Grain of salt, as i havent played the mystery dungeon games or Colosseum, but Platinum had a great amount of story, and a decent amount of post-game content that wasn’t just min-maxing to win.
Everything post-B2/W2 is just too hand-holdy to me.
Don’t knock the Ranger games either, they were fun adventures.
I don’t see how this thing possibly competes with a handheld PC. It’ll play the same games approximately just as well but with a tiny fraction of the library, and unless something changes, online play won’t even be free.
The Vita had a shared library system where if you get the handheld version for free if you owned the PS4 version of games. I imagine they could do something similar to keep playstation users interested
That’s surely what they’re planning, especially since the architecture won’t be very different this time around, but that still pales in comparison to the value you’d get from a PC handheld for what will likely be an extremely similar price.
The handheld PC and things like SteamOS have crossed the moat that console games used to have as a defense. The PC is coming to the living room, attaching to your TV, and playing games controller-first. The question will be how well will those games play and will they be exclusive.
The other defense, exclusive games, consoles themselves have given up. PlayStation has been publishing to PC to make up revenues thinking that it’s safe because it’s not their competitor Xbox, and Xbox bet on gamepass (and has now lost the console almost entirely, hoping to make its money back via Windows licensure).
This is a more complex question than just “what is your favorite video game,” or “what games do you consider works of art?”
If I’m putting a game in a museum, it’s because there’s something about it that warrants preservation on a greater level than other games. To that end, my candidates are
Pong (1972)
The first commercially successful video game.
Tetris (1985)
Arguably the most influential game of all time
Rollercoaster Tycoon (1999)
Handcrafted in assembly, serves as a lesson both in optimization and harnessing the players’ penchant for finding intrinsic value in simplistic game mechanics
Edit: I just realized this comment looks like an infernal machine wrote it. I want to make it clear that I’m a human, with skin and blood and stuff
I tried playing it on the steam deck but it had a huge, weird dead zone on the right thumb stick which I couldn’t fix. I’ll have to try on the desktop.
Cheers, I never know with all the similarly-named communities on the various instances. Downside of the fediverse is often not knowing where the best place to post something is.
They are all fairly “serious” with a focus on news, articles and discussion. On the other hand !gaming is much less so and is pretty much the primary place for general gaming memes.
The game says it uses the modern SRS rotation system. But pieces spawn in odd orientations, like the letters they’re named after. Wall kicks are inconsistent. The configuration files literally include a “–99, –99” coordinate—developer shorthand for “don’t use this”—as an actual kick entry. It shipped like that.
I love people getting deep into the mechanics of a game to optimize their play, the kind of stuff that casual observers don’t notice.
Not an authoritative source, but a Redditor claimed that the term “payment processors” is being misconstrued in a way that could misdirect blame. Visa and Mastercard have given some people responses claiming they take no position on adult content, and it’s possible they’re telling the truth.
Basically, payment processors by this guy’s definition are lesser known companies that handle other middle level processing; like Stripe, PayPal, or Heartland, as well as many others you’ve never heard of. And, what makes the debate difficult with them is that they’ve always viewed adult content as a “risky” subject - due to higher frequency of support cases, chargebacks, general frustration, etc. As such, some processor that sell their service to adult businesses may charge higher rates - rates that stores like Steam or Itch are probably less willing to pay for 90% of their library.
Take that summary with a grain of salt as it’s only based on rumors and indirect industry knowledge. Not an indication people shouldn’t complain, since Visa/MC could still choose to take a stance and investigate wrongdoing, and might not be totally honest; but it’s possible the full blame will go to other specific businesses.
And, what makes the debate difficult with them is that they’ve always viewed adult content as a “risky” subject - due to higher frequency of support cases, chargebacks, general frustration, etc. As such, some processor that sell their service to adult businesses may charge higher rates - rates that stores like Steam or Itch are probably less willing to pay for 90% of their library.
but game platforms are clearly not your typical “adult business”. there are payment issues with adult businesses because they use shady billing practices like dark patterns, automatic renewals after a “free” trial, etc. I don’t know of any popular game platform that is anywhere close to that shady.
I don’t think that’s really the distinction in adult businesses - entertainment companies often use those same dark patterns around trials/subscriptions. Maybe some adult businesses do too, but that’s not unique.
My understanding is that the higher rate is related more to the product and customer behavior, rather than the seller’s behavior. By some trend, customers are more likely to refund a hentai tentacle game than a regular platformer.
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