Twofold: One, they lost a case in arbitration that basically said arbitration isn’t usable.
Two: Lot of companies do arbitration to avoid court, which works fine and is cheaper if you’re not getting taken to court much. If 75,000 people that could do a class action suit all go to arbitration though, the benefit is lost. Lawyers threatened that. 3 grand a arbitration case x 75,000 people == 225 million dollars on fees alone.
I also feel like we don’t need to have more beautiful games than Last of Us 2
Remember when FarCry was released, and people were compairing the ingame screenshots with real photos? We all thought “Man, this is it. It can’t get any better than this”.
Well I’m not against games becoming more impressive visually per se, but against the fact that because of this games are becoming way more expensive to produce and companies are now risk averse.
But yeah I might have said « this is it » in front of quite a few games 😅
Slay the Spire is fun (but has aged). Luck be a Landlord is great fun too. And of course the Meteorfall series. All have a slightly different gameplay, but they’re all worth their money.
That said, I (just a casual gamer) learned about Balatro yesterday so am just a couple of hours in to it and must agree it is a blast, too!
Luck be a Landlord was my favorite out if all, Balatro might beat that but I need more hours and exploration.
My most played Steam game is Dishonored, at 127 hours. I have replayed it a lot. A rarity for me, but I really liked that game. Dishonored came out in 2012. It’s taken me 12 years to accumulate that many hours.
Dude every company does this shit. The whole “announce something twice as bad as what you wanna do so you look good when you roll it back” schtick is as old as sliced bread. I do it to my wife all the time.
Sometimes the find out nobody really cares and they get to do the even worse thing. It’s a win win.
This is perfect for capitalism with Matrix bio-fuel-cells-human/battery tech!
It would have been too easy to just chill peacefully and unbothered in my cozy pod - they would feed me a hallucination of a dead-end job the whole time, complete with all the stupid office buttons I have to press.
Looks awesome! and the fact that the dev is starting from a place of having the pathfinding algorithm figured out is promising. Better to start there, rather than end up like Cities: Skylines with abysmal frame rates that even top-end hardware can’t keep up with.
I’m not sure how I feel about the artstyle yet. It certainly looks gorgeous in screenshots, but I wonder if it will be difficult to read when you are actually playing. Camera rotation will be the key for me, personally. If I can’t rotate the camera to get alternate views, that might be a dealbreaker.
It will probably allow you to rotate the camera every 90 degrees like cited Rollercoaster Tycoon. At least that’s what I would expect from a game with this kind of graphics.
I feel this way about Back 4 Blood too. It got a taste of backlash for not living up to the hopes of Left 4 Dead players - but, it has plenty of its own enjoyable elements (Left 4 Dead doesn’t really let you run a “build” that “specializes” in one thing and accepts a set of weaknesses). The developers announced they were going to stop updating it - but that only means it doesn’t file into the category of junky “Live service” noncompetitive games, which to me is fine. People shouldn’t necessarily avoid it on sale, the servers are up and it’s still fun.
arstechnica.com
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