It's either journalism, in which you talk about news that comes up. Or it's being a freelance PR for publishers saying what they want, when they want in order to keep in the embargo ecosystem.
But that choices has been decided long ago by the major """news""" sites like IGN aren't, never have and never will be actual journalistisc outlets, they are a sock puppet hype machine for publishers to make ads and generate meaningless 9.5/10 reviews.
So much snarky hate from baby coders but can you imagine if you had to be a person and pick up the phone and actually talk to your customers. Or actually manage your own time and stay on task?
Perhaps if you’d get over your density, you’d realise that a lot of developers (myself included) do manage our own time. That take of yours isn’t it. You may want to reconsider.
It is a fair criticism. There is a limited number of historical conflicts/periods with multiple factions, large troop structures, etc. Do they continue to refine past entries or explore more into fiction and mythology? Personally, I’d love to see a more finely polished Medieval, but I think it is more likely that they will follow the Warhammer model and do more licensed products.
I just got around to playing Total War Warhammer I (forgot it was in my library), and I’m ACHING for Total War: Warhammer 40k.
By the God Emperor, they will just print money with that shit if they don’t fuck up a working system like Warhammer 3 apparently did. Imagine all the DLC hero packs.
If it helps, just remember that the Imperial Guard don’t necessarily care if allies are in their line of fire in the first place…
“Musical” mission was worth suffering through all those jump scares for me - I’m not a horror fan, but decided to force myself a bit and I must say - it’s really good.
it’s a shame that remedy don’t see any of the money if you watch the whole thing though, but yeah it’s always valid to just watch a game. it’s a testament to how enjoyable some games can be across all sections
i would say gameplay is the weakest part of a remedy game, with everything else pulling it along with how excellent it is
Depends on if you want ray tracing, but running it is as low as a 2060 and even a 3060 is recommended without ray tracing for 1440 at medium, which is supposed to still look pretty good.
Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won’t make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that’s to be expected because it’s insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).
This is a really interesting concept. What if developers had paid or ad supported official streams? Sure most people would block the ads or continue to watch their favorite streamer, but a non-zero amount of players might elect to watch the devs play the game in an effort to support them directly. And this would just be additive revenue compared to the zero they are getting right now on streams. It might even be synergistic as official advertisement for the game and as a way to connect directly to their community. I could see it also as a way to play a game but with director commentary on, similar to how movies do it.
ad supported official streams might be enough to be noticeable amount of income for one person for a few weeks, but not really for a big company that produces something like a game.
same reason you don’t get movies/tv on youtube. money isn’t there for a company
But those moves have traditionally come when a game is out and has, by whatever metric, failed. Or, at the other end of the scale, when a game fails to get off the ground earlier in development, and a publisher decides to cut its losses, or as it would probably say, “reallocate resources”. To commit five years of work, to build an entire company around the goal of producing a single game, and then throw it all in the bin just days before it was supposed to come out is a whole new level of ineptitude that’s particularly cruel, even by this industry’s cruel-by-default standards.
Abandoning a project right out of the gate before there’s a real chance to see what it can be is “cruel”.
Recognizing that a product doesn’t deserve to be shipped is a good thing. They gave it a great chance to get to a finished product, evaluated where it was at, and had the decency to not shovel shit out the door and rip people off.
Do we always want to play as the good guys? Are all actors to be prohibited from portraying bad guys? Is all media going to end up like Barney the Purple Dinosaur episodes? Games, movies, books, songs are supposed to be entertaining.
I feel like it also has to do with lots of games featuring elements of (or full-blown) violence as part of their regular gameplay loop.
Yeah, in Helldivers 2, you’re committing genocide for insidious political reasons. But in Pokémon, you’re committing genocide, because you’re a ten year old and your neighbor gifted you a pet.
Normally, the genocide part would be the very obvious red flag for something political going on. Instead, you need to be aware of why precisely you’re doing the genocide this time around.
Such genocide elements are usually also paired with fun gameplay (because violence is easy to translate into gameplay), and with a terrible story, so it’s understandable that people would skip all the story elements.
Conflating Pokemon and genocide really reduces the value of genocide. That it might be a tongue in cheek accusation towards our livestock and animal treatments … but genocide.
Like calling everyone Hitler and a nazi. Or groomer or…
To me the real story here is that the field of cybersecurity, and actually proprietary software in general is a giant fucking scam: we see hacks happening constantly to huge companies and government agencies that either advertise their products/services or market/promote themselves as very secure.
The only actual known and effective way to combat this in almost every scenario you have ever heard of is to use open source software that can be reviewed by anyone, and when a flaw is found, an alert can go out and then it gets fixed, and you can actually verify that it has been fixed; that combined with actually having employees follow basic cybersec guidelines.
Time and time again individuals and large organizations pay for proprietary software that claims it is secure, and often either have cybersecurity ‘experts’ on staff, or consult with a cybersec firm.
Time and time again people and organizations pay for software that is sold to them as providing security, and when it doesnt, the sellers of said software are never actually liable.
Why would anyone trust any kind of such software at all? Much less pat for it?
And the hacks just keep happening.
Accountability for this is no where. Not in any real, effective sense.
Yes, which can be avoided with the basic cybersecurity standard of teaching your employees how to not fall for that.
Literally not much more complicated than ‘dont give anyone your work login and password, If you think something is suspicious, report it to security and never, ever, EVER connect any of your work hardware or accounts to your personal hardware or accounts’.
But to your main point yes, its a million times easier to hack a human brain than a computer, and no one seems to get this.
Am I the only person that has read or even heard of Kevin Mitnick?
Heh. It's a LOT more complicated than that. Especially post-covid, with everybody ready to support working from home.
Hey, good luck getting hundreds to thousands of people, ranging from engineers to a bunch of kids doing QA to technically illiterate administrative positions and office workers to keep rigid, government-level security standards when each and every one of them has some degree of remote access and mostly are just... you know, going about their lives and going to work every day. You sound like you'd love doing IT for a game studio.
And hey, guess what, all of their work hardware and accounts are probably connected to their personal hardware and accounts. Or are, in fact, the same hardware and accounts. Nobody has time or money to equip every single employee with a second phone and laptop overnight and all of them had to work remotely during the pandemic, just as much as everybody else. It's kind of chilling to know that the games industry is under this level of harassment and these leaks keep happening, because I guarantee any other non-tech industry that has shifted to remote work the past few years is doing much worse at this. Gaming was already weirdly secretive, even when compared to movies and TV or other similar cultural industries.
For the record, games are full of open source software (and closed source as well). Go check out the list of OSS on any game's credits. They still have to comply by disclosures required by most licenses, so it'll be in there somewhere.
Uh… I have managed and maintained cybersecurity policies for a non profit albeit not as head of IT but working in close cooperation with him as the team i was on was in charge of a huge system that nearly all employees and definitely all our clients used.
We successfully managed to not have any cybersecurity incidents while I was working there.
We gave everyone work phones and work laptops because that is how you do cybersecurity right.
And uh, no, if youre going by companies specifically being targeted and compromised by hackers, as opposed to hackers going for anything connected to a widely used software service, uh, gaming companies are actually doing far worse than other industries, likely due in large part to incompetent management.
Sure, yep, its chilling that employees at video game companies are at risk because their management is incompetent.
No clue what you mean by ‘gaming was always weirdly secretive when compared to movies and music.’ Music and movies are even easier to pirate than video games which have to be cracked… Not sure what youre talking about here.
And oh dear god here at the end youre going to ‘for the record’ inform me, a person who has written code for game mods for 20 years and professionally for various roles in the tech industry for a decade that games have open source and closed source code in them.
Thats not even relevant to how a whole company’s network gets breached and its employees get basically doxxed.
The… the video game company’s internal software for managing employee records, clock ins, clock outs, wage payment, emails, etc, is different from the software it uses in its product, the game.
It doesnt matter if a game has OpenGL and a bit of a liscensed proprietary physics engine.
Thats not connected to the company email server.
Why do you have such an arrogant attitude when you have no idea what you are talking about?
Partially. Too much of the software and defenses require the user to act in a specific way to complete the defenses. And humans are not rational beings. This gives attackers ways to circumvent the security measures. This in addition to cybersecurity too often being an afterthought.
Yes, which is why I said ‘and also get employees to follow basic cybersecurity practices.’
If the problem is either company culture or human nature is in the way of implementing cybersecurity properly, and I can assure you that this is true, having managed cybersecurity policies at a large non profit for over a year…
…then the field of cybersecurity should actually be figuring out how to successfully mitigate or solve this issue, they should be focusing on far more than just esoteric techno buzzwords in their marketing, and you know, actually be capable of delivering ‘security’, the thing they claim to sell.
If that means pivoting to things like the imoportance of training employees, developing a security conscious company culture, holding seminars to convince execs and middle management to not have cybersecurity as an afterthought as well as what it actually takes to actually be secure… then the field of cybersecurity should do that.
Sorry if i came off as too hostile, a bit off the anger may have carried over from explaining to graphics card marketing buzzword enthusiast ninjan, as politely as i could, that he has no idea what its actually like to work for a world class tech firm as a software engineer, over in another thread.
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