SMTV nailed the general gameplay for me better than any other SMT or Persona game, so I’m interested in better performance on PC and what looks like a semi-functional story. Despite all its flaws I’ve been wanting to play through again, this would make that feel less wasteful.
… But I do wish I didn’t need to rebuy the whole game.
This is awesome, II was probably my most played game of that generation. It’s too bad they didn’t add 4 player splitscreen from the Xbox version as that’s how I spent most of my time with this, but I’m not going to complain about a good thing and it’s great they didn’t remove splitscreen entirely like way too many new or remastered games.
Realistically though I can’t see many situations I’d be able to get 3 other friends in the same room to play splitscreen and on the off chance I do I still have my original Xbox and disc with 4 working controllers.
In the past games since Dark Souls, the DLCs have consistently been some of the highest quality parts of the games. If they can do that for Elden Ring, that’s good cause for getting hyped.
The PC version is a much older release. GameSpy was a thing when it came out, I don’t think it’s a good benchmark for how this upcoming rerelease is going to be.
GameSpy is patched out of the game now, and I'm pretty sure you can play over LAN regardless. Plus the games are available on GOG. If you don't want to put up with microtransaction nonsense in these games, there's for sure a route to avoid it.
I reallllly hope we don’t have to finish the story to jump into the DLC. After an almost 200 hour first playthrough I thought “oh man I want to do this again!” I got a quarter way through NG+ and put the game down and didn’t get around to finishing it.
I loved Elden ring as a concept, I think it was an extremely interesting twist on the formula. However for replayability I feel like it suffered heavily. The vast open world takes a long time to get through (mainly if you’re really trying to beeline directly from point A to B.) And if you need specific items or materials I feel like having to replay the various tombs /mini dungeons would be more chore like than fun.
I only came to this realization after playing demon souls and bloodborne for the first time recently. There’s very little filler a person would need to go through when replaying those older fromsoft titles. I’m so torn though because I really liked exploring in Elden Ring.
I totally agree about Bloodborne (and Dark Souls) being much more ‘closed in.’ I feel like Elden Ring’s map should be 40% smaller as most of these open areas are completely pointless. There are typically zero items other than the environmental materials or random animals outside of central areas like buildings/towns/boss areas. Why even create all this extra space if there’s no need to go there (which you only find out after wasting your time looking around)?
I think my favorite map layout has been the original Dark Souls. There are numerous paths leading out from the Firelink Shrine meaning you can still explore without all the pointless fluff.
I’m gonna guess here, but I bet the DLC will be after an endgame boss in an optional area. Quickest way to access it (and potentially get demolished) is to do the PVP storyline. Vague I know but I don’t want to spoil too much for anyone going blind
Ohhhh after seeing the trailer I bet you any money you’re right. I guess the one nice thing is that area also is good for farming exp. So if you are needing to access it quick it might not be so bad…
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