it’s not really what’s good or not, some devices function weird with some stuff. I’ve had the game open for the whole day or more and the only I ssue I had, before upgrading to 32GB (Had 16) is that the game went to the swap after alt tabbing for some time since it seems like nowadays 16 is nothing if you have 20 tabs open (don’t judge me), discord, telegram, nvidia broadcast (takes 1 gig) and some other shit. In any cast, after switching back it took 2-3 minutes of moving stuff to the ram again and it all worked well.
Now that I have 32 GBs of ram I have had zero issues with the game, I believe it takes something like 6-7GB.
For reference I have a 5800 and a GTX 3080, but this is more of an issue with the API calls they are using and how is the processor runing those calls and how they interact with memory.
Here I am wondering when I’ll get three hours in a row to play a game. No kids even just life but wife around so things get limited compared to living alone. Mean if a safe and reload works, least that doesn’t take too long.
Is this game much better than the demo? I played the demo with my kid and overall the couch coop game with the dog seemed much weaker than Pikmin 3. Maybe it gets better?
I didn’t play the demo but I assume it’s gameplay very early in the game. My review is that the game starts too slow which is probably what you experienced. Overall it might be worse than Pikmin 3 Deluxe but Pikmin 4 is still a quality game that gets better when you’re around the mid-way point. It’s surprisingly long too (going for all treasure, not speedrunning) and overall I think it’s worth the price.
Thanks for the update! Right now it seems kid lost interest because of no co-op, but I’m sure that will change with time. It really seems like a solid game.
Makes sense since they are moving away from the RED Engine for future releases. Only way I could see them spending more time with Cyberpunk was if the launch hadn’t been so rough (to say the least).
The best review, as always, is to watch the first 20 minutes of gameplay to gauge whether you like it. I’m optimistic, and more than a little surprised at only a singular mention of glitches from a game developed by Bugthesda.
You should have read the few lines of the article: it’s not a technological limit, they didn’t want to continue working on RED engine projects when they are shifting to Unreal.
I didn’t think I needed more 2D Mario until I saw this. I basically skipped over the entire New Super Mario line and whilst I did fall in love with Mario Maker 2 I thought it was a phase I’d gone through.
Speaking of Mario Maker. I wonder how much inspiration the development team took from those games when coming up with Wonders more… experimental levels.
I feel like boltgun is probably the pinnacle of space marine games tbh. The description of space marines in universe just maps so neatly to a boomer shooter. That and rogue trader are probably the two perfect genres for their 40k topic
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