It’s sad that this is necessary. And given that it took less than a week for modders to get actual performance gains means that bethesda could’ve easily done it themselves.
I mean theres certainly a game there, but its very much a game pass filler or a sale game. Its definitely not worth the asking price.
Its like Fallout 4 but with less going on all around you. The dialogue is improved I can give them that, but all around the game is pretty uninspired and bland, its very much a console game. Theres a lot better out there.
The Series S is still current Gen tech running at a lower power profile. A lower end PC may be using a previous gen CPU or GPU making it harder to optimise.
Don’t think Bethesda is focused on making their gaming look specifically bad just to make it run on older hardware. Similar to all other companies there is a minimum spec. I do think that having such great mod support allows for this to happen which is great.
They are sabotaging their own sales by not doing it. Starfield is such a hyped game that many people who don’t usually game much will want to play it and those people tend to not have the most up-to-date hardware. The PC I built in 2018 for about 1100€ is pretty much exactly the minimum spec for starfield. And given that minimum specs usually target 30fps for some reason, I’d need this mod if I wanted to play it at a reasonable framerate.
It’s a first party title used to drive Gamepass subs now, they have different metrics for success. Not to mention you can play it streaming on multiple services too and on console. They’ll be fine not appealing to people stuck a decade back tech wise.
From a money perspective, probably. But there’s also the PR perspective to consider, and they threw away an easy win there. Starfield can run decently on the steam deck and if they cared to optimize it for that, it would have been a big win.
People were going to shit on it no matter what, literally the only game in recent memory that the Internet didn’t shit on was Baldurs Gate 3, and that’s probably mostly because it’s a much smaller company.
This seems like pure speculation. The relative number of people below this spec is probably not worth it for them to focus on this. Besides their explicit support for modding allows them to improved sales value. Consider for example Skyrim. It was re-released so many times and people kept buying it and mods allowed it to look great even years after its release. I think by narrowing their scope they can focus on development of a good core and by leveraging their mod community it can run on older or higher hardware. Win win in my opinion.
We see the shit show that d4 is and that’s a fully paid $70 game. I’m not sure they have the skill to even do anything other than micro transactions and nerfs.
Who the fuck genuinely cares about a digital plot of land? The only reason stuff like this attracts people is the hope to make money, and therefore only people who only care about the monetary aspect play games like Legacy.
I highly suggest the YouTube channel “Jauwn”! The dude plays nft games “frome the perspective of a gamer”, so he tries to give those games a fair shot (although he is clearly biased against nfts in general). To no one’s surprise each and every nft game is just a grift to mine money in the pockets of idiots who think they are smarter than the rest.
Yeah, the first and only time I did a pre-order, the company went bankrupt. I was thinking of pre-ordering something from EA in case there was a curse on me and they would go bankrupt as well.
Everyone will call me naive again but how about we actually hold people to their word?
Why is it not illegal for say politicians to say one thing and do the opposite?
If a game studio says „we‘re gonna make the greatest game ever!“ I would like to make them prove it or refund everyone.
You can’t say „contains no nuts“ and put nuts in it, why is there a caveat for other stuff? Just keep to the truth. Why is it so hard to normalize advertising without tons of hyperbole?
(I‘m autistic and I see telling the truth as a good thing. I don’t understand why someone would like to be lied to. Omit something to not hurt them, ok. But outright lying is wrong on a binary level imo. As in not ok ever.)
You're right, they should be held accountable. Unfortunately, the easiest and most effective way to hold them accountable for the average person is to not blindly trust them. There just isn't good forms of recourse for us to challenge things like this when it happens, so the best bet is to not preorder things so that they have to prove it is what they say it will be.
I agree. But I also believe that we give up to easily because „thats the way it is“. My point is we should push more in the other direction and try to go binary (right/wrong) as much as possible. If something is morally wrong, it needs to be put into law asap nearly no matter the cost.
I agree 100%. In business, you have to prove your innocence when subject to a lawsuit. Same goes for lying imo.
If you ran out of money to keep your promise, you will be able to prove that. Same goes for having to compromise to get some other benefit.
The initial point I was trying to make is that we are so accustomed (imo) to being lied to that we don’t make people prove that they didn’t plan that from the beginning.
For example: where I live, it is common practice to make food pictures for ads or menus that a) dont resemble the final product and b) are made with completely different, often inedible substances to look like a better version of the real deal. Something that an hones picture can never achieve. This needs to be illegal. This is not someone running out of money or compromising but premeditated lying.
I didn’t realize until now that unity’s CEO was CEO of EA. Making a lot more sense now why unity would make such a bone headed decision
Riccitiello returned to EA to serve as CEO from February 2007 to March 2013,when the board of directors accepted his resignation because of the company’s financial performance. Following EA, he worked as an advisor to startup companies and became an early investor in Oculus VR.
I would imagine a bare handful of people install them.
There's some number of people who are so angry and stupid that the mere sight of something like an option to choose pronouns fills them with blind, seething rage, so for them, mods like this are essentially QOL improvements.
option to choose pronouns fills them with blind, seething rage
Yeah I was there when BATTLETECH (still dunno why its name has to be so LOUD :P ) launched. Every hatefool was raging about it, apropos of anything or nothing. Try to talk about any part of it and it's "OH YOU MEAN FUCKING PRONOUNWARRIOR?!?!" and a bunch of incoherent senseless bile. There's a sizeable group of people who deeply love being offended, and it's not us (queerfolk/LGBTQIA+/QUILTBAG/GSM/whatever). Like, I'm neck-deep in queer over here and every time I play a game with a pronoun selector at the beginning I promptly forget about it but oohhhh nooo, not these bellends. They somehow think a button at the beginning of the game that matters like three times ever has entirely DESTROYED videogames with LIES and FALLACIES 🙄
They'd be a joke and an insignificant oddity if they didn't deliberately make messes of everything else (say, going to MWLL/other games, ranting about "pronounwarrior," pretty sure some critters got teamkilled over it...) for no good reason.
They'd be a joke and an insignificant oddity if they didn't deliberately make messes of everything else
My opinion exactly.
In ways, I actually feel sorry for them. In the first place, it has to suck just to be that angry and spiteful, but underneath that, it must really suck to feel so powerless and desperate and insecure that something as trivial and irrelevant as pronouns can send you into a compensatory rage.
My pity is greatly diminished by the fact that they're toxic assholes who try to force the world to accommodate their own failures though.
Meanwhile, my canonically enby commander is rocking a fabulous magenta mohawk and having fun headshotting all the King Crabs so they can sell them to afford catperson surgery.
I’m not hunting them specifically, their cockpits just happen to be magnets for my Marauder’s laser and autocannon rounds. :P
The first one I saw, in an early “titan” mission, got taken out by a single alpha strike from long range and dropped three salvage. (I renamed it Queen Crab when I noticed that some parts of the mech were white after applying my blue/pink paint scheme.)
That’s amusing. I played that a couple months ago. I don’t recall ever selecting a pronoun, but I’m sure I did and then just moved on like a normal person.
Yeah, that's the one. There was so much outrage because it had the word "pronoun" in it at all 🤣It's just a little thing on the side during character creation and its effect is absolutely trivial. Actually I think the other MechWarriors 'have pronouns' too if you deliberately open the character editor for them. It's really the bare minimum, like I'm trying to come up with something sarcastic but those people were freaking out over nnnnooothing like the one word in one game is gonna ruin videogames for them forever, or some crap.
Which, like... if we could somehow trans so hard they'd go away don't they think we'd do it instead of just getting yelled at?
I’ve seen that in videos, but I always assumed it was for show to get their viewers riled up. I honestly can’t imagine an actual person doing this on their own, unless they were encouraged to do it by some influencer.
As in, how many people fire up a game, get mad that pronouns exist, and then search online for a “fix”? I think that number is pretty small.
But then again, I tend to be pretty careful about distancing myself from bigots.
We will truly live in a world where 95% of games are based on Unreal Engine, 4% on Godot or GameMaker Studio, and 1% custom engines.
Which is such a shame… When Unreal does something bad, like absolutely messing up shader compilation, pretty much all games start suffering with this for years. And there are some amazing engines out there… Resident Evil’s scales surprisingly well and looks way better than it has any right to.
I have a love hate relationship with this man. He has spearheaded some of my favorite games even if they came nowhere close to what was promised. It’s so weird to come back to Fable and enjoy it more than I did when it came out.
Tell that fucknut Tsujimoto to take a fuckin pay cut if he’s concerned about increasing wages. I’m not paying $80-$90 for a fucking game. Hell, I’m still not completely cool with paying $70
The last triple A game I bought at launch was ‘Watchdogs Legion’, to comemorate my new PC. I figured I just build a new computer, so why not celebrate by buying an expensive game. It was a stupid impulse buy.
I’m still not cool with them raising PC games from $50 to $60 almost 20 years ago just because they could and used the console parity excuse due to their licensing fees. I don’t think I’ve bought a AAA game since EA’s stunts around 2012/2013.
Certainly Godot is the safer bet (probably why they are surging so much more right now), but Unreal is nowhere near as bad as Threads. Unreal is open source, and the license specifically forbids Epic from making retroactive changes like Unity just did:
The Agreement Between You and Epic
a. Amendments
If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Technology you already have access to.
Unreal is not open source, it’s source-available. Open source generally gives freedoms like redistribution, yet that is explicitly not allowed by Unreal. To get access to the source, you need to agree to a licensing agreement with them.
That said, source-available is a lot better than most proprietary software licenses.
What did I mention that’s not part of the open source definition? Btw, I’m using this one, and only mentioned redistribution, which is the first one:
The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
The next big part is able derivative works, which is also not allowed as part of the Unreal license AFAIK.
Source-available is just as bad as proprietary as it distracts from the freedom that open source/free software gives. It also undermines open source by confusion which you are trying to clear up right now. Don’t legitimize source-availability
That’s only true if you’re talking about the goals of open source/free software generally.
If we’re just talking about a game engine and releasing games, being able to modify the engine is absolutely critical when optimizing a large game. So having source available is absolutely a very practical thing when using proprietary software.
So it really depends on what you’re concerned about. Source available is just as good as open source in most cases if your goal is to build closed source software. If your goal is to build open source/free software, it’s awful.
I’m pretty sure you can always modify code for personal use, you just can’t always distribute those changes. In the case of a game engine, this would mean you could modify the engine code in development, but you could not release your game with those changes in.
Unreal allows modification and distribution, but only if you’re a licensed user and only for your combined work, but you cannot distribute your own fork of Unreal, aside from a patch set for other developers.
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