I only like open world games when I can really immerse myself into roleplaying. Oblivion and FFXI (if that counts) were perfect for this style of playing. Most open world games just don’t hit the mark, unfortunately, and I’d rather play a linear game that feels like reading a good book.
Forgive any formatting or typos, this one ended up quite lengthy (and reading over it…length for what reason?!), but as ever - thanks to all for letting me share these kinds of posts with you!
Is the openworld meant for exploring, like pre-Starfield Bethesda game? Yeah i love those.
Is the openworld crafted only for wasting player time, like Ubisoft game? Nah.
Is the openworld crafted as a backstage for the main story but also can be explored, like GTA franchise or dying light? Yeah, those are nice.
Is the openworld only used as a backstage for the main story that doesn’t encourage exploration because it conflict with player urgency, like Metro Exodus? I’d rather not.
I suppose I’ve plugged it recently, but Another Crab’s Treasure.
It opens pretty plainly as an ocean-based Soulslike parody with a simple story premise and some self-subverting humor in the dialog with other crabs. As you go on though, every 20th conversation becomes really pointed and real-world-connecting, going beyond just “pollution bad”. It’s not quite Spec Ops: The Line, but it at least has something to say about society.
The combat is frustrating but addictive, much like Souls games - and it’s okay with handing off a number of allowances like accessibility modes and tip systems. It’s even helpful that, if I die to a glitch or something bogus, I can actually just choose to re-obtain my microplastics (souls) through a menu.
Depends on the game, but overall yay. Some of my favorite games are Breath of the Wild, Tears of the Kingdom, and Red Dead 2. Open worlds really let you immerse yourself and get lost in the game, especially if you limit fast travel.
I recently played Jedi Fallen Order for the first time, and I was a bit shook at how “level-y” the worlds felt. I wouldn’t say open worlds have ruined traditional games for me, but it sure is jarring going back to them.
I used a few little hints to help with the “true final boss”, but it was a fantastic reorienting of everything, and was glad by then it got away from traditional combat. I enjoyed the core combat too, although I usually don’t even like Soulslikes.
If it means a return to random encounters, no absolutely not. There’s a reason I don’t go back and replay the older games even though I have fond memories of them. That reason is largely Zubat. Fuck you Zubat.
But also, aside from a handful of bugs and performance problems Scarlet/Violet and Legends: Arceus are the best the franchise has ever been. I’d rather they refine what they’re already doing and keep making things better rather then regress purely to appease someone’s misguided nostalgia.
The only “open world” game that’s been a linear story survival sandbox that I’ve seen do it well is Raft. And that only works because of the medium of it being an open sea where the players can wander, then move through the story at their leisure.
I like the idea of open world games. In practice it depends entirely on the execution, and amount of free time I have. I enjoyed the hell out of Cyberpunk 2077, but have zero desire to play GTA6 or the latest Ubisoft snoozefest.
The ol Ubisoft formula? Yeah - I enjoy sprinkling them in to my gaming.
Easy to pick up. Only got a bit of time? Go unlock some area or marker. Got a longer amount of time? Make progress towards the main quest. That with achievements gives me a list of short and long goals I can work towards.
Funny that you mention it. I usually play an open world game in parallel with a heavier on rails RPG/CRPG – and opt for the open world game when I want a more “brain off” session.
Open world games don’t hold me, because ironically, they tend to feel too small. When you can walk from one side of the setting to the other in real time, it all feels small.
Coromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.
Did you have the game on a higher difficulty? I didnt have that experience, but I put it on one of the higher difficulties initially. I forget which but I found that more fun.
Its fair though, it wont be for everyone. Kinda like TemTem. I wanted to like TemTem, but the puzzles really sucked. So much so that I stopped playing the game halfway through.
I originally had it on, I think, a medium or normal difficulty. It was a while ago.
Like I said, though, it wasn’t that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just “get it, move on, never use it again.”
I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.
Still worth trying for anyone who likes Pokémon for the mechanics.
Is yours part of a larger network? I am lucky to live in a denser area where multiple library branches are within biking distance; and they generally share a database. They also have some options to have items delivered to a branch by request (though, with the demand video games get, this is probably more common for particular books)
I would call the new ones not even interesting enough to pirate, so yes.
Something like sword/arceus style but not garbage with mechanics around the gba era.
So no giga dumbshit or similar but still special/physical change.
Also if we’re requesting unicorns be brought to reality, more options. I wouldn’t hate the all the new giga shit if I could disable its cutscenes. It wasn’t even cool the first time.
bin.pol.social
Aktywne