This looks really cool. I hope they can pull this off since I’m really itching to play a sims-like again. It’ll probably fry my PC but it’s a risk I’m willing to take.
Edit: There’s a free character studio available on Steam to play around with.
Man I really gotta get into finishing the first game some day soon.
I got like 8 hours in back when it came out but it never felt like I had even really started yet. It didn’t help that at the time there were pretty bad gameplay mechanics with limited savegame options that made it quite annoying to only play short sessions, but I think they’ve fixed/changed that since.
I found the puzzles refreshing in CrossCode. It was nice having a game that actually had the guts of challenging your wits, instead of spoiling all your fun with the characters telling the solution before you even manage to look at the damn puzzle. They were my favourite aspect of the game for sure.
A bit sad they decided to tone down on that aspect, but hopefully they’ll strike a balance that makes both of us happy.
I hope they’re also looking at providing Steam Deck support for the original game too, otherwise there are going to be a lot of disappointed potential players looking to try/revisit the original. Like me:/
Never did manage to finish it, stuck on the last boss. Pile of shame.
Its currently on sale. Recent reviews haven’t been as good as initial ones though. People are mentioning it has wait mechanics like mobile games where it takes like an hour of real time to do something. I’m still interested in it, but will probably wait for it to get out of early access.
I bought the game on release purely to support the studio and I would definitely recommend waiting.
It’s an excellent game being made but you can really tell that they didn’t quite know where to go with this game. They pulled together mechanics from various genres that don’t fit together that well.
The waiting mechanics are a non-issue since you are usually playing “the real game” while side stuff is happening in your town.
Graphics, art and music are all fantastic, as expected from a game by Moon studios, but performance is an issue. Greatly improved since launch but still not where it should be.
They are listening to feedback though and I’m sure they can get everything in proper order in a year or so.
This tool is great for people who play fullscreen games, but if you play windowed it currently won’t work properly for you (even in windowed mode).
I got it to try and bump my 1440p@60fps to 1440p@120fps without making the GPU want to take off via the frame generation, and unfortunately while it does have a windowed mode that either draws over your window (it’s wonky and slow) or a mode where it just does fullscreen but with black space to pad to your window size, which looks silly.
I like what it does but I have other stuff I want to see on my screen while playing so want to keep my games windowed.
I would also say if you are playing a game that supports dlss/FSR with frame generation, just use that instead as it will use frame buffer data to drive the upscaling/frame generation, which is pretty efficient and the data is already on the gpu. Lossless scaling is basically taking REALLY FAST screenshots of your game and upscaling/frame gen then drawing it over your screen quickly.
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