aftermath.site

AFC1886VCC, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

I haven’t cared about IGN since I was a horny teenager watching Jessica Chobot hosting the daily fix

hal_5700X, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

Let the IGN monopoly begin. Gaming journalism has been a joke for years now. But now it’s getting worst.

KingThrillgore, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell
@KingThrillgore@lemmy.ml avatar

The old Ziff Davis Nasty

I’m amazed they are allowed to own both publishing for video games (Humble) and publishing for journalism.

mPony,

I’m amazed they are allowed to own

By this point I’m surprised that they’re not allowed to own people, seeing as their business model treats people as if they are property.

Zink,

Honestly at this point I’ll be surprised if we DON’T see openly employer owned & operated towns for employees.

Future bootlickers be like “TheY pUt A rOoF oVer My HeAd!!”

slaacaa, (edited ) do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell
  1. Governments should only allow big mergers in exceptional circumstances
  2. Big conglomerates should be broken up

They are bad for the workers, and bad for the consumers. Half of the time, also bad for the shareholders (according to an old McK study). Lives are being ruined for billionaires to gamble for more billions.

Mango, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

Did anyone ever think that any workplace anywhere is about the value produced and wages rather than tribalistic fuckshit?

shaytan, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell
@shaytan@lemmy.dbzer0.com avatar

You now have a chance to follow some of their independent blogs, support them that way, fuck all this big companies, they are laying of everyone for ai

N_Crow, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell
@N_Crow@leminal.space avatar

You guys are still reading IGN?

woelkchen,
@woelkchen@lemmy.world avatar

You guys are still reading IGN?

No, that’s why they buy other sites.

mPony,

to add their technological and cultural distinctiveness to their own

I_Miss_Daniel, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

Going rogue is how the TWiT network started I think - when Leo and co used to have a show called The Screensavers but it ended.

sirico,
@sirico@feddit.uk avatar

We also got Digg out of it, while it ended up poo reddit and lemmy wouldn’t be quite the same without it.

Diplomjodler3,

,

Here are a few commas, in case you’ll ever need any.

thefartographer,

Thanks! I’ll use, them liberally and, with reckless abandon! Look, earrings!

,😁,

TexasDrunk,

I remember the TechTV days before G4 took over. AotS was fun but never really replaced Screen Savers. Then G4 did whatever the fuck it did (mostly airing ghost hunters from what I remember) and went off air so we lost that too. Then there was the terrible attempt at revival a few years ago that failed spectacularly.

TWiT is still going though. Maybe something cool will come out of this.

kinsnik, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

RPS already has an article “celebrating Alices in games” as a sneaky attack on this.

Railcar8095,

At RPS we like Alices. When somebody comes along with the name “Alice” you don’t just say “oh hi” like some insolent rube. You nod with solemn respect and you say, “Alice”. An Alice is someone you should not take lightly, nor take for granted, nor leave unmonitored. For they will destroy worlds and build better ones while you are not looking. This is dangerous and exciting. Alices are a force to be reckoned with. To treat an Alice poorly is to invite shame, dishonour, and contempt. Here are some of the best Alices in video games!

But that’s it, readers. That’s literally ALL the Alices we can possibly think of. What about you? Can you think of any Alices who deserve to be celebrated?

Guys job will probably fall off a window after this, but God he probably felt awesome when publishing

Damage, do games w IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell

Can’t wait to start following the new sites (blogs at first, probably) these people create.

rockSlayer, do games w Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley

At this point they should just hold on to all the updates they want to add, and make it a sequel. I love all the things that they’ve added and it’s clearly a piece of passion, but at some point they’re going to need to publish something else

rigatti,
@rigatti@lemmy.world avatar

He surely has enough money from Stardew to live comfortably for the rest of his life. Why would he need to publish anything?

rockSlayer, (edited )

Because 4 years ago he said he was working on another game based on stardew.

huginn,

Which he’s still working on.

People can do 2 things.

johsny,
@johsny@lemmy.world avatar

Speak for yourself. I can hardly do 1 at a time.

Zorque,

Some people can do two things.

Buttons,
@Buttons@programming.dev avatar

I don’t appreciate being called out like that!

starman2112,
@starman2112@sh.itjust.works avatar

I never thought about it like that. If he makes an average of just $0.50 per sale after all the storefront fees and taxes and stuff, he would still have enough money to pay himself $200,000 a year for an entire lifetime, just from the sales he’s already made. No wonder he’s so chill about keeping the game updated for free. What an awesome guy

bamboo,

I thought $0.50 was low for this math to work out, but turns out 30 million copies of Stardew Valley have been sold, so that’s $15 million, which over 60 years is $250k/year.

Still though I have no clue if $0.50 is normal take home per copy sold for a self published game (it seems low), but I’m very happy he’s doing well for himself and hopes he makes more per copy sold. I’ve bought the game 4 times, so I’m doing my part!

starman2112,
@starman2112@sh.itjust.works avatar

Yeah, I chose $0.50 as an absurdly low assumption, because while the game nominally sells for $15, I don’t know anything about costs involved. A quick google search says his net worth is somewhere around 30-45 million dollars, which is about twice what I estimated. Which most people would use as an excuse to sell the game to Microsoft and retire forever, but Eric Barone is too good for that. I just realized I only own the game on mobile and xbox. Reckon I might buy it on PC next paycheck

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.

The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.

Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.

Eric Barone is a shining light in an industry of constant shame.

mnemonicmonkeys,

He has hired a few contractors to help build out features like co-op, (though the first few versions were entirely him on his own). That would eat into profits a bit, but even if he paid each of them $100k for their work there are few enough for it to be a drop in the bucket

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

This reminds me of the new game Andrew Gower and his brothers have been working on, Brighter Shores. It’s a pure passion project based on a from scratch game engine that was created to make programming (even massively) multiplayer online games much easier.

The goal isn’t profit but rather, to have fun, and make a cool enjoyable game. He’s said they’ve made more than enough money from the sale of Jagex and RuneScape back in the day (which FWIW, he regrets that sale and a lot of what has happened at Jagex/to RuneScape).

I love to see game developers (and people in general that … “make it” and then go “you know what, I do have enough”).

Goronmon,

He is making something else, Haunted Chocolatier.

It looks like he’s effectively using Stardew Valley as a testing ground for features to see how they might work in that game.

So, not a direct sequel, but not a completely unrelated game either.

Mickey,

I believe he said it took place in the same universe at some point? So there will probably be overlap between them.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

eric barone cinematic universe: only unifying feature is the presence of jojamart

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

That sounds like a really cool title for a game if nothing else!

SineSwiper,
@SineSwiper@discuss.tchncs.de avatar

And have it end up like Starbound? No way.

WalnutLum, do games w Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley

Seems like the thing I’ve always considered true: you can turn a mediocre game into a masterpiece with the right application of music.

Not that I’m saying Stardew is mediocre, but good music seems to uplift a game more than anything other part.

Deway,

I wouldn’t go as far as masterpiece but indeed the music is very important. The best Final Fantasy, in my opinion, have OST composed by Nobuo Uematsu, a musical genius, for example. And they wouldn’t be as good without his work.

savedbythezsh,

That’s how I feel about RuneScape! I don’t find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

music, lighting, and basic game design.

nail those 3 things and don’t fuck up anything else, and people will throw money at your game, because the rest of the industry seems to refuse to provide games that are simply enjoyable without trying to turn you into a dairy cow.

Pfeffy, do games w Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley

Dumb article that thinks he invented the genre and resource gathering.

Goronmon,

Though Stardew Valley did not invent the farming genre…

Seems to say the exact opposite from what you are claiming?

Pfeffy,

deleted_by_moderator

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  • Goronmon,

    The cozy-game genre specifically is a relatively recent category, even if there are plenty of older games that could fit into it.

    It definitely isn’t a term you would have seen back when Stardew Valley was released.

    And then it says the reason that Hades 2 has resource gathering is because stardew valley influenced it…

    That’s not how you should read this section of the article.

    Though Stardew Valley did not invent the farming genre – and obviously took a lot of inspiration from Harvest Moon – it certainly triggered the avalanche of similar farming games that followed. On top of that, numerous games have farming and other life sim elements in them now, regardless of genre.

    “On top of that” phrasing implies they are making a separate point.

    tsonfeir,
    @tsonfeir@lemm.ee avatar

    It’s a 9 day old troll account. Just ignore them.

    Eyck_of_denesle,

    Do you expect lemmy users to be 5-10 yr old accounts like reddit xD. Let’s be welcoming guys.

    tsonfeir,
    @tsonfeir@lemm.ee avatar

    I’m not gonna welcome trolls.

    flicker,

    Just to add support to your point, it’s literally in The Official Stardew Valley Cookbook that the inspiration comes from Harvest Moon. He’s not at all claiming to have invented anything. ConcernedApe is a humble treasure.

    (I just finished reading the cookbook is why I pulled that information from there. I’m sure there’s lots of other places where he said that.)

    tsonfeir,
    @tsonfeir@lemm.ee avatar

    lol can’t read, hates stardew, invents things.

    Jourei,

    Dang, haven’t seen this many downvotes on lemmy.

    bigkahuna1986, do gaming w Big Video Game Publishers Like Microsoft Are Paving Their Own Path To Irrelevance

    Of course they’ll manage to nearly destroy the video game industry before they finally quit.

    mrfriki,

    Even if the whole industry were to collapse tomorrow, we already have games enough for a lifetime of 24/7 gaming.

    haui_lemmy,

    If we only were allowed to do anything else than prepare for work (school), work and prepare for death (retirement for normal people).

    But obviously the people need cheap toys that break asap so they can buy new cheap toys and we need to produce, sell, transport and plan them.

    maynarkh, do gaming w Bethesda’s Failure To Capitalize On The Fallout Renaissance Has Been So Very Bethesda - Aftermath

    I tried and failed to dust off Fallout 4. Got hit by bugs, and some of my mods that fix immersion breaking (for me) stuff don’t work either, so I’ll wait.

    Starfield still has no mod kit either.

    Blizzard,

    That’s likely the fault of mods, I’ve been playing without them and haven’t had any bugs.

    maynarkh,

    No mods, on my first clean install, all the Automaton voice lines were missing, so the robots were mute. I did a reinstall, that fixed it, so I only had the rest of the “normal” bugs.

    Here is a long list of them, feel free to pick your favourite.

    My favourite bug someone just found is that if you build stuff in any of the indoor settlements, like Vault 88, it breaks pathing in subtle ways everywhere. If you put down something, it marks the coordinates in that indoor cell for NPCs to walk around, so that they don’t try to walk over beds and such. The problem is that it actually marks those same coordinates in all cells everywhere, so the bed shaped “no-go zone” is there in every single interior in seemingly random places. That means, the more you build in these places, the less NPCs can walk in indoor cells, and they might get randomly stuck.

    BTW the immersion breaking thing for me is that I’ve always hated that unlike previous Fallout games, or like all games ever, when you holster a weapon, it just disappears into thin air instead of being holstered in some way. There is a simple mod that fixes that, but it got broken by the next gen update, which also broke F4SE. So now I wait and play sg else.

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