Dude, I dislike games that prey on addictive behavior as much as.the next guy, but holy cow are you a toxic piece of work. You waffle on about how we all left Reddit for some ulterior motives and whatnot. Most people left Reddit because it has become the very headbutting contest you try to pull off here.
If you cannot understand why this game has appeal (and that's a sentiment many of us would share I think), don't fucking play it. But don't walz around constructing some weird superiority story out of that. That's just immature and petty.
Oh, and don't assume that every Lemmy user has the same reason for being here than you or shares your values.
Huh, I'm starting to guess we're dealing with a teenager here.
Like Genshin Impact, Star Rail has a decent base game that does well with its characters and combat. Notice I didn’t say “great”.
However, after you get through the intro and the first world, they start adding on to the game. There’s a whole bunch of 1-off mini-games that are fun in their own right and have nothing to do with the Gacha.
The first one is a museum administration mini game where you’re responsible for “hiring” people that have 3 stats, and then balancing those stats to make money for the museum, then using the money to upgrade the museum, run mini-quests to restore the museum, and hire more staff. And expand the museum.
Each of these little mini-games is a few days of fun, and I think I’ve found 4 so far IIRC in Star Rail. Genshin Impact has had similar things, but tend to not be permanent, and to be less involved than Star Rail’s.
The gacha is generous enough that you can generally play without paying anything. I don’t think I’ve given any money to Star Rail, though I have paid the monthly $5 to Genshin Impact for a few months now. And I’ll admit, I started thinking about paying it to Star Rail, too. It’s definitely a gacha game, but on the actually-playable side if you’re playing free.
That said, if gacha games are something that just stick in your craw, it’s unlikely that any game will change that, and I’d argue that you’re better off never finding out.
In the end, I’d say you’re best just accepting that for what it is, it’s one of the best, and letting it go. There’s no point in being upset that people enjoy a game that you can’t. Let them have their fun, and go have your own instead.
if gacha games are something that just stick in your craw, it’s unlikely that any game will change that
Like I said to the other guy, I find it FASCINATING that we’re having this discussion on Lemmy.
The people in this community left Reddit for reasons of principle. We didn’t like the way they treated the moderators. We also didn’t like the way some moderators treated the users. We didn’t like the way Reddit’s corporate masters were placing advertising dollars above the user experience, and cutting off third-party tools and methods of using the site.
/r/Gaming has 39 MILLION users. This community, the one we’re posting in right now, has A MERE 27 THOUSAND USERS.
Here you are, willing to go out here to the fringes of the internet, cut off from the larger community, made an outcast by your own principles. Buuuuuuut you’ll also give money to fucking F2P GACHA GAME GHOULS.
Make. That. Make. Sense.
Really, don’t even bother. That cannot make sense. At the very least, please go back to Reddit. Stop torturing yourself with exile. If you’ll support the massive, ludicrous, unbounded evil that mobile pay-to-pay-more games represent, there is NOTHING Reddit has ever done that should really make you stay away.
I’d just throw out that my recollection is that it was really more of a mid-to-late 2000’s thing for the oversaturation of WW2 games, if you’re willing to move your window forward a bit. That and there weren’t nearly as many games being released at that time period, so it didn’t take much to saturate the market; there were roughly 1/50th the number of releases in 2008 as today (www.statista.com/…/number-games-released-steam/ using steam releases as a rough approximation of total).
In terms of specific games, I don’t have any that aren’t already mentioned elsewhere. The Battlefield, Band of Brothers, and Call of Duty recurring releases are really the big ones. …wikipedia.org/…/List_of_World_War_II_video_games has a good list if you want to browse more.
The inherent appeal of gacha games is always cute anime girls/pretty anime boys. I doubt anyone will find any of these games appealing to them if they don’t like the art style in the first place.
I haven’t played Honkai or Genshin Impact, so my understanding and knowledge of both games is fairly limited (mostly hearsay from people who actually played them), so take the rest of the message with a healthy dose of salt.
I’ve heard the production value is excellent compared to most other mobile games: for the low price of $0 (gacha microtransactions excluded, of course) you get a full open world game with nice graphics and animations and a fully fledged story (I’m unsure how good that actually is and from what I’ve seen I’m inclined to think “not much”, but it probably appeals to anime fans).
I’ve also heard that you can play Genshin Impact for free and still get the characters you want if you’re patient enough, which is not something that can be said of most gacha games. The PvE nature of the game means that you don’t necessarily need the best lv999 S-rank character to compete with other players, and can enjoy (most of?) what the game has to offer for free, which means that you don’t need to engage with the gacha aspect of the game if you don’t want to. I don’t know if that applies to Honkai as well, but considering it’s a very similar game from the same software house, I’d say it’s possible.
In conclusion, I don’t think the game is worth checking out if you don’t like anime and/or mobile games, but if you like any of those and are a young person without a stable income, a f2p open world game with bells and whistles such as nice graphics and animations could be appealing. Although, as I said, my opinion is mostly derived from hearsay and a quick glance at YT to check what the deal was about, I won’t pretend I really know what I’m talking about here.
Playing gacha games for free, without spending money is still supporting them. Just like continuing to use Reddit is supporting their shitty policies, even if you don’t pay for Reddit Gold every month.
Sure is, and I never said otherwise. I doubt that people playing those games care. If they are playing those games they probably like them and are okay with the idea of supporting them.
Cloudpunk - A cyberpunk driving/walking simulator with a good story, great voice acting, LEGO-inspired graphics, and a Blade Runner inspired soundtrack. It’s dripping with atmosphere and I wish I could play it again for the first time.
I’ll toss 2 mobile games on the list. Desert Golf and Golf on Mars. No ads. No stupid paid trinket nonsense. Just a couple bucks for the game and a very chill and casual 2D golf game.
After Hades, I hope some folks went back and played Supergiant’s other titles. I love them all. But even amongst them, Pyre is the underdog, unknown, shunned. And I think it’s fantastic. The music and writing is top notch. You can really see the bones of Hades in all their games, but they polished their world building and story telling to perfection in this one.
Tales of Maj’Eyal: An incredible rogue-like with 30+ classes and God knows how many achievements.
Cataclysm Dark Days Ahead: Apocalyptic rogue-like. Zombies, bandits, aliens and Lovecraft shit. Want to raid a dojo? Learn Judo from a book and proceed to race around town on a pair of rollerblades practicing on the undead? Feel free.
Shadow Tactics and Shadow Gambit are two brilliant gems that come to mind by Mimimi Studios. I discovered them a few weeks ago and just learned they went defunct back in August because they were too niche a genre and couldn’t make enough sales. They’re Stealth Strategy games where you control a group of ninjas/pirates through a heavily guarded level to the objective, stealthily murdering everyone along the way. If you get seen you can easily jump back to a quick save and try again. You’re not overpowered and can easily be killed by enemies so save scumming is deliberately built in to the experience to experiment with your approach.
Shadow Tactics is set in feudal japan. This one has an expandalone.
Desperados III then takes the game to the wild west.
Shadow Gambit goes wild and gives us a magic ship and an undead pirate crew. It has two rather pricey expansions, one bringing in a character from the first game. It also has a hidden character to unlock after you beat the game, which is kinda cool.
You can notice how each game perfects the formula, but they’re overall extremely similar. I would very much recommend the last one if you have to pick one, as the focus on magic allowed them to go truly wild with the character abilities. Gaelle shooting corpses and partymembers around with her cannon is a particularly fun one.
Sidenote: Far as I can tell they didn’t go bankrupt or anything, they just … stopped. They’re done or so. Did the same concept three times, happy now, works for them.
the Skyrim total conversion mod, Enderal: Forgotten Stories, blew me away, and it's free if you own Skyrim. Even has its own installer and game page on Steam.
Their earlier game Nehrim: At Fate’s Edge is also worth a play. It runs on the Oblivion engine so it’s a little dated graphically, but story- and gameplay-wise it holds up fine.
I treasure it a lot. The aesthetic, the design, the voices, the calm, everything just fits together perfectly to create something amazing that’s truly greater than its parts.
I feel like it’s a game that works best if you are a person that either doesn’t have or can let go of their expectations, and just experience.
bin.pol.social
Aktywne