Great game! I wish there was a randomized map, because it feels like I know every corner by now, and I do the think resource cost scaling gets ridiculous (try building a train of any length with 2 people), but it’s a really great survival crafter + factory builder.
Oh, that would be cool. They are updating the node locations and making trains less costly in 1.0, so hopefully that is a lot more viable with 1 or 2 people.
A lot of little things in the trailer really felt like it was a pre-animated demo. Things like using thermal vision to see arriving soldiers, the attentive scan mode in the streets, smooth civilian NPC actions (When you think about it, not many game studios make a calm, populous city street actually coded believably).
Maybe that’s too many years going back to the Killzone 2 trailer making me feel paranoid. Just not sure this game has truly exited development hell.
Crystal Dynamics have a really strong track record with the exception of Avengers but I’d put the blame on the publishers for pushing a game on them that isn’t their specialty
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