aftermath.site

Lucidlethargy, do gaming w Nintendo's Lawyers, Forever Thirsting For Blood, Finally Get Around To Suing Palworld [Update] - Aftermath

Nintendo has been a greedy, shitty company for a long time now.

Technoguyfication, do gaming w Nintendo's Lawyers, Forever Thirsting For Blood, Finally Get Around To Suing Palworld [Update] - Aftermath

Fuck Nintendo, all my homies hate Nintendo

Feddinat0r,

Yes Thats why my kid got a steam deck… Family sharing is also awesome

ludicolo, (edited ) do gaming w Spellbreak, Shut Down When Its Developer Was Acquired By Blizzard, Is Still Alive - Aftermath

This is a shining example proving that games don’t need to die. Especially if you’re a company that is completely uninterested in pursuing an IP any further. When I read that they were going to post the server tools and a new client on itch I was over the moon.

Proletariat took the best approach possible with Spellbreak, whereas iron galaxy… Fuck them. The community was actively trying to reverse engineer Rumbleverse to get it running again and they shut it down. They also seem completely uninterested in bringing Rumbleverse back. (Thankfully there are still ways to self host it, it’s just not as clean as it could have been).

Whenever you hear someone say it would take too much effort to give the community tools, point them to Spellbreak. Hell It would be commendable even if the company didn’t give communities tools but didn’t actively shut down any revival projects.

Games are art and I’m sure plenty of devs that worked on these live service games would have loved to keep working on them, but their employer told them to stop. I’m sure there are plenty of devs that would love to see their game continue to live on, but their voice doesn’t matter because they aren’t the decision makers. So much time and manpower just thrown out the window.

Proletariat, thank you. You are one of the good ones.

graymess, do gaming w Spellbreak, Shut Down When Its Developer Was Acquired By Blizzard, Is Still Alive - Aftermath

Always cool to see a thriving online community after a game’s official shutdown. All possible because the devs released a self hosted version, something increasingly rare these days. And it works on Steam Deck? Might have to check this out.

thingsiplay, do gaming w Spellbreak, Shut Down When Its Developer Was Acquired By Blizzard, Is Still Alive - Aftermath

I remember being hyped for the launch of the game, because this looked amazing. It was one of the few live service games I waited for. Then it happened, they went with an exclusivity deal on Epic Games store and it was over for me. And apparently for the game, because it was shutdown as I remember.

I never heard they posted a free version with servers you could host yourself. Why nobody told me! This is actually the best possible case (besides going Open Source) for live service games that shutdown.

My question is, is this game playable on Linux (through Proton)? Does it use Easy Anti Cheat? I don’t know how this works if this is self hosted, so probably not.

catloaf, do games w I Have Tried To Stop Playing Wild Bastards, And Found I Simply Cannot - Aftermath

Noted, I will avoid it. Thanks for the warning.

MoonMelon, do gaming w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else - Aftermath

At AAA studios you can pour your heart and craft into creating something beautiful along with hundreds of other wonderful colleagues, for years, only to have it ruined by management who literally doesn’t give af. Not only do they not play games, or even like games, they are proud of this fact in a sort of, “sell me this pen” type of way. These people always existed but the “financialization” of the industry means they are everywhere now. Even one of these people in the wrong place can be poison, and they are everywhere. This mutated organelle has made the entire studio system too neoplastic to perform its primary function.

It’s like training for years as a chef, slaving away in a hot kitchen for the big opening, then having the owner (who hasn’t cooked in decades) insist you serve your food in the toilet because “hey it’s porcelain, it’s the same as fine china”. Then when the restaurant bombs you get fired and he gets a huge bonus because he’s a genius cost cutter and you couldn’t sell his vision. Nobody cares that you made the best bisque of your life when its served in a toilet. How many times can that happen before you say, “fuck it”?

Well for me it was ten years. Not laid off, but just couldn’t take it anymore. I could probably get another job with my resume, but I just can’t bring myself to apply again. Through a little planning and extremely good luck I’m not really under any pressure. Makes me feel like a fool because a lot of people work worse jobs, but then I remember how sad and angry I was all the time. When I look at job postings those feelings return. The problem is I still like it and want to do it. I feel forced out because I care about making good stuff instead of just “line go up”. I would take a huge pay cut to work on a team that had the “magic” again.

Cuttlersan,

Maybe it’s time you made your own project (if you’re up to it) :) time to serve that quality bisque in a bowl deserving of it lol besides, things will never change if we stay the route with Jack Welch-esque CEOs running the show; we need more indie devs, more small businesses, people who want to make something great because they’re passionate, or even just folks who want a sustainable future without strangling ourselves with the noose of “line must go up” mentality.

But also that’s a metric ton of work, and owning a project like that is certainly a risk to take!

MoonMelon,

Thank you for the encouragement. I’ve been thinking about it.

Cuttlersan,

No problem! :) If you do opt to try making something yourself I’m sure the folks here at Lemmy would be more than happy to check it out and give you some feedback!

frauddogg, do gaming w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else - Aftermath
@frauddogg@lemmygrad.ml avatar

Honestly I’d sooner starve than go back to service. Consumer crackers are not housebroken; I’m not going back to almost-literally slaving for COVID-spewing petri dishes at any fast food hellhole in my city; layoffs or no I’m staying my ass in tech as long as I can.

Assian_Candor,
@Assian_Candor@hexbear.net avatar

People are fucking assholes, I worked fast food as a kid and people would scream at me. I was 16 a literal child smh

UlyssesT, do gaming w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else - Aftermath

The hopes, dreams, and aspirations of generations of creative people getting exploited, overworked, and underpaid because they were willing to put up with that all to chase those hopes, dreams, and aspirations, all eventually got crushed in the corpo mill, only to be replaced by the hopes, dreams, and aspirations of the next successive wave of creative people. That was always working as intended. capitalist-laugh you-are-a-serf

riskable, do gaming w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else - Aftermath
@riskable@programming.dev avatar

This article could’ve been written any decade since the 1990s. It’s nothing new: The big game companies haven’t changed a bit and continue to exploit workers.

The only way to change things is via stronger worker protections/regulations.

Didros, do gaming w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else - Aftermath

And there are millions of people lining up for jobs that suck that LITTLE to work at. That is how our world functions. It chews people up and spits them out.

Funny how much we hear about it in the video game industry, but every school closure loses teachers. Every hospital lay off looses nurses. Every time capitalism grinds people into dust, those people are dust now.

NuXCOM_90Percent, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else

Yeah. Rebecca Ford (Creative Director of Warframe at Digital Extremes) recently did a follow up interview with NoClip where she outright said she was done with video games once Warframe was over. It has basically been her entire adult life to work at DE but she is under no illusions over how messed up the industry is and is basically just sticking on because she loves what she makes and who she makes it with.

And from talking to a few friends who went the game dev route after college? That is more or less where they are at. Layoffs are inevitable and you can look forward to endless abuse if you get noticed before that. So the ones who still love the games they are making put up with it. The rest either already left or are actively putting out feelers for other jobs. Because it isn’t like any of them are getting paid what they are worth.

ampersandrew,
@ampersandrew@lemmy.world avatar

And quite frankly, there are (or were, before layoffs), too many developers making games for how many releases the market can bear.

NuXCOM_90Percent,

Quick query to chatgpt says that video games generated 187.7 billion USD in 2023 vs film which was 87.4.

And the vast majority of companies doing mass layoffs (like Microsoft) are still turning profits. They just want to turn larger profits or throw some labor on the sword to protect whoever thought it was a good idea to make Marathon of all IPs into an extraction shooter.

And the rest? It is studios like Strange Scaffold who are actually doing everything right (complete games at launch, no DLC, innovative gameplay, cool narrative and art style) but can’t secure any publisher funding and are basically constantly on the verge of ruin.

There are going to be massive knock on effects when the only major releases are the massive tentpole games and everything else is “janky indie games”. At which point we’ll have even more Gamers talking about how we should fire anyone who worked on The Last Of Us 3 and spend more money making those quirky B games like HiFi Rush.

But hey. Tell me more about how all these mass layoffs are actually a good thing.

RightHandOfIkaros, (edited )

Quick query to chatgpt says […]

This guy really thinks chatgpt is an authoritative source on anything. I am completely disregarding the entire comment.

Windex007, (edited )

Chatgpt told me 188 but then admitted it was 120 after I bullied it and then landed on 95

Edit:

Great news gamers, chatgpt just explained why despite a net loss in 2023 the industry is expected to turn a profit by 2029

ampersandrew,
@ampersandrew@lemmy.world avatar

How many releases is a very different number than how much profit. Only a few of Microsoft’s releases likely account for a sizable percentage of the entire industry’s profits in a given year. The fact is that investors saw dollar signs, and the industry expanded to a level that the market doesn’t actually sustain. How many metroidvanias do you want to play in a given year? And given that Animal Well and Prince of Persia: The Lost Crown came out this year, how likely are you to play Tales of Kenzera: Zau after you’ve bought and played those? Mass layoffs are not a good thing, but it’s a mathematical consequence of how much companies are permitted to expand relative to what people actually buy.

NuXCOM_90Percent,

So because a studio’s first game didn’t outperform the latest in a 30-ish year old franchise that came out to rave reviews, everyone should be fired? Keeping in mind that Kenzera Zau had an EXCELLENT showing in press events (sad game about losing a father from a popular actor) and basically every major outlet said “This is fine but nothing special. But I would love to see what they make next”.

That is exactly how so many of the major publishers got into this mess. It used to be that we could get something very much “this exists” like Sly Cooper and Infamous that eventually leads to a critical and sales darling like Ghost of Tsushima. Now? Infamous didn’t outsell GTA5? Hope you mother fuckers like soup lines.

Or Naughty Dog. I mean, Crash 1 is kind of a bad game with a LOT of jank. It wasn’t until Crash 2 (and especially 3) where they were actually fun to play. And that studio eventually became the folk who made Uncharted and The Last Of Us.

Yes, there are studios that have consistently underperformed for publishers that are struggling and, while it sucks… we get it. But most of what we have seen are major publishers/platform holders just wanting to juice up some Q3 numbers by doing mass firings or the giant mess that was Embracer where they just overspent and never let any studios finish making anything. And then you have bullshit like Phil Spencer having the gall to talk about how Microsoft needs to make more games like Hi-Fi Rush the week they fucking shut down the studio that made it.

But hey, you took ECON 101 so you obviously know better.

ampersandrew,
@ampersandrew@lemmy.world avatar

If people don’t buy your game, you don’t have money to pay people. Ideally, Surgent Studios would have developed their game inexpensively enough and with enough of a war chest that they wouldn’t have to lay people off after their first product didn’t sell enough copies, but that’s clearly not how they were funded. It sounds like the studio still exists, so maybe a smaller version of that team gets to take a crack at that second game, but you can’t pay people with money you don’t have, and we as the consumers have been well served by so many other games that it’s not much of a mystery why people didn’t turn up for this one.

NuXCOM_90Percent,

The point of a publisher is to have a whole company. It doesn’t matter if Game A sold because Game B sold. EA used to live on this where games like Mirror’s Edge could be “experimental” because The Sims and Madden made CoD money every year.

The problem is what we saw with stuff like (Let’s say it is “THQ”. My brain can’t remember the specific publisher I was thinking of and the name has probably been reused a dozen times by Embracer et al). Where they are over-leveraging themselves by wanting to make multiple AA or even AAA games and going under because critically acclaimed games just didn’t sell well enough.

But, again, that is not what has been happening for the past year or two (aside from Embracer which is a different kind of evil). It is not “Oh, you made bad games and we need to fire you to save the company”. It isn’t even “Profits are down all over”. It is “Well, we are actually doing great. But you finished your game and don’t have one immediately in the pipeline and the shareholders want to see bigger profits for Q3 so… get fucked?”

Which is why I once again cite fucking Phil Spencer talking about what a great game Hi-Fi Rush is the week Microsoft fucking canned Tango. That was not even “Look, everyone loved The Evil Within but didn’t buy it so…”. That was “Everyone loved Hi-Fi and it sold okay even with the Gamepass hit and our other games sold well but…”

But apparently you are in full bootstraps mode where you think like a CEO who wants to buy an extra porsche so…

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t know how you got from A to B on the Porsche. Embracer was funded largely by debt that they were expecting to get bailed out of by an investment that didn’t happen; the classic leveraged investment gone wrong. Microsoft absolutely could stomach whatever losses they face, especially since that was the whole idea a few years back when they started Game Pass, so them deciding to not follow through on that and tighten their belts now is a situation unique to them. At large, across the industry, are tons of companies making big bets like Suicide Squad or Concord or Warhaven that follow a live service template that’s been tapped out of customers and don’t work out, and even smaller companies following the traditional publisher model like Mimimi are so exhausted hunting for funding for their next game, just barely making it by on copies sold, that they decide instead to close up shop. That’ll happen when customer dollars are spread out around more games.

linearchaos,
@linearchaos@lemmy.world avatar

Yeah you can’t tell anybody on this site that you pulled some data from AI. Even if you followed the link and found the actual report and the numbers matched up you’ll still get down voted into oblivion.

The mass layoffs are definitely pure greed. At one point they served a purpose of ebb and flow and separating the wheat from the chaff, but things aren’t that healthy anymore.

Crunch time was great when it came with the bonuses and liberal vacation.

But now, anything that’s worth a damn gets bought up into large public companies who need to satisfy shareholders. Even the private stuff is still subject to the whims of the executives. There are still some good places to land out there but they’re slowly getting trashed over time.

NuXCOM_90Percent,

Meh. I would rather trick people into showing their asses over the most trivial of things. Bonus points for actually pseudo-sourcing data.

And yeah. Just depressing that everyone becomes an 80s movie caricature the moment someone is criticizing THE VIDEO GAMEZ!!! Fuck labor if it gets us The Last Of Us 3, right?

linearchaos,
@linearchaos@lemmy.world avatar

Ehh, still mostly beats the hell out of working enterprise health insurance. At least game developer unions are slowly becoming a thing.

Katana314,

I’m going to agree with you, but only in the sense they hired more people than they should’ve, not that they should be firing people.

I really blame Telltale Games as one studio that demonstrated this issue in a microcosm. They had some successful games. Then they hired enough extra hands that they MUST make excellent games. Their next few games were not excellent. Then, everybody gets fired.

Wotan, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else

This has a side effect of the people who went through the full game development cycle and can help to improve the process of developing of future games with actions based on their experience do not stay in the industry and thus the industry is bound to repeat the same mistakes again and again. I mean, I started working in the gaming 22 years ago, worked there for 7 years, then took 12 years of break elsewhere and now I am back for 3 years. After I returned I was surprised how almost nothing changed. It is still the demo-to-demo sprinting without proper planning or building the technical layers in advance. So the publishers/management is getting more or less faked demos and are always surprised that at some point they get a very badly made piece of software full of bugs and architectural flaws.

Valmond,

Me:

Shows a demo function just to show how it could be done.

Manager: (looking in his manager book)

-“So it’s already implemented!”

Me: no it needs to be programmed first

Manager: but it already is, i can see it on screen!

Me: it has to be implemented correctly.

Manager (looking in book again)

-“How much time if you implement quickly as quick as possible?”

Me: it will take X time.

Manager: Starts to call tech-lead and chief boot-licker to “convince” me it doesn’t need that much time.

After 3 hours of painful meeting I say okay okay okay and pushes ‘best I could do’ to production in the same evening. Reinforcing the idea that I’m a lying bad programmer and that Manager, tech-lead and chief boot-licker are correct.

Source: 10 years of gamedev

captainWhatsHisName,

This is familiar to all devs, not just game devs

TechSquidTV, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else

It’s wildly underpaid and the developers are highly highly skilled devs. They work in game dev because they want to, but the money isn’t there. Most game developers are working at tiny studios hoping for a break.

EncryptKeeper,

The shame of it is this kinda the way she goes for passion jobs like game dev. Similarly, EMS is a chronically underpaid career. Not for lack of difficulty or skills required, but because people want to do it. That desire to help others only translates into an ability to underpay people for the privilege. There’s a nobility to wanting to dedicate your life to helping people despite the lack of pay. A nobility that is happily exploited by private equity.

jjjalljs, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else

Guy I know worked for a pretty big video game studio or two. (You’ve definitely heard of some games he worked on). Then he realized it sucked. Took a job in FinTech, made like double the money for half the work.

EatATaco,

When I was leaving college a quarter of a century ago I briefly considered going into game dev…even back then everyone said it was low paid and gruelling work, so I passed.

It’s shocking that people still go into it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • healthcare
  • test1
  • krakow
  • fediversum
  • Gaming
  • Cyfryzacja
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • esport
  • Technologia
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Radiant
  • warnersteve
  • Wszystkie magazyny