From my own statistics how many I feel worthy posting/linking on Lemmy, the most direct alternative to Kotaku is Eurogamer. PCGamer, PCGamesN and Rock Paper Shotgun are occasionally OK, but you have to cut through a lot of spam and clickbait (i.e. exactly this “50 guides per week” type of corporate guidance). Not sure if this is also the state that Kotaku will end up in. The Verge sometimes also have good articles, but the flood of gadget consumerism articles there is obnoxious.
Wow. I can’t count how many sites I’ve blocked from my newsreader because I was flooded with “How to find Rupees in Zelda” articles that are so basic as to be ridiculous. At the rate of 50 per week, that’s all you’ll get.
I actually do like guides like “How to find the secret underground vault and its 3 keys”, but I don’t want them in my news feed. I want them to be there when I search the site or Google.
If you want it to be good, it will still take hard work. Your own training data, your own ideas, your own work. There’s no way to do anything worthwhile with an LLM that takes no work or thought.
This. AIs are basically garbage in, garbage out systems. More general an AI system harder it will be tailor to a specific game. That means companies will need their own training data to supplement it. AI is not “plug anywhere, do anything” type of a solution.
I’m sure a company will start offering ai models for this kind of thing.
I’m less experienced with LLM, but with stable diffusion you can have a main model, and then have smaller detail specific models added in to shape the results. So I would imagine a company will start offering a service where they have base language models with certain amounts of general knowledge/styles of speech, and can mix in smaller models trained on the lore of the world, character’s individual history, and things like that.
I think the best use for it I’ve heard is to make unnamed generic characters sound like more than 3 voice actors greeting you with the same 20 or so lines.
My cousin’s out fighting dragons, and what do I get? Guard duty.
From the videos of Skyrim AI mods I’ve seen, I don’t think it’s that far off. At least for your basic, run-of-the-mill NPCs. They’re already able to know if you take off all your clothes and will ask you stuff like “hey we don’t allow that in here” or “you must be cold”.
We can’t be that far off from a truly immersive RPG game
I think TES NPCs have been reacting to clothing since Daggerfall. Back then it was just a disposition modifier based on the total value of what you were wearing, but still.
Imagine now NPCs in gaming being bound to always being online and a company can choose to turn the cloud computing off for the npcs making the game unplayable after like a year, can’t wait /s
The author apparently doesn’t know that BG3 (and a lot of other games) has an honour mode that doesn’t allow save scumming, so people can choose to play the exact same way if they want to.
Yeah for these things I think having an option is best. I personally don’t play this way but I can see the appeal. I don’t really see the harm in letting people play how they want to play
Problem is that Dragon’s dogma 2’a save system is pretty unpredictable. It’s autosave can be too aggressive where when you load a last save you might not be able to get out of a bad situation and Last Inn save might be from hours past so you can lose hours of progress, which can severely hamper the exploration. I feel like Inn save must instead be a Camp save, which would have been best of the both worlds.
That’s not maximum profit, though! They could have created timed content, events, literally anything and would have probably made more money because of the cultural relevance…
I tried and failed to dust off Fallout 4. Got hit by bugs, and some of my mods that fix immersion breaking (for me) stuff don’t work either, so I’ll wait.
No mods, on my first clean install, all the Automaton voice lines were missing, so the robots were mute. I did a reinstall, that fixed it, so I only had the rest of the “normal” bugs.
My favourite bug someone just found is that if you build stuff in any of the indoor settlements, like Vault 88, it breaks pathing in subtle ways everywhere. If you put down something, it marks the coordinates in that indoor cell for NPCs to walk around, so that they don’t try to walk over beds and such. The problem is that it actually marks those same coordinates in all cells everywhere, so the bed shaped “no-go zone” is there in every single interior in seemingly random places. That means, the more you build in these places, the less NPCs can walk in indoor cells, and they might get randomly stuck.
BTW the immersion breaking thing for me is that I’ve always hated that unlike previous Fallout games, or like all games ever, when you holster a weapon, it just disappears into thin air instead of being holstered in some way. There is a simple mod that fixes that, but it got broken by the next gen update, which also broke F4SE. So now I wait and play sg else.
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