We’ve had code modding by using thunderstore since release only new thing is paradox mod store and map editor. I did get a roughly 10% performance increase on my largest city. It’s still not where I want it to be but I’m glad it’s slowly improving.
I’m glad I skipped release day. Definitely waiting to buy it on sale after it’s been fixed with updates and DLC. Sucks to see companies treat buyers like testers.
I pre-ordered, but when they started doing damage control over how performance was going to be bad before the game even launched I sighed and cancelled.
80 bucks well saved. Still waiting for it to be fixed to pick it up. Do we have mods via steam workshop yet? I’m still annoyed at them pushing their launcher.
No they are not ysing steam workshop only paradox mods. The community is using thunderstore mods but I’m pretty sure paradox brought off the modders to ensure they move over to paradox mods.
It went from the running animation looks terrible to being blown away by the moves being chained together to form an incredible sequence. Amazing fight choreography that makes me want to check out the series.
Honestly if you’re feeling that way, you might just want to watch fight compilations on YouTube. The fight animations and the rest of the show were worked on almost completely separately, and you’ll have to get through at least season 3 before people stop clipping through objects, or background characters just being shadows.
… No, sorry. The world building has such a great potential, but it’s clear that they had no direction after Monty’s death, and there are just so many random plot lines that they try to make stick, and then just never reference again. If it was just incidental stuff it might be possible to overlook, but it’s very foundational elements to the narrative that they just drop for no apparent reason.
Hbomberguy has a really good video about all of the problems that plagued production. It’s a pretty interesting watch that covers the way the story was put together, where the writers got their ideas from, and a bunch of behind the scenes stuff.
Absolutely. RWBY set the standard for quality when it came to nontraditionally produced shows online and really spawned a new era of independent media.
As the article states, I think the biggest factor is just the slowing of Moore's Law. Not only is new tech improving at a slower pace, old tech just isn't getting cheaper to manufacture.
Though I think one more factor the article fails to account for is that console generations themselves are lasting much longer, and even bleeding into each other as last-gen games continue to get released well into the new generation. The steepest price cuts on the graph came at the end of a system's lifespan, those are just fire sale prices to clear out old stock. Comparing those numbers feels a bit misleading, because five years into an old console meant it was ready to be phased out, while five years now means we're only halfway through the generation.
I know there's a lot wrong with the industry, a lot that's worth circlejerking about, but the fact that we're seeing price increases isn't just some greedy CEO trying to pocket a few bucks, it's a sign of some serious extenuating circumstances. Whole damn economy's fucked, it's a problem bigger than gaming.
They could just not have new consoles. We’re 5 years into this console generation and still don’t have a compelling reason to bother. They could admit that Moore’s Law is dead, and stop worrying about games being giant photorealistic open worlds full of fetch quests.
I am amused to report that this is a legally distinct definitely-not-Zachtronics company that just happens to have two guys (including Zach) from Zachtronics in.
Maybe my subjective take of sudden is different, but is it sudden? (aka I progressively succumb to madness over a title)
There’ve been many fantastic roguelike deckbuilders out since 2020, a little after Slay teh Spire’s official release date. It feels more like people have became aware of how fun the subgenre is after the hype Baltaro generated on streaming platforms. If anything is sudden, it’s the second-wind of attention we’re getting thanks to the above-mentioned game.
I know I’m continuing to split hairs over nothing down here, but 861 games is a little misleading once you get to the end: “Surprisingly, deckbuilders are still an underserved market”
You never know when you’ve reached the peak of a trend, but deckbuilders seem like they’re not quite there yet. Games-Stats tracks 527 roguelike deckbuilders, and Dev_Hell’s Westendorp suggests their higher-than-average revenues, wider revenue spread, and demand make them “relatively underserved as a market.”
So, there’s not 861 games, but 527 games?
If you investigate why there’s a large gap in reported game listings, it’s because Steam is including packs like [Slay the Spire x Backpack Hero] and DLC where Game-Stats is tracking the individual games (i.e, bloatless). This ties back to the title - ultimately we’re not trying to answer the literal question, “Why are there 861 roguelike deckbuilders on Steam”, because OP never answers that question. Instead, we are answering an alternative interpretation: “Why are there so many roguelike games appearing on Steam in a short amount of time?” The answer, may shock you:
spoilerMoney, popularity, ez(er) to dev
While I’ve taken those answers from the article, I find it further interesting that they conclude a different question all-together: “Why are roguelike deckbuilders taking off?”
Buh, I’ve lost it. Ultimately I really liked the core article and their enthusiasm, but I’ve driven myself to madness here.
Yeah, this same article can be written for Mini Golf games, or shmups, or visual novels, or any other genre that’s relatively easy to develop for. Once one gets popular, others will jump on because the barrier to entry is fairly low. Lots will be low effort clones, but some will really try to build something new.
I want to normalize having a sarcastic commentator making scathingly aggressive Youtube videos about people in the news who are doing unethical things.
They way it reads is that they were actually playing and circumventing bans, possibly selling accounts too maybe. They were streaming their exploits on Twitch too.
arstechnica.com
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