I’ve only got a few. Several of them don’t really track hours, but I know I’ve put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.
Other than those, the only one I’ve measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can’t imagine ever getting bored of it. If anything, I’d just lose motivation because I can’t see the path to improving, but I’ll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you’ve never seen before.
lol the problem with Destiny is they turned it into a treadmill and stopped putting the work into character and level design.
Elden Ring can easily take more than 100 hours on your first playthrough, and different builds significantly change your play style.
BG3, similar deal. Subsequent playthroughs are probably going to be accelerated, but there are a bunch of different story choices you can make that feel different, the party members have their own story lines, there’s a special custom character called Dark Urge that’s intended for a later playthrough that has it’s own twist, and you can change the strategy of encounters a lot with different party constructions.
Rimworld calls itself a story generator because you’re going to fail and have people die and whatever, but every game plays out different, there are a good couple scenarios, and there’s expansions and mods you can add on top of that for variety.
Just the first couple that come to mind. I’m not near 1000 hours on any of them, but they all have a lot of content.
The only reason I’m not playing more VR is that it’s more involved than playing without. You have to make space to play. If you’re playing from PC (which I would recommend) you have to set that and the games up. And then it’s usually more fun to play standing for which I don’t always have the energy.
My Quest 1 is not logged in to Meta so I only play free games from Sidequest or whatever free games I used to get from Meta. Plenty to play with that and PCVR.
“Smaller” games like Moon Rider are usually more fun. At least in the long run. Full games like Alyx are few and far between. But ports of older games work well. I dare say that VR is the best way to play Doom 3.
It is very much worth it! It is a great value for what you get. I highly recommend you connect it to a strong pc and purchase your games on steam so that you get the best quality visuals and when you switch headsets in the future your games will be available no matter what headset you choose.
It’s a medium-term hype thing. But worth is a subjective decision that only you can make, depending on how much you’re willing to spend and how much you want to do VR things.
I would never recommend the Facebook-owned ones though.
I would avoid zone-wide chats. They end up in pissing contests about who’s cooler, edgier, better, etc. Local or proxy chat let’s you talk to a party directly in front of you, like you are actually addressing the person instead of the name in a chat box.
As to what you should say, say the first thing that comes to mind, short of “want to buy GF”. Find similar minded people. Additionally, join guilds or discords. Check the game sub for guild finder stuff, join medium sized guilds that are doing content you like. Be prepared to leave if you don’t feel like you fit or it doesn’t mesh well. The beauty of MMOs is they generally have a decent sized player base, you’ll find community somewhere. They just rarely come find you.
What I’d say regarding anxiety…everyone has usually been where you are. On ESO, I help run a 1k+ person guild, where most groups are doing hard mode content or trifecta content (speed run, hard mode, no deaths). I don’t want to do the horribly sweaty stuff, but I’ve done some hard modes and such. Decent parse numbers are 110-120k just about, and I hit that. But when I started, I was at like…50k. I joined a group, talked to people, and bit the bullet and let people critique my gameplay. More often than not, if you are asking for help, people will give it and help you along, and that’s a big reason why we grew. We encouraged people to post parses, to show gameplay, so that it could be reviewed and advice given. It wasn’t public, but a fair few of us could see it and give pointers and suggestions.
Everyone starts somewhere. Just take the thoughts out of your head and put it in the chat box, and see who vibes with you!
They just rarely come find you yeah, that makes sense, the onus is on me to find people. agreed on the chat thing. again, still trying to figure it all out but some of the zone / game wide chat is… interesting, to say the least.
i think when a get a little further along, i may look into guilds. my only concern is that it becomes a second full time job. however, as one person mentioned, “leave if you’re not happy” (to paraphrase that posters comment).
will do on the take the thoughts out of your head advice!
Nah, I haven’t played ESO as part of the guild in over a month. I still get on and do some stuff, but it’s solo stuff or just with a group who linked up. Unless you’re joining an end-game guild, I’d say the function is more social than content. T&L maybe a little different, but the point of the big guilds is that you can join, and you have a group of “vetted” players you fit in with to play when you want to. It is what you make of it, y’know?
I’ve had random people whisper me to compliment my character’s hat and ask where did I get the cosmetic in Elder Scrolls Online. To be fair, it was a pretty silly hat.
If they look like there just roaming around, emoting, roll-playing, playing with random items/spells or generally fucking around; there likely feeling social and may respond but each MMO has a different vibe to it. Look for people loudly drawing attention in cites. Wow players tend to group up but not say anything, There is mechanical communication(IE: everyone is in perfect sync in a group activity) but that has a good chance of breaking down at the first sign of trouble. I can’t say much A lot of it is bar level interaction, you hang out for 30 minutes, do your dungeon and move on. If you get along with some one during an activity, send a friend request and they may accept or ignore it, sometime they may sit on it for a bit.
There is a lot of toxicity or other people you will just not , block and move on if its a problem to you, report if it’s still a problem after that. You will never win an argument on the internet. Being a weirdo is normal, and awkward interactions will be common, as that guy has a good chance of being from some country you cant find on the map(or your government may have literally bombed there family yesterday). Noting more honest than 2 randos finding out there at war with each other after spending 2 hours having fun.
a lot of toxicity or other people you I think that’s probably the biggest barrier to being social. not wanting to deal with toxic players is a huge thing from what I have read (Lemmy, Reddit, etc.)
thank you for this, simple but sounds effective. i’ll have to go find the player in T&L that was running around as turkey and asked they pulled that off 🤣
As with nearly everything in astronomic optics, it’s named after people associated with its creation. Robert Jones and Thomas Bird are the two in this case. Here’s a thread on Cloudy nights with good info.
my fav from that thread (and i propose to make this a copy pasta):
My entire gripe around these scopes is the instruments being offered today, the sub-aperture lens arrangement is not doing any corrections. The lens is a straight up Barlow, nothing more.
If you look at the Bird-Jones design, the design is very specific in the design of both the primary & correcting lens. This means that both elements need to be not only matched but also well manufactured in order to work as designed. When you then look at the few true Bird-Jones instruments that were manufactured, such as the Tasco 8V (which was manufactured by Vixen), the Celestron G8-N and one other (escapes my mind right now but I’ll add it when I remember), these scopes were not cheap but pushing flagship status for these brands & supplied with swish mounts. And none of these scopes can be readily collimated by the end user as the alignment of the optics is so precise it is done in-factory. The 8V alone still maintains almost cult status.
The Bird-Jones design is not without its own shortcomings. It is not perfect without aberration. It is important to remember the ideas behind its design, to provide a short tube OTA option with what was able to be readily manufactured at the time, that being good spherical mirrors.
What is made today is a far cry from what a Bird-Jones offers performance wise. Made cheap with a poor spherical primary & that they are totally collimateable by the end user shows these are not a precision scope. Add to this that not a single Bird-Jones instrument is to be found anywhere else besides these cheap things. Doesn’t this say something?
These cheap instruments, really all cheap instruments are a double edge sword. They make astro more accessible, yes, but their poor quality ends up killing off more people’s enthusiasm for astro than firing it up. Add to this that for many novices if the mount is not a complicated equatorial one then it isn’t an astronomical instrument, & the difficult manner of using a wobble-tron mount & tripod with the mental gymnastics required just too much for most people who buy these and just give up way too soon.
Yes, there will be a few people who will be able to make these scopes work, being all they can afford, and all power to them. I will support such persons. But these are very few compared to the overwhelming number of people who just give up after the poor experience they get from these instruments. Too them astro is just all too hard, and mainly because of a poor instrument.
Call these cheap instruments what they are, a barlowed Newtonian.
Tak, był w jakimś paradokumencie, z dekadę temu, chyba na TVNie, nie pamiętam, czy “Dlaczego ja?”, ale może tak – skłoting pokazany z patologicznej strony.
im not social but once I got my chats under control I would joke and clown around on them. Well as well as give advice or do actualy game related talk. To me its sorta like a party and I was more likely to engage socially when I was just hanging for one reason or another and more likely to talk business when the action took place. Like champions had these whole zone super enemies called cosmics that popped every four hours and if you came last minute you would likely get locked out of the full zone and they were impossible to beat below a certain threshold of players. so like you would hang out ten or twenty minutes before and screw around. talk and emotes and whatnot.
when you say got my chats under control does that mean the different types: party vs. world. vs whispers, etc.? that is an area that’s still a little confusing. plus i need to get better at using a controller to chat. thanks for the comments around not being a last minute type player for big events, i’ll keep that in mind.
when i see others doing missions (especially in TFD), i usualy get right in an start helping, even if i did the mission already. i figure worst case, it’s just more practice for me 😀
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