I’ve been playing since the last round of beta invites, and I love it. Everything’s pretty intuitive so far, and I find myself moving around more to give me those steps. Can’t wait to see what comes next!!
Think enter the gungeon combined with superhot, but simplified a lot. It’s a turn based bullet hell, and an excellent arcade game playable in the browser.
EDIT: I’d also like to take this oppurtunity to talk about flashpoint. Flashpoint is a massive archive of basically every flash game and animation, and you can even play them again.
However, in addition to flash projects, I also noticed that flashpoint also archives HTML/HTML5 games… but only a subset of them. Although flashpoint’s primary purpose still is as a flash archive, it can also be used as a curated list of HTML5 games.
Open source idle game, but not quite. It eventually expands beyond watching numbers go up, into a sort of roguelike, where you can wander the world and collect stuff. And die. Die a lot.
A Dark Room was where I first saw the @ symbol used to represent the player character.
Also by double speak games, and open source gridland is a variant on the match 3 style. During the day phase, you accrue and store resources, and build stuff. During the night phase, you fight.
A fnaf fangame that is close enough to feel like fnaf, but has a twist: Every single level also involves a puzzle. While trying to survive enemies fnaf style. Although I’ve never played this game, I LOVE watching it on Twitch. I like to call it “Human’s can’t multitask: The Game”.
Absolutely obligatory, the simply named “The Game” is a work of art, and truly a life changing experience. You’ll never think about things the same after experiencing “The Game”.
I like to link it without the ending title, like store.steampowered.com/app/1944240/ because it’s funnier when people can’t see the game title in the link.
A simple but elegant io game. You are a ball, and you want to knock other balls to the ground.
One thing I like is that rounds in small, 4 person lobbies, rather than the massive worlds of other io games. Although you can’t really make friends, you can know personas, and it’s more personable.
This site has a few high quality browser games. The one I come back to is X Type, a bullet hell shoot-em up that has ever expanding enemy ship sizes, and never ends. It gets hard fast.
I also like Xibalba, which is a Doom/Wolfenstein style game playable in the browser.
That guy’s seriously talented!
Among the things he’s made, he’s also made some really nice, easy to understand, high-speed compression formats (QOI/QOA), as well as a public domain mpeg decoder.
I’ve used all three for various projects and I’d highly recommend that most software developers check them out. If only for the learning experience.
I’m whole-heartedly impressed with what you are presenting here. I wish I’d seen your booth at gamescom, since I am sincerely excited by the non-predatory design philosophy you’re describing in your blog posty on your website.
I have already set up an account and written an application. Hopefully I’ll have the chance to try this out. :)
We have a newsletter available on the website, and also Reddit, X/Twitter, Discord and WalkScape Portal (which is our own “Reddit alternative” for the game).
If you have problems with signing up, please send email to contact@walkscape.app and I can help you out. Tell me the email you signed up with and I can help!
This is really cool! I just applied. I live in a moderate sized city, so I do walk a bit. I hope to help you out on the iOS side of things since lemmy is very android heavy.
I really think this will motivate me to walk more, as I really only walk to work and the store when necessary.
Right before I left my last job, we were looking at using Flutter to dual deploy our app so I’m excited to see it in use by an indie dev!
Thank you! And Flutter especially when it comes to game development is still in its infancy, but hopefully more devs would pick it up. It’s great for interface-heavy games, and with Flame and upcoming Flutter-GPU also viable for more art-heavy games.
I’ve been using this for about 3 months. I would estimate that my dog walks are now about twice as long as they used to be. I don’t really enjoy walking, but this gives me just enough incentive to do it everyday and, if I feel like taking a shortcut, taking the long way instead.
Really interested in this but would rather wait for a full release - just wanted to thank you for posting on Lemmy as well as Reddit. Everything about this project seems so sincere and I’m not used to that with new apps
One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?
Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.
It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.
The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn’t really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I’ve developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!
Just checked ok my android (stock android running on an old One Plus Nord) and it’s about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it’s so tiny i never even noticed it.
Battery drain is almost nothing. The game doesn’t need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn’t add battery consumption in that sense either.
For me when I just checked, it’s used less than 0.3% today which is less than most other apps I have installed. I’ve tried my best to keep this as low as possible, and we’ll probably be optimizing this even further in the future if necessary.
For something like Civ or Stellaris, I’d count “completion” once I’ve won at least one game. Because, ideally, I’ve shown some mastery of knowledge, skills, and mechanics that allowed me to win. I don’t need to play and win as each leader in Civ or every race/trait and combo in Stellaris to say I’ve completed it.
This is similar to how I’d view “completion” in open-ended games like Cities:Skylines or Banished. Having played a city or town for several hours, was I able to keep the residents alive, stabilize the city if there were any issues, and also grow and develop the settlement for a significant, though arbitrary, length of in-game time? If the answer is Yes to all of these, then I’ve “completed” the game. I’ve understood how things work in the game. Doesn’t mean I have to understand every nuance or know every little trick. But I know enough that things are going well and largely continue to go well. And every time I start a new map, things tend to always go well.
Earlier this year, I stopped playing Eve Online for the nth time after mostly playing straight through since 2019. Because I viewed my time during this last 4-5yr stint as “complete.” I achieved practically all the goals I set out to do: join a major alliance, join massive PVP fights, engage in smaller PVP fights, make money that I ever had before, buy and fly ships I’d never used before, learn how to explore and navigate wormholes, try out specific types of industry, play with IRL friends, own and run my/our own station, and more.
In all of these, “completion” obviously doesn’t mean I’ll never go back. There’s always more to do, new things to see. But for now, I am satisfied with my progress, experience, and understanding. I’m no longer a noob.
bin.pol.social
Aktywne