Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.
If I remember correctly this was a live service game at first but pivoted back to singleplayer after Anthem or some other flop. It definitely still bleeds through.
Yeah, the art style definitely feels like a holdover from the live-service days. I could see them having to work with whatever assets were left after that version of the game was scrapped and just having to make it work.
Yeah, really hoping this is just a misstep from the marketing team. It's such a whiplash inducing shift in tone from all the previous marketing and trailers that they've released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to...whatever Veilguard is aiming for.
Was about to comment about the developers probably had to meet some diversity quota but the “hero shooter cast” sounds even more descriptive. Personally don’t really mind much if the gameplay is good and the game is free of the usual triple-a monetization shenigans.
But in a post Baldurs gate 3 world Bioware will need to work extra hard to meet the increased expectations.
This looked interesting visually, and they probably blew their entire budget on the soundtrack, but as a marketing video it was pretty bad. It didn’t clearly communicate what kind of game it is, or how I play it. Is it an RPG? A point and click adventure? A free roam story game? I don’t know because this trailer didn’t tell me.
Although, to be honest, that just means I’m neutral so far. Could also be awesome. The vibe is definitely there and unlike South of Midnight, they do their low-FPS motion well here by contrasting it against the super-smooth camera.
This game looks better every time they show it. Initially I was very worried when they talked about the dreaded project killing words “made for a modern audience,” but it appears this is going to be alright.
Ditto. tbh after hearing Ben Starr in the first few seconds of the trailer, I was hooked, but the style and gameplay showcased definitely impressed me even more.
This wasn’t a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing
It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.
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