I've been working on Diablo 3: Season 31 off and on for a couple months now, and I'm kind of over it. I made it all the way to the Conqueror chapter, but I keep getting repetitive and useless legendary drops, even though I'm on higher Torment levels. I'm at a plateau that I'm just not that interested in crossing. I don't know if it's because the class I picked or the build or what, but I think I'll just call it here until next D3 season. It's like a complete polar opposite of the fun I'm having with Diablo 4's current season (which we finally got pets for!).
I thought Kona 2: Brume would be a separate story than the first that I played a few weeks ago, but nope, it picks up exactly right where the first one left off. Story wise this game is a lot more interesting and linear than the first, even though it goes in some weird directions and still leaves unanswered questions. I did feel like I was actually learning the story as I went along, instead of going until the very end to have it all laid out for me. I did have to look at a walkthrough for one area because there was a ridiculous amount of back and forth over and over for that size of a map that I kept getting confused on where to go and what to do.
spoilers?So many unanswered questions! Like does Carl have radiation poisoning now? If not, how did he avoid it? What was up with the meteor? Why did it make people react the way it did? The scientists couldn't make the blue pieces red, but then it suddenly didn't matter because the core was red? How did the guy turn into a wendigo? Was it because of the meteor, or was Carl just hallucinating him as such? The Cree angle kind of felt pushed aside, it almost feels like the aliens meme.
I felt the need to have a FPS after my recent bout of non-shooter games recently, and I was in the mood for F.E.A.R. 2: Project Origin. It's been a couple years since I've replayed this for the thousandth time, and it's still a great time. I absolutely love the entire F.E.A.R. series.
Shadow Boxer maybe. It’s an arcade boxing game with the same kind of format as Punch-Out but not as easy.
If you want something a little more realistic, there’s Undisputed; a Fight Night clone currently in early access on Steam. But it’s not remotely like Punch-Out other than being a boxing game.
I’ve played so much Punch-Out, I tend to think of it more like a puzzle game. Especially Super Punch-Out since your opponents don’t even seem to randomize their patterns like they do in the original NES one. 😅
Party based survival RPG with a layer of distrust similar to John Carpenter’s The Thing and a few of the failed premises for morale and what not from the game based off the movie. Would probably need some sort of randomizer or rogue like element to keep the tension of who to trust high.
Elden Ring sequel following the Frenzied Flame ending, having Melina as a protagonist, and experimenting souls-like combat with a party creation system
DC's Green Lantern action-RPG in which an OC Lantern suffering from Aphantasia must find out the fate of the disappeared lanterns from earth
If I were to stick to an original IP, an experimental rogue-like RTS, in an attempt to create a project capable of generating infinite narrative content from finite resources
Nie miałem czasu kupować ani czekać na przesyłkę, założyłem starą, usuwając wcześniej przedmiot, który przebił dętkę (chyba ten). Ale jeśli ta opona będzie dalej przebijać, to pomyślę o kevlarze.
I had a look at VaatiVidya’s video on this (many spoilers, you are warned) and while this all looks incredibly awesome, all I can think about seeing some of the new weapons are how these things are going to be an absolute menace in PvP. Specifically the >!beast claws.!<
Good thing I’m already trash at PvP and am used to losing, because it looks like we’re getting like 8 new variations on what made Rivers of Blood a meta pick. I’m not really that upset about it, PvP isn’t my main draw to elden ring and I am going to have a ton of fun with these new weapons in single player, so I consider it a net positive, but even so, yeesh.
I was thinking more about how people can spam throwing weapons with zero mana cost. Pvp is definitely going to be interesting… But we’ll wait and see, maybe they’re not as powerful as they look.
I do not enjoy Soulslikes, but I really liked Tunic. Some things it has going for it:
It is extremely nonverbal, but what it does give you is invested in helping you figure out a path to success. By intention, that’s not always obvious. You may need to work out for yourself when to dodge or to block.
The atmosphere is bright and cheery, though it has its spooky and atmospheric bits.
The camera is top down, so you don’t need to manage the camera while playing.
Dying is not very punishing. You lose a bit of currency, which you can retain at the same spot; and that currency isn’t often critical to progress
This is a fun series, but has been getting increasingly bizarre, even by its own standards.
I kinda wish they put a little bit more effort into the anime (overhead wires, signals, correct tracks, etc.) but the fact that it all takes place after the 7G event makes these issues handwaveable.
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