I knew a new Life is Strange was coming from Deck Nine, but I wasn’t expecting a Max sequel. So that’s exciting, even if the recent news about the studio was quite ugly.
Ah yeah I remember that. Did we ever hear whether it was actually one dev and they caught them and got rid of them, or whether that was the cover story?
Haven’t seen any follow-up, but if I’m being honest, what Square Enix Europe did bothers me just as much as the dev. That’s gotta be systemic over there.
This isn’t Dontnod doing this, but Deck Nine (Dontnod no longer owns the rights to the LiS name). So after how well True Colors worked, no, I don’t think it’s that. Was my first thought too though. 😅
Inb4: all nostalgia hype, solid core gameplay, nothing new or groundbreaking, F2P multiplayer, battlepass grindfest. Bonus points if it’s an open world.
Microsoft has become all-too predictable and I have absolutely no faith that this game will be anything greater than Halo Infinite
I‘m so looking forward to this. And I really hope that their [the devs] efforts pay off in terms of sales numbers. It‘s a great game with a great story and it needs to be accessible to new players :)
Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.
I liked the gun that crushes up and shoots skulls tho. That’s metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.
Something that I think doom 2016 and doom eternal failed spectacularly in for me is enemy counts. I wanna open a closet and be greeted by 40 revenants, 30 Chaingunners and 30 Barons. Gimme that Plutonia experience.
The difference in music between Eternal and Ancient Gods was too big for me. I didn’t feel compelled to play the Ancient Gods at all, instead just replayed Eternal.
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