bin.pol.social

he_is_matt, do games w What are some of the best mini-games youve played? (games inside games)

I’d throw Crash Bandicoot showing up in Uncharted 4 into the mix, with an honorable mention for Nathan’s Nerf gun setup in his attic.

Maybe neither of those count, as they’re not complete in and of themselves? But I think they count in the spirit of the question asked.

tsonfeir,
@tsonfeir@lemm.ee avatar

I was pretty happy when I could play that in Uncharted 4. Uncharted is such a good series.

bermuda, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?

When it comes to arcade racers people seem to either forget or just don’t know about trackmania games. They aren’t perfect by any means but id certainly consider them among the best

DdCno1,

Trackmania Nations has to be the peak of the series. One aspect that amazes me is that it works equally well with every input method out there. I’ve played this with a keyboard, joystick, gamepad and even steering wheel (although admittedly one without force feedback).

JackGreenEarth, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?
@JackGreenEarth@lemm.ee avatar

Portal, Minecraft, Stardew Valley are just some you haven’t mentioned.

Seasoned_Greetings,

SDV hardly gets snubbed as one of the best games of all time. It’s constantly in the top sellers. I say this as a loving fan.

misk, do zapytajszmer w Przechwytywanie neolibków.
@misk@sopuli.xyz avatar

Antidota istnieją i robią super robotę, ale jeśli chcesz przekonać płaskoziemcę samymi faktami, to pewnie daleko nie zajdziesz.

Tych prawdziwie pierdolniętych nie przekonasz i z tym trzeba się pogodzić - na szczęście nie ma ich aż tak dużo. Reszta tej grupy głosuje zgodnie z tym co rozumieją jako własny interes (i to się da odczarować) i jako głos sprzeciwu (dużo trudniejsze, bo wymaga naprawy jakości klasy politycznej). Mogą być negatywnie nastawieni do kwestii praw człowieka, ale efektywnie mają to w dupie.

To co widzę jako najczęstszy błąd to próba zmiany poglądów ludzi o 180 stopni. Dużo skuteczniejsze jest stopniowe odradykalizowanie. Wyborcę konfederacji przekonaj do TD. Wyborcę TD do KO. KO do SLD, SLD do Razemu. I tak, TD bardzo nie różni się od konfederacji, ale jest częścią establishmentu więc usunąłeś jakiś element oporu przed pójściem dalej.

Thelsim, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?

One title that comes to mind is Anachronox. A western rpg with a really good story, interesting characters (one of your companions is an entire planet shrinked down to human size), fun humor and a cliffhanger that never got resolved.

I really wish they made a part 2 but I know it will never happen.

ampersandrew,
@ampersandrew@kbin.social avatar

It's an RPG made in the west, but I've always heard that it was notable for being a JRPG.

Thelsim,

It was a mix of both, the battle system was definitely like a JRPG that’s true.
Come to think of it, I’m not an expert on JRPG’s, so maybe it is? :) What else defines a JRPG?

ampersandrew,
@ampersandrew@kbin.social avatar

Definitions will vary from person to person, and plenty of games in each camp will represent some but not all of their defining characteristics, but you'll see some common themes. Historically, I've also preferred western RPGs by a wide margin, so that might color some of my definitions below. Also, both of these branches in RPGs had the same starting reference of D&D, and then a multi-decade game of whisper down the lane led to them diverging more and more.

Western RPGs:

  • character creation, choosing from classes that you'll often see represented by other NPCs
  • allocating attribute points, both at character creation and as you level up, that govern other things about your character
  • generally flatter power progression (you might do hundreds more damage at the end of the game than you do at the beginning, but not hundreds of thousands more damage)
  • in attempts to recreate the tabletop experience, will often times allow for outside-the-box solutions to problems besides combat as well as choices that affect the world state

JRPGs:

  • usually a finite cast of characters that level up more or less only in one way, but you might have a secondary system for them to customize with equipment beyond weapons and armor
  • combat usually doesn't involve positioning on something like a tactical map but rather a line of combatants on each side of the screen
  • magic and abilities are more often limited by a magic points resource instead of a rest system
  • dialogue with NPCs tends to be more limited in choices, telling a more linear narrative

I'll be honest, trying to differentiate these two with a list of bullet points was harder than I thought it would be to articulate. I'm almost more inclined to just say "I know it when I see it", haha. But for some points of reference, I'd say Baldur's Gate 3, Pillars of Eternity, and The Witcher 3 are western RPGs; Final Fantasy VII, Persona 5, and Pokemon are JRPGs; Sea of Stars is a JRPG that isn't made by a Japanese developer; and while also an action game, Dark Souls is closer to being a western RPG than a JRPG.

Thelsim,

When you put it like that I suppose Anachronox is definitely more of a JRPG. Either way, it’s a really good game :)

Thank you for your thorough explanation!

Kwakigra,
@Kwakigra@beehaw.org avatar

I think of it as a branching development becoming different design sensibilities. CRPGs influenced the game Dragon Quest, but JRPGS after DQ were influenced specifically by DQ and the games inspired from it such as the original Final Fantasy. CRPGS, MUDS, Dnd games, and Ultima became the basis for the Western sensibility which initially developed separately from the Dragon Quest branch (although there is still some crossover). This being the case, nowadays each region can make either Western RPGS or JRPGS because we all have pretty easy access to a lot of each others’ games and developers can make the games they prefer to make influenced by what they like regardless of its origin.

Undertale is a JRPG from the West. The maker of the game began making Rom hacks for Earthbound, a JRPG, and used the skills they learned doing that do create their own game. Dragon Quest>Earthbound>Undertale is pure JRPG. Other examples I can think of are messier, but that’s kind of the point.

roterabe, do games w This console generation seems skippable

Let’s put it this way. Split screen was a mostly console exclusive feature before some genius decided to kill it off. Locking multiplayer behind a pay wall at some point was also the stupidest idea I’ve ever seen.

Most new titles for consoles are exactly as enjoyable on PC. The experience is almost identical. Companies prefer it this way too.

They can make a nice exclusive and release it for PC 2 years later to reap double the profit.

The above has me thinking that consoles are becoming a niche. I’d just get a steam deck for portable gaming and a play pass for the exclusives not yet available on PC.

swordsmanluke, do games w This console generation seems skippable

As someone with a PS5 since launch… Not really.

I’ve owned every PlayStation generation since the original. I don’t consider myself a Sony stan, but with the exception of the Xbox 360, I’ve felt each generation of the various PSX’s have had a better lineup for my tastes. (Halo is great, though)

This time around, not so much. After three years, I have purchased five titles for my PS5. And, by FAR, the game that gets the most play is my PS4-version of Minecraft, so my kids can play multiplayer.

If you’ve got money to burn, I’d recommend a Steam Deck + Dock and a Bluetooth controller of your choice instead. Most of the same games will run on either platform, with the advantages of PC gaming - mods, forward compatibility, access to the MASSIVE Steam store and library…

Alternately the Switch has had a great lineup of first party titles - as usual. Just pickup a pro controller too, the “joycons” develop drift so fast it’s not even funny. Every single joycon I’ve purchased (six pairs over five years) has developed drift in under a year. I know I can get them repaired, but at this point, I’m over it. Just buy a pro controller and have done with it.

(If anybody is curious, my five PS5 titles are

  • Spider-Man: Miles Morales
  • Spider-Man 2
  • Sackboy’s Big Adventure
  • Jedi Survivor
  • Diablo IV

All but one are available on PC. I bought the Spiderman games before the PC ports arrived. Jedi survivor had a bad port at launch and I really wanted to play it. And Diablo IV I was able to pick up used for cheaper than the PC price. …let’s just say that after hundred plus hours in D3, I’m glad I didn’t pay full price for D4.

I do also pay for PlayStation Plus, where I’ve downloaded and played a few dozen indie titles, all of which are also on PC.)

delitomatoes,

Benefit is that Jedi actually runs on the console

newthrowaway20, (edited ) do games w What are some of the best mini-games youve played? (games inside games)

I like how the Yakuza/Like a Dragon is jam packed with mini-games. Sega even puts classic arcade games in it. But I feel like bang for your buck, you’re going to have the most mini games in the Yakuza game than you will in any other game.

ladytaters,

This, absolutely. The claw catcher is my jam.

reflex, do games w What are some of the best mini-games youve played? (games inside games)
@reflex@kbin.social avatar

For minigames as "games within the game" (e.g., GTA has a lot of these like pool, golf, etc.,) throw another one up for Witcher 3's Gwent!

For minigames as representations of some other mechanic (e.g., hacking, lock picking,) I remember liking the hacking in Deus Ex: Mankind Divided. Reminded me of hacking in EVE: Online.

Probe scanning was awesome in EVE too—at least...it was a decade or so ago. Who knows if it's still the same now doe? Not me.

yamanii,
@yamanii@lemmy.world avatar

I always found the GTA ones pretty lackluster, even bowling was more fun in the Yakuza games. The videogame arcades and consoles in San Andreas were the only ones that I had fun.

Walican132, do games w This console generation seems skippable

For what it’s worth I love the ps5. The ps5 controller absolutely reinvigorated my love of gaming. I know some pc games are getting the adaptive triggers but I do not think it compares.

solitaire, do games w Games that force you to make hard choices
@solitaire@infosec.pub avatar

Citizen Sleeper. It’s a short game about precarity and human connection. There are a few off ramps out of the current, desperate situation you’re in that are usually weighed against letting someone go or leaving things behind. It’s unique in games with difficult choices for so rarely about being given compelling reasons to do bad things, just choices that are hard for their emotional consequences.

Blubber28, do games w Games that force you to make hard choices

A bit of an obscure one is Roadwarden. If I remember correctly, it was made by a single person. The grafics are pixelated style, which is usually a bit of a turn off for me (I don’t need hyperrealistic, just don’t like big pixels), but the gameplay is amazing. It is a combination of a graphical novel and an RPG where choices matter. It does not have spicy real-time combat or a leveling system, but your choices in the story and of your class matter.

To give a quick introduction to the story: You start as a roadwarden, someone tasked with keeping the roads safe. You are tasked by the elite in a rich city to assess the trading prospects with a poor province up north; assess its people, infrastructure, and resources that they offer. You have a limited time to complete your task, as autumn and winter are closing in, and the nights are too dangerous to venture on the roads.

In this game, you cannot help everyone. Helping one group can condemn another, and actions that may be noble in spirit may fail spectacularly. I’ve had a lot of fun playing through this, and it is my recommendation if you don’t really care for real-time combat.

ZC3rr0r, do games w Games that force you to make hard choices

I haven’t seen Morrowind’s mentioned, but some of its side quests are very grey in their morality, in ways that later Bethesda games aren’t. Definitely recommend if you want to make choices that keep you wondering if you actually did the right thing, and whether it was in character with your character.

But then again, that goes for the whole story. There’s just enough hints and mentions throughout to make you wonder if you actually are the chosen one or just someone stumbling their way through the game, luckily having events line up with a prophecy.

It’s hard to imagine Bethesda ever attempting something so ambiguous again.

echoplex21, do games w Games that force you to make hard choices

Mass Effect was pretty great with this and really paved the way for games now. i still don’t know another set of trilogies where the game can be affected from the choices you made years before in an earlier game. I think they went so ambitious that it really tied up their hands with a lot of things for ME3.

PraiseTheSoup, do games w Games that force you to make hard choices

The Banner Saga 1-3 has you leading an army and offers many difficult narrative decisions that don’t necessarily affect the story outcome but absolutely can make or break your next battle or just generally make you feel bad. Battles are turn-bases tactical style.

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