They could give backers free DLC codes - pretty sure that’s what the Hollow Knight devs did for their backers. Heck, I’m pretty sure everyone who backed the HK Kickstarter is getting the sequel for free too because Silksong was originally pitched as stretch goal DLC for the first game.
Rival Schools is a strange omission given that Project Justice is in here, but otherwise, this collection is awesome! Capcom probably could have gotten greedy and charged more for the likes of MvC2 and Power Stone, but these collections are knocking it out of the park in value.
Eh, I might buy it on sale since I already have the other Castlevania collections on Switch. They’re convenient to play and I liked the portable games quite a bit. Ecclesia is probably my favorite in the series!
But yeah, also, emulating on Steamdeck would probably be better, but more work to set up and hunt down ROMs.
Speaking of Ecclasia, why did the DS have such great entries in several series? Days of Ruin is also my favorite Advance Wars game, and I feel like both were later games, darker in tone than previous, with actually good use of the touchscreen.
Yeah, especially since the game has a true ending that’s easy to give up on if you’re bad at finding conches. Can be intimidating, as I watch someone quietly quit at the final boss.
Honestly, the true ending is nothing to write home about. Sea of Stars is probably one of my favourite JRPG ever, but the entire last arc and both endings were a huge letdown.
They should have swapped a couple of the conch rewards, so you get a flimsy hammer at 60 and the true ending at 48. Pushing your players into an extra 5 hours of searching just kills the game’s pacing
I ended up just getting them for my wife, the funny thing is it took me like 20 minutes to get 20 once you know all the harder ones (like oasis). But yeah, I agree. Optional bosses made sense at least.
The year is 3256. The Switch 2 is delayed until next year. Mario Kart 8 is still selling like hot cakes. Phil Spencer XXIII promises games are coming to Xbox. Humanity has yet to create a better Tetris than Tetris DS.
Skyrim is ported to RealityV3. It is still buggy. Hackers have successfully run Doom on a hydrogen atom. Gamers are shitting and yelling that someone put a Martian as a playable character in Red Dead Redemption MCMVII.
Tetris Effect: Connected was it. The Switch version is janky as hell but the real version that makes a PS5 run hot is one of the most sublimely beautiful and enrapturing games ever. And it’s still just Tetris.
I wouldn’t put Blasphemous in the same category as Gris or Monument Valley, but it might technically be in the same category as Neva. However, jn my opinion, that game sucks. I’d recommend Hollow Knight above it.
I’ve tried Hollow Knight 3x now and given up on it. I just can’t get into it for some reason. Loved Ori and the Will of the Wisps. HK goes in the bucket with Outer Wilds, universally loved games that didn’t click for me.
It’s a different genre but take a look at No Redt for the Wicked by the same studio that did Ori and the Blind Forest and Ori and the Will O the Wisps. It’s an isometric souls-like game, so very different but absolutely well done. It was their passion project after the Ori games.
Yesss! I so wish I had picked that up during their launch sale when it was cheaper. I’ve been holding off cause of the comments while in Early Access but it looked phenomenal at launch. Seems like it just needs a bit of polish. It’s on my list for the next sale.
I started Dawn of Sorrow on the Deck seems to be running perfectly. They replaced the magic seal touch screen garbage with a key combo, quick time event action instead which is an improvement. You are able to see both subscreens at once, the map and the status screen, depending on the view layout that you pick.
They replaced the magic seal touch screen garbage with a key combo
Why nowadays everyone hates DS gimmicks?
Is it the iPhone’s fault? At that moment the DS gameplay was the shit.
Heck I would even say Metroid Prime Hunters Online was (and still is thanks to Wimmfi) one of the most fast paced shooters thanks to the touchscreen (easily the most fast paced one of the handhelds).
The DS is my favorite handheld since I got my hands on one, and I’ll defend it until my grave.
Oh shit yeah! I hope it’s good, I heard this expansion was 100% made by Gearbox, and not by Hopoo, so I’m a bit worried it won’t have the same great feel of prior content.
I know that Gearbox worked directly with Hopoo on the prior expansion, but still… it’s Gearbox.
Until you get pretty late in the game, it really suffers from a lack of variety in combat options, but by the time you get to the variety, you’re basically locked into just doing whatever moves interrupt the enemy or whichever super-move is warmed up.
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
I’m not sure I even made it 1/10 of the way. I want to like the game but there was just nothing compelling me to continue or to pick it back up. The combat was especially disappointing. They captured the monotony of an rpg button masher without the ability to just zone out or multitask while playing. Also seems way to reliant on the moonerang.
Super fun games to randomize, by the way. Generates whole new maps, item uses, weapons, souls, and enemy stats. I particularly love that it randomizes the dialogue as well.
That’s awesome! I love SotN rando and Bloodstained RotN, too. I never thought to look for randomizers for the DS games. Dawn of Sorrow is such a classic!
youtube.com
Najstarsze