When you show up to drop a video and ask for donations, you’re not adding anything to the community, you’re leveraging it for selfish gain. Therefore, spam. I’m not going to encourage this behavior by watching or engaging with the video.
Are you talking about the Patreon link? That’s in the video’s description on youtube, and lemmy automatically shows a preview of the video’s description. The video creator or poster did not specifically post their Patreon link here.
Finals is the first pvp I’ve been sucked into in years after having mainly stuck exclusively with PVE. It’s felt much more accessible than other shooters with the variety of different play styles and the higher ttk makes my slow reaction times less detrimental.
I loved getting my Assist medals in BF3 for consistently being just a bit slower than my opponent and dropping them down to 5% health. I am keeping the tradition alive in Finals
Oh he did. I’m just saying that a lot of the audio they are re-recording doesn’t need to be re-recorded. They can just use his old audio. For some reason they don’t want to do that though I don’t know why.
Cool idea! I’m not really into survival or tower defense games, but I like the theme and the look of the whole thing. Survival games seem to be getting a lot of attention these days, so I hope you’re able to attract some of that because it seems like a cool idea for those into it.
Thank you for your feedback. I think the game is not very survival-y since you are a ghost. There won’t be stats like hunger and such. It’s very early in development and we will see how it turns out : )
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function. These people are so shamelessly pro-corporation. video actually made me irate.
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function.
Because that was actually true, he wasn’t wrong. From what I understand the game used features that are specific to new GPUs but mentioned the potential to have it fallback to something that can work on 10XX GPUs. Hence the update.
In terms of optimization, the game is really well optimized for the graphics it has, and runs well on new hardware.
Fallbacks are incredibly common. There are fall backs for Ray Tracing, for example. All of these are optimization.
Lacking this level of optimization from the start was a sham. And Alex helped let them.get away with it.
Thankfully the game flopped, Im sure in no small part to its inaccesibility on a larger range of hardware, so the devs lowered the functional requirements.
Digital Foundry puts tech demo featuresets over a reasonably designed game, every single time. Nvidia relies on these narratives to push wasteful hardware.
John and Richard are the only hosts I care about these days. Alex and Oliver have become insufferable .
I still don’t know if I’d call lower settings to be optimisations. I see optimisations to be ways of making the current solution to work faster and more efficient. Swapping out a process for a “lower” one because some hardware can’t support the original is not optimisation in my books, and pedantically doesn’t follow the definition either.
SMTV nailed the general gameplay for me better than any other SMT or Persona game, so I’m interested in better performance on PC and what looks like a semi-functional story. Despite all its flaws I’ve been wanting to play through again, this would make that feel less wasteful.
… But I do wish I didn’t need to rebuy the whole game.
Have really enjoyed many aspects of this game over the years of beta, but still can’t get past how slow things feel in the game.
Granted flat time I played was about 4 months ago, but the movement seems like it should be much faster and combat feels like it should have much more density to it; it just doesn’t feel great to be slowly trudging around looking for mobs to unleash on.
One of the things I’ve really enjoyed about Diablo (3 and somewhat 4, although they’ve had similar issues) was the ability to quickly move around and jump into huge packs of enemies.
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