Matt Turnbull doesn’t have a singular clue what LLMs do and what they should be used for. Except touching up your resume, I think that’s actually a good use for LLMs. However, he also suggested using it as a career coach and even a psychiatrist. That man is a raving lunatic.
Who would’ve thought that an industry that disregarded and actively attacked and insulted their viewer/reader base, who gained a fame for 10/10ing all games under the sun and folding to the most miniscule of complaints from pressure groups would end up not having viewers/readers at all ? Not to mention hiring people who hate video games, can’t play them and/or plagiarize footage from youtube to showcase the game as journalists.
Let me play the tiniest violin concerto for you guys. Now roll over and let youtubers take your industry.
As of Nov 6, 2024, the average annual pay for a Video Game Journalism in the United States is $123,552 a year. Just in case you need a simple salary calculator, that works out to be approximately $59.40 an hour. This is the equivalent of $2,376/week or $10,296/month.
my theory is that this will harden the next generation of nintendo emulator devs to be more anonymous and uncontactable.
i also suspect that nintendo has only delayed switch 2 emulation which is probably really close to switch 1 and can be trivially emulated relatively speaking.
i do think they’re going to partner with denuvo though which with make piracy harder, but i think the switch will also be cracked.
And there are millions of people lining up for jobs that suck that LITTLE to work at. That is how our world functions. It chews people up and spits them out.
Funny how much we hear about it in the video game industry, but every school closure loses teachers. Every hospital lay off looses nurses. Every time capitalism grinds people into dust, those people are dust now.
It’s an unpopular opinion in most forums, but I love most gaming journalists. I prefer their podcasts and their articles and their opinions way more than any YouTuber/streamer. I just get more insightful and less bias information from them.
People should just stop thinking about gaming journalism as a monolith, and start thinking of it as any other job. Some people are capable of doing it and they show it, others are completely incapable of writing a decent article without resorting to snarky comments or biased opinions.
A local website in my language employs a YTuber as a reviewer for reviews on games that he is a sponsor of on his channel, and those articles are laughable to say the least (I’m not going to name the games nor the person). But I’ve also read good articles on the same website, written by people who actually care about their job and have the skills to do it well.
But for some reason, gamers keep parroting this awful opinion of gaming journalists being incapable of playing games or having opinions on things. No, it’s just that certain journalists are better than others. (And for god’s sake, people should stop using the Cuphead video as a talking point. It was not a true review, it was a joke video, ffs)
There’s a reason for the early rise in popularity of independent gaming reviewers and it isn’t the hard-hitting, honest quality of mainstream entertainment journalism at the time. With the advent of influencers though, it feels like everyone is just regurgitating the same pre-approved, publisher-friendly nonsense. I’m sure there are exceptions, but it feels more difficult today to find an honest review when every random internet personality is signing sponsorship contracts that require them to praise the game every 20 minutes.
The author apparently doesn’t know that BG3 (and a lot of other games) has an honour mode that doesn’t allow save scumming, so people can choose to play the exact same way if they want to.
Yeah for these things I think having an option is best. I personally don’t play this way but I can see the appeal. I don’t really see the harm in letting people play how they want to play
I’m not understanding. As this is the first I’ve ever heard of this, I went to their site and it looks like freebies for games you play and games from other developers.
Did Amazon make their own games? If not, what were these 180 workers doing exactly?
I played at launch and yeah the bugs is what drove most people away. They were exploited pretty hard, there was like a 4 or 5 day period there where 3 seperate dupes were discovered and they didn’t do any roll backs
Not entirely well versed in the New World Saga but from what I’ve heard and read here’s roughly what happened:
The dev team was developing a hardcore always-on PvP MMO, which is fine but not for everyone
Playtest rolls around and the devs get back player numbers you would expect for a hardcore PvP MMO
Speculation: the higher ups really don’t like the projected return on their investment given the abysmal (for their ideas) player numbers and force the Studio to pivot to PvE content
At this point the entire game has been designed around PvP and the devs now have only ~1 year to somehow shove PvE content in there
Launch comes and since the devs had to spend all available time on forcing in PvE content what is present is buggy and doesn’t fit the game mechanics
Ensue several months of panicked back and forth patching of the game by the devs, making the entire mess worse because everyone is pissed by one change or another
To be fair, a lot of the game breaking launch bugs that hurt the game for me were with PVP (specifically, the instanced wars). I do know there were others but those PVP bugs are what I’ll always remember. The lag, the broken healing, the hatchet exploit, and a few others.
aftermath.site
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