This leads to this one character being massively higher level than the other party members at times, and because there’s no exp for inactive party members, makes keeping everyone else roughly the same level a real pain. I just had a main party and would occasionally swap in one of the lower level guys to do their story.
Speaking of story, it’s pretty boring. Every character has four chapters (dunno if there’s more for the whole group afterward) and almost all of them play out the same. Start a story with some exposition, gather intel by speaking with a few NPCs, a bit more exposition, go to a short dungeon, fight a boss, exposition, done. By the way, your whole party never shows up in the “cutscenes,” it’s always just the single character, whose story you’re doing.
bin.pol.social
Ważne