Why can’t we have the sub tick system implemented in 128 tick servers? I assume Valve wants 64 tick servers because it’s cheaper to host, but if you want a 128 tick serve, why not combine that with sub tick for even better accuracy of events.
smoke lineups are different on 128 tick vs 64 tick
The last point is really annoying with CS:GO since I have to learn different smokes and have to remember for which tickrate they are. Since the physics are calculated tick by tick, it’s difficult to make smokes the same on different tickrates.
Why stop at 128 tick? Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)? Eliminating as much time delay between 1 player doing something and the other players being sent that data seems to be the way to go; so what’s preventing it from being done that way? Bandwidth? CPU speeds? What?
Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)?
Updating the game state every millisecond on the server would cost too much resources without a tangible benefit. 64 tick to 128 tick doubles the CPU usage while decreasing the time between each calculated game state (tick) by 8ms. Updating every 1ms (1000 tick) would have 16 times your CPU usage compared to 64 tick. E.g. if you currently have 320 fps you’d only have 20 fps.
[what’s] preventing it from being done that way? Bandwidth? CPU speeds?
Exactly. If people currently have a varying ping or packet loss, increasing the tick rate would male their experience worse. It would also be worse for anyone matched with those players. This is already the case with those players that have jittering movement.
I usually try to edit that out but I missed it this time. I might add some rules relating to formatting and do a better job of following them myself :)
Love that so many games from my childhood get VR support! Much prefer this over remasters because I get to experience them in a whole new way with all the nostalgia intact
Not really, it's just kind of a weird name for the collection based on the fact that Apollo plays a relatively big role in the story of these three games.
Definitely more so in the last one. Dual Destinies was mostly Phoenix and Athena, and yeah, a small bit of Apollo. and Apollo kinda got his limelight stolen in his own game anyway
Funny how they called the collection “Apollo Justice : Ace Attorney” when two games in it literally put “Phoenix Wright” back in the title.
I don't mind it a huge bunch, I mean Phoenix Wright plays a huge part in Apollo's own game, as far as I'm concerned they're all just one giant series with naming issues. As a kid I never played Apollo cause I thought his character design was goofy (just nuanced kid opinions).
All these years later when I finally played Apollo I realized it really was another Phoenix Wright game, I just cheated myself out of enjoying it because of that perception that it wasn't the same thing
Spend a year on Moonstone Island tending to your farm, crafting potions, exploring over 100 islands in the sky, taming spirits, unearthing hidden temples, making friends, or having a sweet romance — play your way in our adorable, upcoming adventure life-sim!
High magic stardew valley? Looks really neat! I like the look of the card battles, too.
This is very exciting! I’ve played and enjoyed each of these games a bunch and will certainly get this when it comes out. Don’t care much for creative stuff but more Bit Trip is always better 😁
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