If you folks want to have a really hard time find a way to play the NES version of Mike Tyson’s Punch Out on original hardware with a CRT monitor and then play it on any emulator on a modern monitor. You will feel like you’ve aged 80 years.
I was playing punch out on the switch the other day and 100% this. That game was all about proper timing and reaction speed. All the little latencies add up to it being nearly impossible. I never beat the game as a kid, but I could get to the last fighter, Tyson in my version, Mr Dream? In the non Tyson version? Anyway, can’t even beat the Russian dude that laugh taunts me on the switch. I know what to hit, and when to hit it, but HDMI lag, upscaling lag, blue tooth controller lag, all add up to it being nearly impossible to react.
On the one hand, we’re more accustomed to better hardware latency. On the other hand… we played first-person shooters on 56K modems. The lag was legendary
I played using a cell phone connected by USB with a 14k data connection. It was slow af but I got unlimited data for $5 a month and it didn’t tie up the land line.
Wasn’t prediction baked into the netcode very early in the FPS genre? I wasn’t playing multiplayer in the Doom days, but by the late 90s, you wouldn’t have latency so much as you’d have rubberbanding. Games also use very little bandwidth, so 56K was no different than broadband, from my recollection.
First multiplayer FPS I played was Jedi Knight: Dark Forces II (released in '97). In that game, you had to lead your shots to a silly degree to actually hit anyone. But I think you’re right; by then most games weren’t suffering from that problem as much.
Different games (really engines) had different models for it. Some games you would feel things grind to a halt while you waited for a packet. Others you would have rubber banding where the prediction of what your opponent would do was wrong and they teleport 2 meters to the right. And a select few would result in endless double kills as you both killed the predictions.
The big difference was that arena shooters (which DOOM effectively was) tended to have encounters where you might have 3 or 4 players all shooting each other at once with a high enough TTK that it was very easy to lose track of one enemy because you saw a more immediate threat. So it was a lot easier to just assume the rubber banding was a you problem or not notice it at all.
Then we had CoD and it all became about super short TTK and 1on1 fights. And now? Now it was incredibly obvious when someone warped because they were your only concern.
Back in the day, my games were UT (mostly the good one, sometimes 2k4), Jedi Knight 2, Tribes 2, and Operation Flashpoint. I was a cool kid… But even then, it was almost never perceptible in UT even though the Unreal Engine had “the worst netcode”. Also not OFP since your encounter ranges were so long and you were squinting through iron sights so you had no idea if you missed because of lag or what. But JK2 and Tribes 2 were VERY obvious when the network was acting up because you were generally dueling someone or taking out a lone flag carrier while skiing across a field.
I too claimed the games to support the cause. I randomly chose Treasure of Nadia to start and found myself really enjoying the game and story. I just finished it last week and went on to buy the developers other titles (⁀ᗢ⁀).
I would recommend it. It’s got an interesting story, problem solving, and great puzzles. There isn’t any story impacting decisions because the main character sleeps with everyone.
I’m playing the prequel to Treasure of Nadia, Lust Epidemic and don’t like it as much. It’s older and the animation isn’t as good and the story is much more rapey and cringey than TN. So it’s nice to see that the developer has grown. And also the games are connected. I’m not sure how yet, but I did meet characters from Lust Epidemic in Treasure of Nadia. I bought the latest offering from the developer, The Genesis Order, because of course it continues. But I might hold off on playing that and jump back into Expedition 33.
There is a giant ass cliff somewhere in the game that seems impossible to climb even when you’re maxed out. But there is a way to get all the way to the top and you will find nothing there unless you finish the entire game like 4 or 5 times. And then… It’s still totally not worth it even though they actually put something there.
Almost thought the pic was a shitpost before I remembered Smash exists (forgive me I hate fighting games). Lovely that we live in a timeline where Shirtless sephiroth, Kirby’s Pokemon cousin, and a gorilla named after another animal, and crossover fighting game characters can all fight each other.
Lol I know what a Thwomp is, I was more so noting the fact that the pic is missing a fourth player, so I just was thinking about fighting game crossovers in general.
“Another fighting game character”, take your pick. Just with non-nintendo IPs at this point it could be Ryu, Ken, Terry Bogard or Kazuya Mishima.
And then you can throw Solid Snake, Pac-Man, Sonic, Mega Man, Simon Belmont, fucking Minecraft Steve and a Mii disguised as Sans from Undertale into the mix.
Fair enough on the fighting games lol. Smash is the only one that i’ve really found stuck to me. It having multiple franchises i think helps (and contributes to how surreal the image is)
Yeah I love watching them and really wanna get into them (P4AU, Guilty Gear, Street Fighter, etc.), plus their soundtracks are banger. But I fucking suck at fighting games and the only one I ever tolerated was the soloplayer Pokken Tournament campaign. I honestly got bored of both 3DS and Wii U smash as a child very quickly, and to this day I feel bad for the money wasted.
probably has to do with “negative minority being the loudest” on the internet, but as you can see from this thread there’s a LOT whole of concern for a game nobody has tried out yet. I guess I understand where they’re coming from since Konami’s record with the series isn’t great, but I still genuinely fail to see why silent hill f isn’t perceived as a good game from the trailers we’ve seen thus far.
I can’t say I’ve ever used a dualshock 2 clone, but I’ve used a sixaxis and ds3? Ergonomically they seem somewhat similar. In terms of quality, I can’t say. The controller I’ve linked is wired only, however. If that’s a dealbreaker, a company called 8bitdo make some fairly affordable wireless gamepads which are all Linux friendly (directly interpreted by steaminput)
My friends and I can play boomerang fu for hours. there’s a surprising level of depth to this deceptively cute looking game. Can get pretty competitive, but it’s always fun 😊
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