There was a moment in my life when I thought that perhaps I was outgrowing games... that they were just not really designed for the entertainment of adult human beings in a way that could satisfy me. Not one of my old stand-bys could, as you said, "scratch the itch" or provide "the same enjoyment that it used to." I found myself spending more time with films and books.
Then I got into FromSoft games and indie titles, and within a year I realized games still held incredible experiences for me. I hadn't outgrown games. I had only outgrown the bland slop represented by most AAA releases, and especially by online multiplayer releases. Personally, I'd recommend giving up on looking for a new 1000+ hour obsession. Instead I'd recommend seeking a broad array of 10-100 hour loves. If you haven't already tried them, for me a love of gaming was saved primarily by: Dark Souls, FTL, Spelunky, and Hollow Knight.
There was a moment in my life when I thought that perhaps I was outgrowing games
My exact thought earlier this year, honestly. I’m right there with you
Personally, I’d recommend giving up on looking for a new 1000+ hour obsession. Instead I’d recommend seeking a broad array of 10-100 hour loves.
This is exactly what I’ve been doing for the past 6 months. I’ve discovered some pretty crazy and amazing titles. Played Everything from BG3 to No Man’s sky, lots of indie titles my favorites being Boomer shooters and new up and coming titles. I tried Stardew Valley for the first time since everyone seems to be raving about that one, and a couple similar ones like my time at Sand Rock, Valheim was awesome. Guess I feel like I’m running out of stuff to play lately
I’d say I’m a fairly mid-tier player, get better with each season I play, the breadth of mechanics and depth of complexity is mind breaking. I’ve only played like 2000 hours though, I’ll get it all figured out eventually… Right?
Regarding the question itself, Starbound and Minecraft. Maybe Final Fantasy XII if I was to play it multiple times, as I take at the very least 100+ hours to finished it, and 250+ if I'm not in a hurry.
But regarding gaming fatigue, perhaps it could be a symptom of playing too much of only a handful of game styles? If you wouldn't mind, may I suggest to check some smaller games in length and scope, specially indies? Those tend to be rather diverse in their scopes and executions.
You might be able to get a used Quest 2 pretty cheap. That was my entryway to VR, and a cheaper way to find out if it’s something you want to invest more in.
200 hours in for me and I just learned you can put gates over train tracks. 🤯 Found out by reading the in game manual that I was too proud to read beforehand. So uhm… read the manual.
Why do they have to be 1000 hours? If you’re getting gaming fatigue you’re not going to fix that by sticking to the same genres you always play. Go onto Steam/gog/eshop/etc during the Black Friday sales next week and buy a big pile of 40 hour games for $3 each
I’ve only got a few. Several of them don’t really track hours, but I know I’ve put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.
Other than those, the only one I’ve measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can’t imagine ever getting bored of it. If anything, I’d just lose motivation because I can’t see the path to improving, but I’ll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you’ve never seen before.
lol the problem with Destiny is they turned it into a treadmill and stopped putting the work into character and level design.
Elden Ring can easily take more than 100 hours on your first playthrough, and different builds significantly change your play style.
BG3, similar deal. Subsequent playthroughs are probably going to be accelerated, but there are a bunch of different story choices you can make that feel different, the party members have their own story lines, there’s a special custom character called Dark Urge that’s intended for a later playthrough that has it’s own twist, and you can change the strategy of encounters a lot with different party constructions.
Rimworld calls itself a story generator because you’re going to fail and have people die and whatever, but every game plays out different, there are a good couple scenarios, and there’s expansions and mods you can add on top of that for variety.
Just the first couple that come to mind. I’m not near 1000 hours on any of them, but they all have a lot of content.
The original RuneScape developers and owners (i.e. Andrew Gower and his brothers) are back with a new game, at a new company, with an industry shattering $5.99/mo subscription price for all content.
No micro transactions, no pay to win, no outrageous DLC pricing, no bull shit … just a fun game with many similarities to OSRS but also modernizations, formula improvements, and lessons learned.
I tried it, and it was really hard to get into. There are some pretty big glaring flaws of the game right now that make it simply unfun to play, in my honest opinion. One of them is the fact that it feels like RuneScape classic, rather than RuneScape 2. For example when you do activities like fishing, you have to click each individual fish over and over again to infinity. Which doesn’t feel enjoyable. Combat is also rather clunky, and there’s little dopamine involved. I also distinctly hate the fact that you cannot do what you want with combat, like you cannot be an archer. You only get like three arrows and then you have to use melee. Also it seems like skills are only usable in one area, once you move on to the next episode, there are no areas to practice those skills anymore. So it’s really not fair in my honest opinion to compare it to RuneScape at all. Once you get into the forest, there is no fishing spot as far as I’m aware… I can respect that people like it but it’s not for me
I mean, fishing is more comparable to mining in RS2, there are other skills (typically refinement oriented skills) that have more down time between clicks.
Combat I definitely feel needs refinement. Though, I actually do like the fact that combat is not “I have a bow and I’m shooting something 1 tile in front of me and/or safe spotting.”
The skills are only trained in one area, but they have interactions across areas. You use resources gathered in the forest in town and in the mines. The weapons you make in the mines can be tuned to any other location (etc…)
A lot of this is to solve the long time MMO issue of “new content is released but it’s only for high level players and long time layers in general have a ton of advantages in the new area.”
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