I like that they experiment around a lot, it probably keeps the work from getting dull for them too with how long they’ve been working on this game. This studio might be my favorite, they’re great with their community and any problems I have with the game’s systems or mechanics (pets, arcanes, under-performing frames, operators, etc.) end up getting fixed. It’s always improving and giving me something to come back to that makes the game feel fresh, even after about a decade of on and off playing!
i have mad respect for them. I play similar stuff like Genshin so my F2P time is all eaten up, but I love that Warframe continues to do whatever the f they want.
This article got me to play it, really cool game, I’m impressed by how much it does with quite little. It does feel like there’s some secret I haven’t figured out despite replying it, so haha I really want to get my friends playing it so I can spawn ideas about it!
Aftermath is an independent worker owned cooperative. They rely on subscribers and split the funds amongst themselves.
Anyway here’s the article:
We Can’t Keep Doing This Ubisoft’s XDefiant is the latest live service game to quickly die
By Nathan Grayson 8:14 PM EST on December 3, 2024
Stop me if you’ve heard this one before: A major publisher launched a live-service game intended to compete with one of a small handful of industry-eclipsing giants. It did not immediately succeed to the tune of tens or hundreds of millions of dollars. Now studios are shutting down and workers are getting laid off. Just another Tuesday in the video game industry.
The latest victim of what’s effectively become a cycle is Ubisoft’s XDefiant – or rather, the people who made the recently-released game and, in doing so, followed management’s ill-advised edict to swipe a slice of pie from Call of Duty’s endlessly mashing maw. By many measures, the free-to-play shooter, which featured factions from a veritable rainbow of wrung-dry IPs like Far Cry, The Division, and Watch Dogs, was solid, a “perfect antidote to those tired of Call of Duty’s modern-day bloat,” according to PC Gamer. But as we’ve seen time and time again, “solid” doesn’t convince millions of people to abandon habits and communities they’ve spent years building up in whichever game rules the roost.
“Solid,” at best, inspires brief curiosity, which is why executive producer Mark Rubin was today able to boast that “we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game” while the Ubisoft mothership declared that it’s pulling the plug on the game, shutting down studios in San Francisco and Osaka, planning to “ramp down” another studio in Sydney, and potentially lay off hundreds of workers.
“Unfortunately, the discontinuation of XDefiant brings difficult consequences for the teams working on this game,” Ubisoft chief studios and portfolio officer Marie-Sophie de Waubert wrote in a post on the company’s official site. “Even if almost half of the XDefiant team worldwide will be transitioning to other roles within Ubisoft, this decision also leads to the closing of our San Francisco and Osaka production studios and to the ramp down of our Sydney production site, with 143 people departing in San Francisco and 134 people likely to depart in Osaka and Sydney. To those team members leaving Ubisoft, I want to express my deepest gratitude for your work and contributions. Please know that we are committed to supporting you during this transition.”
This masterpiece in refusing to name the parties responsible – Where are the “difficult consequences for teams working on the game” coming from, de Waubert? Who is making these decisions? Certainly not the workers themselves – harks back to similarly grim ends met by Concord and Redfall, as well as unannounced games from companies like Blizzard and Sony that never even got the chance to launch and face off against their genre’s respective entrenched boogeymen.
The triple-A strategy of trying to muscle in on the turf of giants with just a brand portfolio and a dream, only to throw up your hands when you don’t strike gold after a few months, is a dead end. The Ubisofts of the world cannot keep doing this. And yet:
“Developing games-as-a-service experiences remains a pillar of our strategy,” wrote de Waubert, citing successful series like Rainbow Six, The Crew, and For Honor, the most recent of which began in 2017, all of which arguably tried to do something unique, and all of which were given actual time to find their footing. “It’s a highly competitive market, and we will apply the lessons learned with XDefiant to our future live titles.”
If anything, this seems targeted to the less avid gaming enthusiasts who would be interested in playing some games, but couldn’t see themselves buying a console.
I used to find XCloud’s portability a nice thing, until they increased the subscription fees. To my knowledge, you can’t even get cloud access unless you get GP Ultimate.
Oh, and let’s not forget these are the people that fired the developers of GOTY Hi-Fi Rush.
Does Japan not have… like… an anti monopoly board. This is an insane merger to even consider. It would make an entity so large it could dominate multiple media industries.
M$ monopolizes swathes of the game industry (and several other computer related areas) while Sony monopolizes nearly everything else media related. This is NOT how market competition is supposed to happen.
BTW, Gotcha Gotcha Games is the owner of RPG Maker and Pixel Game Maker, make of that what you will.
Sony would essentially own the anime and manga industry and be able to dictate monetization practices as well as trends. I find that even more concerning than the Fromsoft acquisition and that’s saying something. Nothing good can come from this whatsoever.
So I guess Aftermath is the new Kotaku? Theyre hiring all the people that used to work there, and Kotaku didn’t exactly have the best reputation lately. I don’t see Aftermath’s angle where they think things will be better for them.
Aftermath was started by a bunch of people that left or were fired by Kotaku to start with (I don’t remember which), so it makes sense they would hire others who came from a similar situation
Gee, I wonder why it’s all AI generated horseshit from press releases these days.
The writing was on the wall when Jeff Gerstmann was fired over a bad review back in 2007. The whole game journalism industry has been on life support since then, and realistically been shafted ever since we went from purchased magazines to online.
Even then magazines would find themselves without timely review copies if they were not sympathetic to the need for good reviews.
It’s all about the money. When they give honest bad reviews they’ll end up not being invited to play early review copies, thus missing out and falling behind on the wave.
I think true journalism hardly exists anymore. Feels like most genuine reviews come from people that aren’t paid to do the reviews by either the site/magazine publisher they’re working for or the developer/publisher offering the game for review.
So many articles on big websites feel like they read entirely like AI-generated content. Some don’t even bother to hide it, they might just as well be old school RSS-feeds at this point.
As of Nov 6, 2024, the average annual pay for a Video Game Journalism in the United States is $123,552 a year. Just in case you need a simple salary calculator, that works out to be approximately $59.40 an hour. This is the equivalent of $2,376/week or $10,296/month.
I briefly wrote articles for an oldschool PC hardware outlet (HardOCP if anyone remembers)… And I’m surprised any such sites are still alive. Mine shut down, and not because they wanted to.
Why?
Who reads written text over their favorite YouTube personality, or the SEO garbage that pops up first on their search, or first party articles/recs on steam, and so on? No one, except me apparently, as their journalistic integrity aside, I’m way too impatient for youtube videos, and am apparently the only person on the planet that believes influencers as far as I can throw them.
And that was before Discord, Tiktok, and ChatGPT really started eating everything. And before a whole generation barely knew what a website is.
They cited Eurogamer as an offender here, and thats an outstanding/upstanding site. I’m surprised they can even afford to pay that much as a business.
And I’m not sure what anyone is supposed to do about it.
This article was written by Luke Plunkett, who used to work at Kotaku. Some of his past articles include real whiz-bangers like: “Oh No, There Are Women In Battlefield”, and “There Is No Saving Cyberpunk 2077.” That pretty much tells you everything you need to know.
Sensationalist e-begging for clicks with ragebait articles. Nothing new from a former Kotaku employee.
And our site was like the opposite. Uh… let’s just say many Lemmy users wouldn’t like its editor, but he did not hold back gut punches, and refused to watch his site turn into a clickbait farm.
Hey man, I was a Hardforum user for as long as I can Remember and Kyle was a straight shooter. Even when he jumped to Intel, nobody gave a second thought about his honesty! The problem is that for every Kyle, we have 10 Ryan Shrouts. He was (unlike kyle) one of these writers that was consistently on a high horse talking down to the peasants. Kyle had a short fuse but you always knew where he was coming from. I don’t think lemmy users would dislike Kyle at all.
Off topic: Kyle was one of the few CPU testers besides Ian of Anandtech (much later) that recognized the Utility of running benches at 720p to remove GPU bottlenecks. HardOCP is missed to this day.
Off topic: Kyle was one of the few CPU testers besides Ian of Anandtech (much later) that recognized the Utility of running benches at 720p to remove GPU bottlenecks. HardOCP is missed to this day.
This sounds so logical today it’s mind boggling that others didn’t come to this conclusion.
only casually read stuff on hardocp around the sandy/ivy bridge generation. but yes a good chunk of it died to video coverage of the content. its why for example Gamers Nexus has the reverse approach where the video content is their main priority (and audience) and they maintain their own website because thats what they wanted to do.
From the reader’s experience, sites like IGN became completely unusable without ad blockers; I still remember the X-Men (2? Origins: Wolverine?) ad where Wolverine slashed through the page in a flash animation that prevented you from clicking on the thing you wanted to read underneath it. Then the information that you wanted could have been communicated in a headline, and it just becomes frustrating. That said, I’ll still reviews if they didn’t annoy me too much on my way there. I’ll still read Schreier when it isn’t paywalled. I read NY Times articles like the one they just did on Alexey Pajitnov. Rebekah Valentine and Jordan Middler do great work. In a lot of other cases, opinionated essays on video games benefit greatly from supporting footage in video format, and even without ad blockers, the YouTube experience is far less annoying on average.
You can tune out and do something passive while the ad plays, and eventually the information you wanted will appear, as opposed to trying desperately to find your article as you scroll and having pop ups and other things interrupt you as you read. Perhaps this is all just a matter of perspective though.
Who reads written text over their favorite YouTube personality, or the SEO garbage that pops up first on their search, or first party articles/recs on steam, and so on?
Few layers to that.
SEO still heavily favors sites like IGN and Eurogamer. Most people aren’t looking at the by-line to see who actually wrote the article.
The other much more insidious aspect? A lot of the legacy influencer outlets ARE still using contractors.
Remap (formerly Waypoint) is awesome and are generally well regarded for having great rates for both written and on-air content. They are also a very “lean” org consiting of three people but pay Janet Garcia to show up for a podcast every week and even a stream or two a month. Janet is ALSO a “cohort” on MinnMax where it is less clear who are contractors and who are core staff.
And, to clarify, I don’t have a (significant) problem with that. It is how you get a broader range of voices out there. But it is still similar to having most of your writing team be contractors (… also, Remap contracts out a decent number of articles).’
But then you look at other outlets. Gamespot spent years HEAVILY dependent on “reaction” content. If you ever watched Jonathan Ferguson talk about guns in video games, that was Dave Jewitt’s work. And… they fired Dave two-ish weeks ago. Haven’t heard if Jonathan plans to still do reaction content for them but you can bet they can find other contractors (like the douche bag who rants about armor).
And… on the other side of the Fandom family you have Giant Bomb. Who have outright fired two core staff members (Voidburger and Jason Oestreicher) as well as a regular collaborator from Fandom proper (Bayley) all so they could repurpose that funding for contractors. And… at this point there are good arguments that Mike Miniotti is in more content than most of the core staff.
So the influencer based outlets are rapidly doing the same. Some of it is just the necessity of working in a dying industry where funding is mostly dependent on whether fans “vibe” with you. But it is only a matter of time until we have the same content farms. Hell, I want to say that is exactly what Fandom DID until they bought cnet gaming.
Are you sure about Giant Bomb? AFAIK Jess, Jason, and Bailey were all laid off by Fandom. The GB crew even spoke about being caught off-guard both times, and how bad they thought those layoff decisions were.
So yes. Giant Bomb laid off two staff and replaced them with contractors.
The various editors at the blog sites generally don’t want to do mass layoffs either. But the end result is the same. People lose their jobs so someone can get paid much less and have no benefits do that job instead.
Damn I actually like the firearms series, and the “douchebag” who rants about armor. I really like when they have Dave Rawlings (the sword guy) and the armor guy together and they’re just needing out over their passions.
Yeah, Rawlings is awesome. I forget if Matt Easton ever did anything for GS or if he only does Insider (and scholagladiatoria) or what.
For me it is mostly that everyone else has fun and does the “Okay, this wouldn’t work but it is really cool. It might be inspired by XYZ”. Whereas the armor guy just gets incredibly smug and complains that the armor on that Ork isn’t historically accurate.
And yeah. Had a bad feeling when they skipped the week after the Fandom layouts were announced. And last week (the ArmA 3 DLC one) has a note from Dave saying that is the final episode because he was fired.
For what its worth, Jonathan and the rest of the Royal Armouries do weekly-ish shows. Less video game oriented but the same gun nerd logic and the discussion of historical context.
the only person on the planet that believes influencers as far as I can throw them.
This phrase doesn’t work though. Unless you’re some body builder type, and can throw them really really far.
But even that doesn’t make sense either. Because if you said
“I only trust this guy 18 feet…”
the other person would say
“…18 feet? What? What does THAT mean???”
And you would say “What??? You think you can throw a man 19 feet??? Ok. Go grab him. Go. Go grab that man, and throw him 19 feet. Show me.”
At about this time I think they would just call the cops, assuming you have mental problems, and violent tendancies.
Which to be fair…yeah. You’re over here talking about how far you can pick another man up against their will, and how far you can throw them.
Although, how have we never made that an olympic event? You get a bunch of fat guys in a bar, and some body builder muscleheads, and see who wins. If the fat guy can escape, his time to escape is measured. Fastest fat guy gets the medal. Or, if he gets thrown, farthest throw distance wins the medal.
That read exactly as a footnote on a Terry Pratchett book, if you have never read Discworld you should, it has the same sense of humor that you do. For example another popular saying being bastardized:
Give a man a fire and he’ll be warm for a night. Set a man on fire and he’ll be warm for the rest of his life."
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