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fsxylo, w The next Sims game will be free-to-play with paid DLC

We’re releasing 100 chairs each sold separately.

detalferous, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

Free to play with all items available at DLC

hard pass

abraxas,

It’s days like this that remind me I’m not a typical gamer.

When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.

Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).

nyctre,

I’m sorry, could you explain the last bit? Did you stop reading those series because they had too many short stories or did I misunderstand?

abraxas,

Pretty much.

With the namedrops in the main stories on things I didn’t recognize and my not being able to keep up with side stories, my interest waned and I moved on. I still haven’t read anything after Peace Talks, and I don’t recall what’s going on in Iron Druid anymore.

ugo,

If you enjoyed the sims 3 I think you should check out Life by You. It looks like a bigger and better sims 3

abraxas,

Life by You

Leave it to Paradox to make a Sims clone ;). I’m going to add this to my wishlist and keep my eye on it. Thanks!

TipRing,
@TipRing@kbin.social avatar

I am cautiously hopeful for Life By You. My favorite thing in the Sims was to set up crazy soap opera dramas and see what happens, but Sims 4 sims are so docile and boring, it feels a lot more like just playing with dolls and decorating the house. I'm not judging if that's the part you like, but it's just not for me.

ares35,
@ares35@kbin.social avatar

the ultimate life sim.

Koen967, w Unity backtracks slightly on plans to charge developers for game installs

From games as a service we went to game engine as a service. What is the next step? C++ as a service?

stopthatgirl7,
!deleted7120 avatar

Don’t give them ideas.

LoafyLemon,

C++ rebranding as €++ 🤑

ChickenAndRice,

More like oxygen as a service at this rate

maynarkh,

There absolutely were non free language compilers at some point. If we hadn’t had tjings like GCC, it’d be a different world.

Just look at Apple, they always asked money for XCode.

brsrklf, w Innersloth (Among Us devs) post statement about new unity changes

Out of the loop. What’s the change?

From context it seems Unity is asking for a new fee per installed game, instead of using what the studio actually earned from the game?

If so, yeah, I get how it would be terrible if your game got a sudden huge install base from gamepass or such.

mordack550,

It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count

Whirlybird,

It’s only once they’ve taken in like $200k in revenue btw. Demos don’t count, neither do game pass subscriptions or games bought via humble bundle etc.

Chozo,

They specified that demos MAY count. There's stipulations to that.

Whirlybird,

Only if the demo is the full game file.

Indicah,

$200k in revenue is pennies to a game developer of any size.

SulaymanF, (edited )

Also, trolls could delete and reinstall the app repeatedly, forcing the developer on the hook for large amounts of money to Epic games.

Whirlybird,

This has been confirmed not true. It’s on a machine level. You can install 10000 times on the same machine and it will only charge for 1 install.

Cqrd, (edited )

It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.

flumph,
@flumph@programming.dev avatar

And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.

Whirlybird,

Why would anyone do this? Most games also don’t give you an unlimited amount of installs.

sugar_in_your_tea, (edited )

Trolls. Competitors. Vigilantes. This is the Internet.

flumph,
@flumph@programming.dev avatar

What? I’ve never played a game that limited the number of times I could install it.

Whirlybird,

On the number of machines you can install it on. Windows store games do this.

MurrayL,

Epic has nothing to do with Unity

Cheers,

But also, what entitles them to even a portion of the games proceeds? Adobe doesn’t get a cut for every digital piece you create. Dundermifflin doesn’t get a cut everytime you write a new contract. That’s absolute bullshit and they should get a fine for even thinking they’re allowed to be this big and change the rules like this. That’s a monopoly mindset.

brsrklf,

I guess it really depends how it’s done. I don’t think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool’s cost a bit according to the project success can be a good idea.

That said after they’d try to pull a stunt like they did I definitely wouldn’t trust them anymore.

InEnduringGrowStrong, w Innersloth (Among Us devs) post statement about new unity changes
@InEnduringGrowStrong@sh.itjust.works avatar

Transcription:

We use Unity to make our games.

This would harm not only us, but fellow game studios of all budgets and sizes. If this goes through, we’d delay content and features our players actually want to port our game elsewhere (as others are also considering). But many developers won’t have the time or means to do the same.

Stop it. Wtf?

HEY GAMERS!

Today, Unity (the engine we use to make our games) announced that they’ll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.

Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That’s right, it’s us and a lot of other developers.

That means Another Crab’s Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.

And that’s before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!

This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren’t rolled back, we’ll be heavily considering abandoning our wealth of Unity expertise we’ve accumulated over the years and starting from scratch in a new engine. Which is really something we’d rather not do.

On behalf of the dev community, we’re calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product’s actual users.

I fucking hate it here.

-Aggro Crab

(Small picture of crab holding a knife)

InEnduringGrowStrong, w Innersloth (Among Us devs) post statement about new unity changes
@InEnduringGrowStrong@sh.itjust.works avatar
Darkard, w Over 50% of all steam games have never made over $1000

Ah, so it’s not just my own perception that was making me think that steam was filling up with crappy visual novel stuff.

Guntrigger, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

I forgot it was John Riccitiello at the helm of Unity these days. That explains a lot.

Also quite interesting that he’s offloaded ~$2mil worth if Unity shares in the past year too

Naz, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I’m sure others have mentioned it here, but…

Chrono Trigger.

ColdWater, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN
@ColdWater@lemmy.ca avatar

Games that use Unity are cringe

Nihilore, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@Nihilore@lemmy.world avatar

Takeshi’s challenge I think it was called. Notoriously bullshit game on the famicon

mjctechguy, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

L

Nacktmull, (edited ) w Diablo 4 Korean Live Event Turns Into a Disaster With Empty Seats and Not a Lot of Interest
@Nacktmull@lemmy.world avatar

I enjoyed Diablo2 a lot, Diablo3 was a huge disappointment and Diablo4 I did not even try. However, I can very much recommend Path of Exile!

briongloid, w Resident Evil 4 Remake, RE Village, And Assassin’s Creed Mirage Announced For iPhone 15 Pro
@briongloid@aussie.zone avatar

I haven’t had an iPhone since 3GS, but I am excited for this.

I don’t plan on getting an overpriced iPhone, or an IOS device at all for that matter, but console quality games, native on mobile is exciting.

Vuipes, w Over 50% of all steam games have never made over $1000
@Vuipes@kbin.social avatar

I am not surprised with the amount of Unity free assets games, now with AI-generated stories.

httpjames,
@httpjames@sh.itjust.works avatar

I think they removed Only Up! for that reason

Mini_Moonpie,

The developer took that one down to focus on their health, they said. dexerto.com/…/only-up-creator-reveals-they-are-re…

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