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ninjan, w Warhammer 40,000: Space Marine 2 - Extended Gameplay Trailer

Looks like the first time we’ll get to actually walk around in something that captures the grandness of the WH40K setting. Can’t wait! And do yourself a favor and revisit some gameplay videos of the first game, the evolution video games have gone through the last decade can’t be overstated.

Quatity_Control,

Slightly concerned over the amount of slow waddling between areas

M_Djallo, w Starfield day one update patch notes leaked: Performance, gameplay & bug fixes

One thing that I don’t understand is: if they have a day one patch ready, why leave it as a patch and not directly integrate it in the game before launch?

Kolanaki,
!deleted6508 avatar

Kinda hard to update discs you’ve already printed.

FracturedEel,

Yeah isn’t it literally so they can ship the game sooner before it’s finished

Kolanaki, (edited )
!deleted6508 avatar

I think it’s kind of just an archaic holdover. They have a deadline for publishing the game physically, and while it usually extends to digitally as well, you can update the digital thing. If you get the game directly on Steam or something, you probably won’t even notice the day 1 patch being installed on top of the game, since in many cases it is integrated with the main download and not separate patches you get sequentially.

All day 1 patches truly mean is that they continue working on the game even after the deadline to begin printing the physical copies in time for release.

sugar_in_your_tea,

Which is really dumb. I wish they would just wait to release until the game is done instead of sending a bunch of patches over the first few months after release. It’s that kind of crap that makes me not want to buy games at release or even for the first few months because I know if I wait, I’ll get a better product.

Before digital was a thing, game companies had to fully test their games before releasing because there was no way to patch it later. I wish we would’ve kept the same mindset today, but with the ability to patch in case they missed something.

Kolanaki,
!deleted6508 avatar

Before digital was a thing, game companies had to fully test their games before releasing because there was no way to patch it later.

https://media.tenor.com/wIxFiobxxbIAAAAd/john-jonah-jameson-lol.gif

You clearly weren’t actually around back then lol

archon,

Sure but the glitches of old are more like Missingno in Pokemon, no? As opposed to the “oops, this questline doesn’t trigger, hotfix incoming” kind.

Kolanaki,
!deleted6508 avatar

Not for PC games.

I remember things like… Different ammo types in Fallout not actually working correctly. Armor Piercing rounds actually do less damage because the calculation is fucked up in the code. Or the biggest fuck up: The slides playing incorrectly if you manage to solve the Gecko/Vault City issue flawlessly. It still plays the ending cards as if you sided with Vault City, instead of getting them to work together peacefully by replacing the president of VC.

Many infinity engine RPGs have game breaking scripting bugs that needed patching or still haven’t been fixed even through user mods.

Anarchy Online straight up couldn’t be installed because the physical media was screwed up. Bought it day 1; didn’t play it until a full year after release when they finally put a fixed installer up for download.

World of Warcraft: Burning Crusade had an issue much like AO’s, with physical media being printed incorrectly and not working.

Just go and find playthroughs of some of these old classics. They just work around the issues. That’s what you had to do. In some cases, like soloing BG1 and 2, these issues were the only reason challenges were possible. lol

archon,

Aah, I must have been to young to spot those then lol. All I could remember off the top of my head is driver issues (specially audio, ugh) and reinstalling Windows because install corrupted the system and such.

sugar_in_your_tea,

Lol, some games were certainly buggy, but most games I played as a kid on my NES, SNES, Sega Genesis, N64, and Xbox worked pretty well. I remember by siblings being games testers as high school and college students, but that seems to no longer be a thing.

These days, only indie games seem to work okay day 1, and that’s not even a guarantee. Ever since WiFi became standard on consoles, it seems developers ship games way too early since they know they can patch it later.

Kolanaki,
!deleted6508 avatar

Ah yeah, I guess that is true. I think Nintendo really clamped down on quality assurance due to the fact they rose up from the ashes of the Atari era and the global video game crash of the 80’s, that was directly attributed to a lack of quality assurance in the industry.

PC games, though… Oh boy. They were doing way more cool stuff, taking the tech to its limit, but they also tended to be smaller teams from garage companies, so had less resources for QA. Though it still was pretty rare to get a brand new game that straight up didn’t work. I think the only time that had ever happened to me was with Anarchy Online. I bought it retail the day of launch; that shit didn’t even install correctly. I couldn’t play it for a whole year, at which point they patched it and also put up a digital download cuz the physical media was botched.

sugar_in_your_tea,

Yeah, PC games were more rough, but they also often had a mechanism for updates. Sometimes it was a physical expansion pack (I think Warcraft 2 and StarCraft expansions were distributed that way, I forget though), and some had an online updater (I had dialup for most of my childhood so I am very aware of how much that sucked).

However, since I mostly played larger titles, I didn’t have to deal with that. Some games I loved as a kid:

  • Dark Forces
  • Lords of the Realm 2
  • Command and Conquer - most titles
  • Warcraft - 1&2
  • Age of Empires
  • Rainbow Six: Rogue Spear

I don’t remember any kind of patching needed for those games, and these were all mid to late 90s games, and I also played a lot of older floppy games, like ZZT and Scorched Earth, though the latter saw plenty of updates (I think my brother downloaded them at school or something).

Sometime after 2000 or so games started relying on downloading updates on PC, and with the PS3 and Xbox 360, that moved to consoles as well.

howsetheraven,

Literally every game has a day one patch. They don’t just throw their hands up, say “yay, we did it!”, then stop working. They continue working on the game to push out more fixes because they can and society has accepted it.

hughperman,

Literally? No. Pacman doesn’t.

PrinzMegahertz, (edited ) w Warhammer 40,000: Space Marine 2 - Extended Gameplay Trailer

I‘m a bit sad that Titus‘ voice acting changed from serene warrior monk to generic angry dude.

jayandp, w Sea of Stars sold 100,000 copies on day one

It seems Bomb Rush Cyberfunk is also selling well. Indie scene seems to be thriving despite the onslaught of AAA games.

Call_Me_Maple, w Street Fighter 6 - A.K.I. Gameplay Trailer
@Call_Me_Maple@lemmy.world avatar

Man, that poison is going to be freaking annoying. I sense Feng all over again.

Mandy, w Starfield Global Release Times and PC Specs Revealed

At this point companys really must be increasing requirements just because, aint no way something that looks like starfield needs that much ram

whiskers,

That’s not true. RAM usage in open world games depends on how much assets are being loaded. We’ll need an in-depth analysis to determine if it is bad optimization or not

Mandy,

i mean, its bethesda, yo you really expect any kind of optimization ? and at launch at that? its a sad state of affairs but alas, that is how tripl a is nowadays

Dr_Cog,
@Dr_Cog@mander.xyz avatar

16gb isn’t really a lot of RAM nowadays, though

Mandy,

it totally is, im not getting old, you’re getting old

Apeeksiht,

I was playing elden ring last year with ram usage around 9gb to 10gb that too on 1080p

entropicshart,

You should try booting up Icarus - 32gb get filled up as if you’re using a floppy disk

optissima, w Starfield design director Emil Pagliarulo says you may find God in its space — or lose faith
@optissima@lemmy.world avatar

Meridias Beacon looking really big

entropicshart, w Diablo 4 Season 2 will put fun before balance, but "we want every build to be viable"

I’ll come back to Diablo after about a year when they stop fucking around and actually have a fun game.

Hopefully that will be enough time for them to stop the kneejerk nerfs and milking players for every penny.

Computerchairgeneral, w Fans won't hear anything about The Elder Scrolls 6 for years, Pete Hines says

Not all that surprising honestly. Starfield is going to be Bethesda's focus and main talking point for a few years at least. And who knows how many games are scheduled between it and ES6, whenever it comes out. Given that Bethesda generally likes a short window between reveal and release I'm wondering just how much they regret teasing a game that might not release for another three or four years.

MattyXarope, w Fans won't hear anything about The Elder Scrolls 6 for years, Pete Hines says

I’m just concerned about Grandma Shirley being able to play this. It won’t be the same without her commentary :(

ech, w Fans won't hear anything about The Elder Scrolls 6 for years, Pete Hines says

Good thing they announced it so early. Wouldn’t want to be caught off guard over a decade later with a launch announcement.

Heisl,

deleted_by_author

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  • ech,

    I’m not “impatient”. I just think it’s dumb to have announced it so early. No one needs to know about development of such a far off project. It’s pointless.

    UnRelatedBurner,

    stage 2; anger

    ech,

    wtf are you talking about?

    wizardbeard,

    I feel that it’s pretty absurd that anyone would think otherwise.

    Nah, Bethesda is just going to quietly shelve one of their two flagship IPs after milking the last entry of it for a decade.

    Aussiemandeus,
    @Aussiemandeus@aussie.zone avatar

    Not to mention announcements this far out can still be cancelled.

    Especially if starfield goes to shit because they under deliver or provide a broken game.

    Naz,

    Elder Scrolls 6 Part Two:

    Now available on PlayStation 7, Fall 2038

    DLSantini, w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

    I’m 20 hours in, and all I see is a massively buggy, broken shit-show. Vanishing npcs while talking, vanishing items, menus that stop coming up, interactions that stop functioning, npcs that go hostile for no reason and can’t be fixed with a reload, characters/quests that permanently break for no reason, team mates that drop-off the map or into the scenery at the start of battle and they can’t get out or get healed when something downs them. And so, so, so much more.

    I really, really want to love this game. But I do not, and I regret wasting the $60, as well as my incredibly limited free time.

    blackbirdbiryani,

    Yea, maybe you’re just unlucky but I’ve been running it on my ancient mid-tier 2017 pc and it runs amazingly on high. No major bugs except with throwing weapons.

    doctorzeromd,

    Weird, you’re in the VAST minority it seems. I am ~60 hours in and have only seen one bug while playing online on someone else’s game.

    You should contact Larian support, it sounds like a problem unique to you.

    mothersprotege,

    I’m sorry that you’ve had this experience. I’ve been playing since the start of early access on a low-end PC, and never had any of those issues.

    conciselyverbose, (edited ) w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

    I mean, it definitely helps. The production quality is insane. But the fact that the choices (or mistakes) have actual real impacts on the game going forward are as big as far as I'm concerned. I ended up with my hand being forced into combat early that made an encounter with a potential party member immediately hostile. That sucks, especially since I wasn't trying to do what happened in the earlier encounter. But in terms of a world feeling alive, having it actually react to what you do is pretty damn significant (unless "you're small and irrelevant" is intentional).

    Talaraine,
    @Talaraine@kbin.social avatar

    It's time developers come to grips with the fact that making choices matter is what makes it a successful game. I'm tired of storylines that don't make any sense except to give you a world to kill people in. Sorry folks, lore is important and that takes writers.

    Stop treating them like afterthoughts.

    conciselyverbose,

    I personally am perfectly happy with a game that's all about mechanics and gameplay.

    But the extremely rare game that actually is well written is nice to see.

    Wooly,

    It definitely depends on the game, I’m perfectly happy with a game that has a story to tell, and tells it well. Not everything needs to have branching options and 50+ hour playtime. Some of the best stories I’ve played are short and railroady, WaW and BO1 campaing’s are fantastically interesting and you don’t make a single choice in them.

    GoodEye8,

    I don’t think the lack of choices is necessarily a bad thing. The original Doom had no story choices (it barely even had a story) and it’s still pretty good even by today’s standards. Half-Life 1 and 2 pretty much had no story choices as well (there was 1 at the end of the first game) and the first one in particular is considered revolutionizing how stories are presented in games.

    What I do think is an issue is when the game presents you with a choice that doesn’t matter. Bioshock Infinite is the first that comes to mind as the game puts quite a few options front and center, but really none of them matter (except the very last one) and the game even implies that the choices deliberately don’t matter because “constants and variables”. Thus those choices, at least for me, detracted from the story because there was never no need to make me make a choice.

    In that sense I agree that choices should matter, but I think a better wording is that if you’re going to have choices make them matter or don’t have choices in the first place.

    MomoTimeToDie,

    deleted_by_author

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  • Dragonmind,

    Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!

    Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.

    Talaraine,
    @Talaraine@kbin.social avatar

    There was so much promise in their lore!! I liked N'Erud the best but the rest didn't really lead anywhere other than that you visited, you did something notable, and then you left. Nothing really changed.

    snooggums,
    @snooggums@kbin.social avatar

    I would say if it is all about the gameplay, like Serious Sam or Doom, then the story doesn't need to be that important and dexisions don't need to matter. But if the story is front and center, like Baldur's Gate and most similar RPGs, the story and how choices impact the story need to be well done so it doesn't feel on rails and replaying it is enjoyable.

    Meowoem,

    It gets super confusing when you do stuff in the wrong order though. Missing a clue because you didn’t read the right book or something but then randomly finding the end of the quest and everyone is talking like we know all about it.

    Cethin,

    Usually it recognizes it. Sometimes it doesn’t though. I’d hope those instances get patches eventually. Even worse though is when something triggers for something you didn’t even do. I’ve had a party member get angry at me for something that I did the opposite of. It’s a pretty solid game, but it’s not totally bug free, which is expected with so much complexity. Who knows, it could have just been a cosmic ray that flipped a bit and not even their fault (though I doubt it).

    JJROKCZ,

    You also miss out on Minthara? I’ve been hearing she’s great but I merced her ass

    mothersprotege,

    I doubt that they’re referring to Minthara; you have to make an intentional series of decisions to >!murder a bunch of people!< in order to get her in your party. It’s relatively easy to miss several origin companions if you’re not the type that explores the whole map. And one of the origin characters starts with >!a quest to kill one of the others!<.

    skullone, w Eurogamer and Starfield, why our review will be late.

    Too busy with their 3rd play through of Baldur’s Gate 3! AYYYYYY!

    dom, w Baldur's Gate 3 Patch 2 to be "chonky" with fixes for performance issues and more

    I really hope they make a steam deck optimized settings like CDpr did with witcher 3

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