Looking forward to it as well, yet I think that if not for the title & locations, I wouldn’t recognize it. Need to see some gameplay. And flower gathering.
I remember as a kid the original cam out, I had a shitty potato that couldn’t run the game and I really wanted to play it but never did. I’m so glad for this remake, I’m going to get a closure lol
It’s faithful enough to 5e that my partner and I broke out the players handbook to do some long term class planning together. A couple of things are different, like buffs to frenzy barbarian and changes to roleplay feats or spells to have a more mechanical benefit.
But yes, as a long term DM for 5e, it’s faithful to 5e.
Larian has been absolutely phenomenal through their process on both of these. Kept with the ‘it’ll release when it’s ready’ model, the exception with the alpha/early release on BG3 which I would say helped improve the quality of the Release product that much more, through testing/reports and cash influx without the ‘pre-order today, get whatever you get tomorrow’ mantra.
The most significant change I noticed was you can cast any number of leveled spells per turn. That’s a pretty significant shift from 5e’s rule of only one leveled spell (excluding using action surge if you dip into fighter) per turn.
However it makes the player stronger so I doubt anyone is really complaining about it.
I’ve been playing BG3 and perhaps I’m misunderstanding but you only have one action and one bonus action per turn and you only have so many spell slots per caster. Unless you have a leveled spell as an action and a separate leveled spell as a bonus action and enough spell slots for both you’d be hard pressed to cast more than a single spell per turn per character
It’s been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don’t follow that rule.
Plenty of spells cast as a bonus action. With a cleric I can cast Spirt Guardians and Spiritual Weapon on the same turn. Or polymorph and mass cure wounds. It makes a significant difference for bonus action spells.
Developers? Panicking? Developers will rejoice that they don’t have to build these garbage mechanics. Publishers and game studio execs? Yeah they’ll panic
Reminder that this is not being done by the original Titan Quest developers Crate (who made Grim Dawn), and the last few Titan Quest DLCs were very… Bad.
The past few Titan Quest DLCs were made by Pieces Interactive who are currently working on yet another Alone in the Dark remake. Titan Quest II is being made by Grimlore Games, who made the Spellforce 3 trilogy of RTS/RPG hybrids.
Not sure how much of an improvement that is, but it’s not quite the worst-case scenario. So that’s nice.
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