Yeh I saw the same video. Right now there are tons of youtube videos made by different gamers (this past week) that have been expressing their dislike over how SBI have been terrorizing companies to hired them. Good this is coming back to the surface again so we are aware of these business practices.
I’m pretty sure I’m not the only one that’s less likely to click on articles like that! If they’re not going to give me an idea of what I’m clicking on, I generally don’t read it. It’s usually possible to find a few websites that have informative headlines.
You are not the only one but there are enough who actually click those titels so it is worthwhile for them to write in this manner and they don’t care about the few of us.
Having the gall to talk about social issues or the state of the industry as a whole rather than just being an “apolitical” hype machine.
It really sucks that Polygon is dead because they wrote some ridiculously fun and even thought provoking articles over the years. But, silver linings, it is an even bigger magnet for people to show their asses than ronnie radke.
Oh man, yes! IceFrog is the one who is behind Deadlock as well. Makes sense with this game to have fun with frogs. And the other projects might be just inspired and the frog becomes a symbol for success or change or whatever it is. Yes, probably related, good point.
There was a joke in my local community that is something along these lines:
An African poor kid has seen a Nintendo console somewhere and asks his dad for one. Dad says no, understandably given the circumstances. The kid then makes a replica using cardboard and other shit he finds. Dad posts this on social media and it gains huge attention. Nintendo’s CEO learns about this and travels to Africa in his private jet to meet the family personally. The CEO arrives there and sues the family for copyright infringement for 1,000,000 dollars.
You now have a chance to follow some of their independent blogs, support them that way, fuck all this big companies, they are laying of everyone for ai
Stardew Valley was released in 2016. My understanding is it took 10 years to make (Eric Barone worked at a movie theater, and when he wasn’t at work he was working on the game) and he’s been supporting and releasing new content for the game for 8 years now. The Wiki pages for the characters contain the artwork for the characters he’s drawn, and redrawn, and redrawn over the years.
He basically won the cozy farming genre, it’s time to move on, for his own health if nothing else.
He seems very happy to keep working on it and he’s bringing on help as he needs. He’s even taking breaks from other project to prevent burnout. Seems like he’s practicing good balance. Why does someone need to move on from a passion project they’re approaching with a level head and have invested their career in?
Terraria was released in 2011, and still gets free updates with similar frequency to Stardew. Minecraft alpha was released in 2010.
Sure, Eric won the cozy farming genre. He is also clearly passionate about the game. Maybe looking out for his own health is exactly why he continues to dabble with the game.
If he is enjoying his work and able to continue living as he is doing it, then why must he “move on”? Why can’t he continue to make content for Stardew? Why are you thinking he is “unhealthy”?
I tried and failed to dust off Fallout 4. Got hit by bugs, and some of my mods that fix immersion breaking (for me) stuff don’t work either, so I’ll wait.
No mods, on my first clean install, all the Automaton voice lines were missing, so the robots were mute. I did a reinstall, that fixed it, so I only had the rest of the “normal” bugs.
My favourite bug someone just found is that if you build stuff in any of the indoor settlements, like Vault 88, it breaks pathing in subtle ways everywhere. If you put down something, it marks the coordinates in that indoor cell for NPCs to walk around, so that they don’t try to walk over beds and such. The problem is that it actually marks those same coordinates in all cells everywhere, so the bed shaped “no-go zone” is there in every single interior in seemingly random places. That means, the more you build in these places, the less NPCs can walk in indoor cells, and they might get randomly stuck.
BTW the immersion breaking thing for me is that I’ve always hated that unlike previous Fallout games, or like all games ever, when you holster a weapon, it just disappears into thin air instead of being holstered in some way. There is a simple mod that fixes that, but it got broken by the next gen update, which also broke F4SE. So now I wait and play sg else.
Imagine now NPCs in gaming being bound to always being online and a company can choose to turn the cloud computing off for the npcs making the game unplayable after like a year, can’t wait /s
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