Te powiedzenie w całości brzmi: Co kraj to obyczaj, co rodzina to zwyczaj. Oznacza ono, że każdy zakątek świata może poszczycić się własną, wyjątkową kulturą, a co za tym idzie – tradycjami i zwyczajami, które odróżniają go od innych miejsc na Ziemi.
W tym samym powiecie w jednej miejscowości większość osób będzie dawało kopertę podpisaną, a w innej nie podpisaną.
Jeśli interesuje Cie zwyczaj w Twojej miejscowości, to pytaj bardziej sąsiadów, niż ludzi z całej Polski.
Chociaż ja i tak uważam, że powinno się robić tak, jak się uważa, a nie tak, jak robi większość.
In between waiting for new games from season one, don’t forget to check out all the cool free games and ports you can sideload from itch.io! I love the port of the original Celeste.
It’s an awesome little device! You’ve got plenty of games to work through, but if you feel like trying a side loaded one, give my game Pogo Arc a try: thesambassador.itch.io/pogo-arc
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in Demon’s Souls and the Dark Souls series by FromSoftware, the themes and mechanics of which directly inspired several other games. Soulslike games developed by FromSoftware themselves have been specifically referred to as Soulsborne games, a portmanteau of Souls and Bloodborne.
IMHO, worthless though it is, I don't get why Diablo-likes are called ARPG's. They have lots of A and no RP. (They are Gs tho.)
Because in 1996 experience points, leveling up, character attributes, and magical loot were all closely associated with RPGs. Over the intervening roughly 30 years those mechanics have been adopted by games all over the spectrum. However the genre-name for Diablo-like games stuck due to convention.
Also Diablo being called an ARPG predates Dark Souls by 10 to 15 years.
That’s… Odd to say the least. 8 hours active battery life doesn’t sound great and it seems kinda gimmicky in general. Can someone sell me on it? When would I want to play this?
It is quite a gimmick, but that’s not necessarily a bad thing tbh. Its neat if you’re a hobbyist dev in particular to expand the way you think about input vs in game design so that when faced with things such as analog triggers, gyro controls or touch surfaces you got a better intuitive thought process.
I will however say that to me, the main use ends there. A neat gimmick in particular for gamedevs.
Does it even have touch capability? Though I could see the logic if there is some way to develop in a way that allows easily exporting to both the Playdate and Android.
Also I'd say a lot of those features are easier had with a Steam controller (or perhaps other gamepad). Granted they are not sold anymore, but I got one in the fire sale and likely a lot of people did as well due to being dirt cheap (PC Gamer says 48 million, 10% of sessions).
I was originally going to reply to @essell on agreement on cost, but the only real substance was
It's not really for me for a lot of reasons (I don't need portability, I don't like buying things generally+use what I have)
I haven't worked my way up to real creation yet (due to a lot of problems) but my desired aesthetic is more like these things I've made animated 2D eye (note:imgur links only work if opened in a private window for me) or 3D plant with only vertex colors.
It’s not a full dedicated gaming console that you’re spending hours and hours playing. It’s a toy that’s great for quick sessions and it’s really fun to develop games for. It’s very well made and the software is great.
It’s not a fair comparison to existing handhelds. It’s niche, and definitely not for everyone. Personally, I love it and think it’s just a unique toy that’s fun to show people. If you’d need to get X hours of gameplay to make it “worth” it to you, it probably isn’t your style.
I can’t bring myself to spend 200$ on it, no matter how many praises I read. It doesn’t matter that they’re including 20 games, they’re all pretty short and switch lite costs 200$. I believe I’d buy one around 100$, if I ever see a 2nd hand for that price
It’s an enthusiast device. As a gamedev myself, it’s super fun to make little games for, and then you can easily show your friends/family. The limitations and unique input (the crank) lead to some awesome and interesting games.
I don’t really view it as a serious gaming device. It’s great for 5-20 minute sessions but it is basically a toy. I think if you’re interested in experimental indie games, it’s a great little device that’s absolutely worth it. It shouldn’t be directly compared to a “normal” game console because, frankly, it isn’t.
I think ARPG is just broader than that. Bethesda games are also described as action RPGs, yet they are neither really about builds or gitting good, it’s more of an exploration / virtual theme park thing.
I think the definition of an ARPG is “an RPG where the player’s skill in controlling the character in an action-game like fashion has a major role in gameplay, as opposed to games where the character stats or strategy is solely decisive”, like in Divinity or most older RPGs.
It’s like when people describe both Doom and Six Days in Fallujah as an FPS, yet they are nothing alike.
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