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ech, w Fans won't hear anything about The Elder Scrolls 6 for years, Pete Hines says

Good thing they announced it so early. Wouldn’t want to be caught off guard over a decade later with a launch announcement.

Heisl,

deleted_by_author

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  • ech,

    I’m not “impatient”. I just think it’s dumb to have announced it so early. No one needs to know about development of such a far off project. It’s pointless.

    UnRelatedBurner,

    stage 2; anger

    ech,

    wtf are you talking about?

    wizardbeard,
    @wizardbeard@lemmy.dbzer0.com avatar

    I feel that it’s pretty absurd that anyone would think otherwise.

    Nah, Bethesda is just going to quietly shelve one of their two flagship IPs after milking the last entry of it for a decade.

    Aussiemandeus,
    @Aussiemandeus@aussie.zone avatar

    Not to mention announcements this far out can still be cancelled.

    Especially if starfield goes to shit because they under deliver or provide a broken game.

    Naz,

    Elder Scrolls 6 Part Two:

    Now available on PlayStation 7, Fall 2038

    Duxon, w GeForce Now is shutting down in Russia

    Hopefully more service to follow.

    Blizzard, w Former Sony executive joins Xbox to lead Japanese partnership operations

    High treason!

    Conyak, (edited ) w New World: Rise of the Angry Earth - Announcement Trailer

    I honestly had no idea this game was still running. I thought it had died long ago. Not hating or anything. I’ve never played it. I just have not heard anything about it for a long time.

    woelkchen, w GeForce Now is shutting down in Russia
    @woelkchen@lemmy.world avatar

    Everyone knows NVidia are the fastest in the business…

    oscarlavi, w New World: Rise of the Angry Earth - Announcement Trailer

    I’m glad this game is still getting regular support even though I’ve stopped playing. There aren’t enough games like this that stick around

    Sunforged,

    I really enjoyed it, just got burned out from the MMO perpetual grind. I think about going back but have no interest trying to “prove” myself to competent players in order to have a good time.

    zeusbottom, w Starfield leaker facing a 12 year prison sentence

    Starfield pirate facing consequences of his actions

    GrayBackgroundMusic, w Diablo 4 Season 2 will put fun before balance, but "we want every build to be viable"

    I’ll believe it when I see it. I liked pre-season, launch stuff. I didn’t like the balance patch or S1.

    ClumZy, w Eurogamer and Starfield, why our review will be late.

    ReedPop killed every outlet they bought, except in the case of RPS where they killed themselves. This is well deserved.

    1984, w Eurogamer and Starfield, why our review will be late.
    @1984@lemmy.today avatar

    Eurogamer parent company Reedpop.

    An unfortunate name almost… :)

    blergh, w Armored Core 6: Fires of Rubicon debuts at No.1 | UK Boxed Charts

    A question for AC veterans: does the presence of a lock-on change things too much? Is it way easier now?

    prole,

    I haven’t played the series since AC2, and I was pretty young so I don’t recall how tough the aiming was, but no I wouldn’t say the way they implement it in this one makes it too easy at all.

    If you are set on using the old method, there’s a way to turn it on relatively early in the game. I tried it for a few minutes, and it made the already somewhat difficult game impossible (for me). Your mileage may vary.

    That said, the game is an absolute blast to play, I’m enjoying it so much. Even just the movement feels so goddamn good. From Software has done it again. And it’s not too “souls-y” at all imo. The only real From Soft staple I’ve noticed so far is amazingly well designed (and often tough as nails) boss fights.

    Gullible,

    It’s a wholly different style of play at close range. There’s no way to “get behind” an enemy AC as they turn on a dime and so do you. At long and mid range, it feels similar. It’s really not comparable to older games as you don’t feel like you’re in a giant robot most of the time- movement is prioritized for better and worse. I still like it but had to reconcile with that early on.

    Pxtl,
    @Pxtl@lemmy.ca avatar

    Yes. Things they changed from classic AC that I like: The assault-flight mode, the cooldown-based weapons, mouse and keyboard controls, some difficult and interesting bosses. The fact that you don’t have to pay for failed missions. Removing stunlocking.

    Things I don’t like: fast rotation, loss of radar, general sameyness of the ACs compared to the more extreme oldschool designs. Sometimes it feels like the only important decision is “twogun or sword”.

    Things I’m not sure about because they’re obviously “Sekirobot” but the old AC approach had some flaws: the new energy model, the boost-dodges, the new stun model.

    Things about oldschool AC I’m disappointed still haven’t been replaced: The fact that buy/sell/install hasn’t been unified into a single screen instead of jumping back and forth between 3 screens. The fact that you don’t automatically start skating by default - why do you ever want to walk in modern Armored Core?

    It’s a good compromise between Souls and AC, but there are definitely things I miss about the early games.

    echoplex21, w Sea of Stars sold 100,000 copies on day one

    Wow and that’s with it being released on Gamepass and PS+ I believe . Great to see such numbers for such a game where you can see the passion from the developers

    DeriHunter, w Skull and Bones Beta Preview: Yes, We Really, Finally, Actually Played This Game

    First of it’s ubisoft, everything they show or advertise is just straight up lie

    Second of all it’s ubisoft so prepare for a bugfest shit show

    Third if all it’s already missing ship boarding,recruiting etc… It’s already not in a good place on my books

    ClumZy,

    Fourth it’s Ubisoft, the game looks great on paper but it’s a formulaic cringefest.

    DLSantini, w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

    I’m 20 hours in, and all I see is a massively buggy, broken shit-show. Vanishing npcs while talking, vanishing items, menus that stop coming up, interactions that stop functioning, npcs that go hostile for no reason and can’t be fixed with a reload, characters/quests that permanently break for no reason, team mates that drop-off the map or into the scenery at the start of battle and they can’t get out or get healed when something downs them. And so, so, so much more.

    I really, really want to love this game. But I do not, and I regret wasting the $60, as well as my incredibly limited free time.

    blackbirdbiryani,

    Yea, maybe you’re just unlucky but I’ve been running it on my ancient mid-tier 2017 pc and it runs amazingly on high. No major bugs except with throwing weapons.

    doctorzeromd,

    Weird, you’re in the VAST minority it seems. I am ~60 hours in and have only seen one bug while playing online on someone else’s game.

    You should contact Larian support, it sounds like a problem unique to you.

    mothersprotege,

    I’m sorry that you’ve had this experience. I’ve been playing since the start of early access on a low-end PC, and never had any of those issues.

    sugar_in_your_tea, w Weaker subscription deals have hit indie publishers, says analyst

    Ok, so make good games and sell them for what they’re worth. I don’t see why they need subscriptions to stay in business.

    mindbleach,

    Abuse is a dominant strategy.

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