Right? I’m not a huge gamer. I literally play maybe three games on rotation, and they’ve been the same games for years. But I’m super excited about this game. I might even buy it full priced. That’s how excited I am. Hats saying something. I don’t think I’ve ever bought a full priced game.
Remember to wait for the golden ultra edition on PC at 50% off before buying or you’ll miss all the dlc and 2 different versions with 20% of the content they cut out of the base game!
That’s right! It’s referenced in the video as well (and from memory Neil also mentioned it in a previous video, but I wouldn’t be able to link to it tbf)
Towards the end of the video he addresses the point that the optimum speed of cars is around 60(or I thought it was 70).
This argument doesn’t apply here because that figure is for a car traveling at a constant speed on a straight, flat road with no wind. E.g. a freeway/motorway. In a city, a significant amount of the energy is used to speed up and slow down at intersections.
Remember the kinetic energy formula, Ek=1/2 mv^2 . That tells you that accelerating a car to twice the speed takes 4 times the energy, or in other words it takes 4 times as much fuel to get to 60 as it does to get to 30.
This extra energy to get up to speed is going to far outweigh any benefit from less rolling resistance at 60 compared to 30.
fwiw, Lemmy actually supports both subscript and superscript, though the syntax is a little weird if you’re used to Reddit. ~text~ is subscript, ^text^ is superscript. (Unfortunately support on mobile clients—even Jerboa, made by the official Lemmy devs—is rather lacking.)
Ek=1/2mv^2^
But yeah, that’s a really good point. I wonder how long you’d have to be travelling at 60 km/h to make that extra acceleration worth it in terms of fuel efficiency.
As a separate question: people would probably often be willing to sacrifice their fuel efficiency if it meant substantially shorter travel times. I wonder how much this would actually work. On highways it’s definitely going to be a huge factor, but on the sorts of inner-city stroads that are usually posted at 60 km/h, I suspect you’ll probably arrive at most of the same red lights accelerating up to 40 km/h as someone getting all the way up to 60 would. Would be an interesting experiment to conduct.
If you’re talking about Unity and Godot, the main difference is that one tried to scam their customers by unilaterally changing the terms of contract and requesting an asinine amount of money based on downloads (not purchases) of games made with the engine, without even having a system in place to keep track of them.
Haven’t really used them but the main thing I’ve heard is that Godot is a lot simpler to use, especially for 2D games. With Godot you can also use many different languages, while Unity only supports C#. I’ve heard that Godot’s 3D engine isn’t as fully fleshed out as Unity’s though. I’ve seen complaints about the lighting engine, for example.
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