Last I checked, you had to download and launch from Uplay even if you buy game from other stores. I haven’t buyed any of their games after they pull a stunt on Brotherhood anyway.
Man I uninstalled Steep from my PC yesterday. I had to download an update to their shitty launcher and then login just to remove a game from my PC. I also have ghost recon on Epic games which requires you to use the launcher to launch another launcher to launch the game.
Buying the games is genuinely a worse experience than pirating them. Fuck Ubisoft but also EA and other publishers that do this bullshit.
If Denuvo’s claim that their DRM has no negative performance impact were true, then why Ubisoft pull this shenanigan (adding Denuvo DRM just hours before release)? Ubisoft must’ve know their game run better without Denuvo so they want the reviewers to play the drmless version.
Everyone knows Denuvo’s statement isn’t true. There are hundreds of games with Denuvo that have improved performance after being cracked, compared to the legitimately owned version. This conversation pops up all the time. It’s quite funny when pirated games have a better experience. At least until Denuvo is removed to cut cost (it’s a subscription).
Lesson is to make steps being even more patient and play backlogs and opt for older titles that are cheaper. Doesn’t even have to be super old. Could be just within a year. Very few games these days that are an absolute much play the moment it drops. Haven’t actually come across any of that caliber past decade, but maybe I’m too patient.
Baldur’s Gate 3 also was in Early Access for a few years so people had plenty of independent experiences to base their opinion on. The release content was more, true, but there were a lot of known factors.
I’m glad the article mentioned flashing lights. I hate those so much in games, that and all the lens flare that’s being added in lately. I’m photosensitive and they can trigger migraines in me, and I’ve had to stop playing when some games when some stupid stylistic lens flare out of no where punches me in the brain. I wish games had settings to turn those off.
The series died with Desmond. They were building up to something in the present day and then just fucked it all off with no payoff. And then proceeded to not replace it with anything. Where’s the ongoing storyline to hook me in to continue playing? 4’s playtester double agent was cool for a little bit but not enough to keep me interested and they never got it to a point where I wanted to know more after the credits rolled. The series ended for me there, when they confirmed Desmond was just a brain in a jar now, fuelling abstergo’s games.
On another note this will make for an easy comparison of Denuvo ridden game vs Denuvo removed. The Day 1 Patch bringing some Fixes and Performance gains would muddy the results a bit but I think it’s still a good idea to have a test like that. If the rumors/speculation about Denuvos performance impact are true I doubt even a Day 1 Patch would manage to balance out the performance difference.
Jitter when the camera slides left and right means he should keep it in one spot and offset the screen. I.e., don’t move the camera - move the graphics. Have some X/Y value that gets added to all block positions, that frame. Then any visible gaps between tiles would at least stay put.
The artistic solution to those gaps is to make hidden faces the same color as the top face. Anywhere a cube touches a cube, the sides that meet should not be shaded.
The artistic non-solution is to give each top face an outline so that all looks like a deliberate grid. Like the surface is tiled the way a kitchen is tiled.
An artistic abuse is that blocks could be oriented freely. Any 1x1 pillar of cubes can be stacked funny. Especially if the engine makes non-grid-aligned tiles cheap. Then you could do a ziggurat where every level spirals upward. Admittedly, that would make collision a pain. Even player movement seems to be gridded.
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