Paradox Deputy CEO Mattias Lilja is announcing this just like he was the one to announce the changes to Cities Skylines 2 development.
Apparently he was made Deputy CEO only this year, but has been with Paradox for years. I really wonder: does he get picked to announce these things because no one else wants to take responsibility? Or is he the one stepping in where the rest of the management have let things run out of control?
Honestly, 80% of everything is crap, and 80% of businesses fail, and that’s nobody’s fault. It would be even worse if they tried to ship a turd they knew wouldn’t satisfy players.
I understand if you’re sad that the game didn’t turn out and you don’t get to play it, but I’m just proud of them for taking the risk to begin with, and I’m sorry it didn’t turn out how anyone would have liked. Sometimes thems the brakes.
Now compare that narrative experience the Super Mario Bros.
Im sure it’s been done, but i would love to see interpretations of a First Time User Experience of OG mario if it came out today.
I cant tell you how many games ive just noped out of because i just want to actually play the game and not read or listen to either dialogue or forced tutorial railroading for 20+minutes (even 5 minutes of NOT being in control of what im doing is annoying) when you start a new game.
Even character creation can impede just wanting to get started. Let me come back later, or engage with that as i PLAY the game. Injecting extensive dialogue or forced interactive tutorial should be a reward or a much appreciated rest from the action, not a burden i must bare.
Not every game needs to be story rich to be fun, thank you vampire survivors
When I was still buying new games, I’ve had development studios I preferred, and others I avoided. Those were simpler times (and simpler games), when one small studio did everything.
Later, additional external companies got involved, and some tried to hide their presence. I remember when The Adventure Company started using a very customer unfriendly sort of copy protection, and I started using a list of affectted games, so that I could avoid them.
These days, multiple companies are involved with game design. As a consumer, it’s only normal that I’d like to know who had their hands on developing a game I’d be interested in. I haven’t played any games Sweet Baby was involved with, but if I did and had a strong opinion (negative or positive) about their work, I’d appreciate a list of games they worked on, to make a purchase choice that would suit me best.
Well, as the devs wanted the visual feeling of the game to resemble a painting — then it only fits to say “there are no mistakes here, just happy accidents”…
Oh, no worries, I’ve read it. What I meant by the quote is, you are not stuck anywhere, you are just camping in one of the best spots in the game…
I can only hope you had the polaroid and some charcoal on you to map out that great vista in the meantime, between all that looting the cargo containers.
TF2 is no longer making a lot money for valve. Veteran players have all theirs special hats/cosmetics and no new player wants to invest time and money in a game so riddled with cheating bots. They could easily handle the situation. Detecting obvious cheating bots isn’t hard but valve doesn’t even try. Yes, there are community servers, like Uncle Danes, that are good at handling bots, but it’s also a big burden for them to constantly ban/remove cheating bots.
Valve is testing server side AI cheat detection in CS2. Let’s hope that they will bring that to TF2 valve servers. Maybe don’t VAC ban players being detected (AI is buggy), just remove them when detected and maybe disallow them from joining valve servers for a week.
Yeah I stopped browsing there after they had their digg moment when they did a site redesign that no one liked, and focused on clickbaity non-articles as filler. Oh and their moderation on their community became really bullshit. Banning anyone who disagreed with their takes.
Thanks! Just read and it’s a downer, that game did look pretty cool but the save system they’re talking about would be a deal breaker for me too, I don’t have tons of uninterrupted gaming time.
Aftermath is a writer owned website with plenty of interesting stuff. I understand we dread paywalls, but at home is one of the few websites we support due to the quality of the content.
I was completely sold after the Alan Wale Fortnite article.
I didn’t know about this game. I love pirate stuff. The boats and aesthetics of that era, the natural environments of the Caribbean, the relevant sociopolitical developments at the time, and of course the stories and mythologies… but Skull and Bones fails to interest me even the slightest bit.
It appears to be an arcade game where you just press keys to move your ship around, shoot at things until their health bar depletes, and go around playing minigames to collect loot/resources. I don’t know anything about the story content but I’m willing to bet there’s at best some passably written character arc but nothing resembling a deep commentary on the relevant issues of that time (nor our time).
I’m almost laughably far from being a representative of the average gamer but the number of 'A’s assigned to titles (so far) hasn’t been indicative of quality as I perceive it. Budget and effort is mostly orthogonal to the artistic and creative value of a work.
aftermath.site
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