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snail2go, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.

I think I probably agree with all these statements. New Nether lost the allure for me, exploring tidied a lot of the cute chunk generation bugs etc.

Buuut to be honest I didn’t watch the video. 5 mins in and the creator hadn’t really provided any reasoning to back up any points and was just repeating the premise in different ways. Not a well paced video….

HKayn, do games w Project L Is Now 2XKO
@HKayn@dormi.zone avatar

I could never get the hang of motion inputs in Street Fighter, so this is definitely intriguing me. Can’t wait to play it.

Ugurcan, do games w Kingmakers - Official Announcement Trailer

Pokemon with guns, Bannerlord with guns,

What’s next? The Sims with guns?

arnan, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.

@mozz still is probably... Just the newer versions ruined it 😉

altima_neo, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.
@altima_neo@lemmy.zip avatar

Nothing beats how much fun Minecraft was during the alpha days. It was so janky and broken, yes, but it was awesome seeing the game get built up and improved.

mozz,
@mozz@mbin.grits.dev avatar

Things are good, not because of the amount of stuff inside the thing that is provided to be discovered.

I read this guy talking about when they nerfed fire in early Minecraft, how he and his friend before the nerf had accidentally set the entire continent on fire and had to run away in a boat for a long time across empty distant ocean, and landed in some strange place and how they set up the beginnings of their first base there that they played out of for years.

Things are good because of the quality of experience you have on the thing. Social media, operating systems, video games, life in general: Adding to it to make it "good" from the outside, often detracts from the goodness of the experience, from the ones experiencing.

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah, it was so janky and the jank is what made it fun.

Wed get griefers on our server whod set the whole server on fire, and it would burn endlessly. Wed all go out and try to clear trees to slow it down, periodically dropping our diamond axes on the ground to restore their condition because of course that was broken too.

TwilightVulpine,

I remember when one single block of water source would flood the whole map if not contained by sponge blocks

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah, notch’s programming was janky and short sighted

philpo,

I remember when there were no sponge blocks. These are still saved in my head as “new”.

TwilightVulpine,

To be fair it kinda went away for a while during the beta and then it got added back years later.

Sordid,
@Sordid@beehaw.org avatar

I’ve had a similar experience with a lot of early-access games. They always end up disappointing, and I’ve come to realize it’s because the fun comes not just from playing the game and watching it develop and improve but also in equal part from expectations. It’s easy to look at an unfinished game and imagine what it could be in the future, and those fantasies inevitably exceed what is actually feasible to put into the game. I try to steer clear of early-access games now.

altima_neo,
@altima_neo@lemmy.zip avatar

I don’t mind early access, but in also not tripping over myself to play them.

If the game is fun as it stands, then awesome. Anything extra is the cherry on top.

If the game feels half baked and like it’s missing all sorts of stuff, then naw. A game like that is just abusing it’s early access status. Trying to sell itself on the promise of what’s to come.

Sordid,
@Sordid@beehaw.org avatar

What about games that become less fun as their development goes along? That’s another thing I’ve noticed with some early-access games whose early versions were more… concentrated, for lack of a better term. If there’s progression involved, it tends to go pretty quickly in early versions. Development then doesn’t change how the game plays or where the progression begins and ends, instead it just adds padding between the fun bits and makes everything take longer. Ever encounter a game like that?

altima_neo,
@altima_neo@lemmy.zip avatar

In those cases, as long as I got my moneys worth with the amount of time I invested in the game, then Im at least breaking even. But either way, Im not really spending much time on early access games. They really gotta be compelling to lure me in…

the16bitgamer, do games w Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games
@the16bitgamer@lemmy.world avatar

I wonder what the PC version will be like?

If it’s not the existing 2 PC games which have already been updated to remove GameSpy and add in modern online servers, then cool. If not I hope they make Battlefront 2’s menus controller friendly.

GuStJaR, do games w Nightingale - Official Extended Gameplay Overview

I was interested until the combat. Looks like a PC game made in the 90s

aperson, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.

Beta 1.7.3 was the best.

banghida, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.

Classicube? Minetest?

insomniac_lemon, (edited ) do gaming w It's Not Nostalgia. Old Minecraft WAS Great.

Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I've never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn't much better either.

One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.

Also, never migrated my account. Are the servers to download the old versions from the old launcher even still up?

Minetest could be a solution here, but it seems like most Minetest games are either following new MC's footsteps or are doing something completely different. At least I've never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).


Parallel timeline mods are interesting, though I am not having luck with trying them thus far and I also doubt the modding tools are there enough especially for me who doesn't want to code in Java. I could also see it interesting if there were an easy way to just disable a large amount of blocks/items/mobs etc and then just add in new stuff... maybe even with data packs especially for this sort of thing.

I am thinking about game mechanics that interact (has anyone tried liquid-like gravel/coal piles yet?) or that just connect simply/are instant (rather than high-throughput automation). Or different systems for healing/buffs/food. Maybe alternate tools/transportation/skybridges etc.

EDIT: So they really added data packs without the ability to make "true" blocks/items (instead still dependent on entities and commands, data overridden not data driven), huh? Guess I shouldn't be surprised.

Stelus42,

I have no clue about the old launcher, but the current launcher allows you to select any version all the way back past alpha. It was a lot of fun to try to hunt down which version I probably first played.

Kerb, (edited )
@Kerb@discuss.tchncs.de avatar

i have no idea if it still works,
but manny third party launchers like polyMc still have a option to sign in with old mojang accounts

EDIT: it doesnt work, poly is just outdated.
also, use prism instead

insomniac_lemon,

It seems like the old login servers don't even exist anymore (so I don't see how it'd actually verify unless it just checks a username's purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can't overwrite itself easily, but I don't think anything uses that other than the old launcher which can't seem to actually download the files because 404).

It's also interesting for the built-in modding, though it doesn't seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I'll just check out some classic(/revived) mods if I can get them to work.

@Stelus42

Kerb,
@Kerb@discuss.tchncs.de avatar

i wasnt sure if the old login servers are online.

i dont know why they would still show the menu entry if the servers are down

JustARegularNerd,

Just a note to say that PolyMC has previously proven itself a troubled project, with the project owner Lenny at one point completely removing all other contributor’s access as he “purged the leftoids” (or something to that effect), and PrismLauncher is a fork made by those contributors

Kerb, (edited )
@Kerb@discuss.tchncs.de avatar

Oh wow, apparently im a whole drama behind here 😂
I just recently discovered PolyMc because i learned about MultiMc drama,
while searching for a flatpack build.

Ill guess ill look up what happened, and then probably switch

EDIT: i just looked it up WTF is wrong with that guy,
i switched asap

cafuneandchill,

I use Prism Launcher, and it does seem to have all the pre-1.0 versions

cyborganism, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.

It was! It felt peaceful. Simple. You didn’t have to find or craft food all the time to eat too stay alive.

maniacalmanicmania,
@maniacalmanicmania@aussie.zone avatar

You mean Minecraft is a survival game by default now?

kogasa,
@kogasa@programming.dev avatar

Yeah but survival is the worst part about minecraft.

amio,

It's easy enough to just start a Creative world. I don't remember whether the hunger mechanic just gets disabled if playing Survival on Peaceful difficulty, that might have been how it works.

RandomException,

But doesn’t Creative get rid of the need to actually collect the materials you need? It was so fun back in the days to dig out huge holes in the ground just to build a castle, and also die a bunch of times because you were a bit careless and dug straight down only to discover a large mine right below you :D I don’t miss the buggy trains though. If I remember correctly, it took quite a long while for them to actually work properly in multiplayer.

But oh how time files - I just bought the damn game back in 2010 😂 IIRC it was right around the time Notch bumped the version up from Infdev to Alpha and I think there wasn’t even proper multiplayer implemented yet then, or it was so much in it’s beginnings that it had pretty much no features, like not even spawning mobs or having damage or anything. Later during my university studies we were actually using Minecraft to get our heads wrapped around electronics and latches in our study group and as a part of our course work first built our digital clock in MC with redstone before actually making the assignment on paper 😄

Even if Minecraft isn’t exactly the same game anymore as it used to be, it’s still nice to see it exist and be available after all these years. The core mechanics are still great and one can still play the older versions if they so wish.

The_Sasswagon,

You can play with no survival mechanics on peaceful mode, but then there’s no mobs. I’m sure you can mod out hunger though for that og feel, theres a mod for everything.

pbjamm,
@pbjamm@beehaw.org avatar

It all went down hill (literally) when fall damage was introduced.

Daxtron2, do games w Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games

Is this literally just the original versions for PS5? I’ll probably stick with the OG PC versions and community servers

PeterPoopshit, (edited )

Unless they put the og bf1 maps into bf2 like that one pc mod does AND also implement splitscreen on the console versions, there will be no point in playing this. A pc version will only be worth playing if it can still load custom maps and only if the multi-player works ok with custom maps like the original which is a hard bar to reach considering even complicated custom maps with lots of hacks work well over lan.

I played the crap out of this as a kid and also as an adult. It’s one of the greatest games ever made. It has to at least be better than the original in every way or it’s blasphemy.

Fixbeat, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.

What is it now?

GammaGames,

Still great, just more complicated

Ashelyn,

Except for phantoms, which you can’t turn off on Bedrock without bricking achievements

i_am_not_a_robot,

And the licensing that’s supposed to ensure that everything is kid-friendly.

TwilightVulpine,

Even the private server chats. That's [hecking] [doo-doo]

explodicle,

All I do in chats now is post a link to the Discord channel where chatting won’t get you kicked.

corus_kt, do games w Project L Is Now 2XKO

Worst change? Name’s at least improved from horrendous to just confusingly bad. I’m cautiously excited to have a polished animeish fighter that isn’t ArcSys or Cyberconnect AGAIN.

Now an offline mode without Vanguard kernel level shit would be great, like that Sylas game and the ruined king one.

ampersandrew, do games w Project L Is Now 2XKO
@ampersandrew@kbin.social avatar

Terrible name, likely online-only and with that kernel-level anti-cheat that makes it both intrusive and Windows-only, and it's got hitstun decay. It's like they're trying to tell me not to play it.

ampersarnie,
@ampersarnie@lemmy.world avatar

Nice name fellow ampersand appreciator.

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