Its a classic conflict of interests. But I believe he is a sportsman guy and truly was happy for the kid. Kinda felt bad though, but this is how things goes. Either way, congratz to both.
For Ocarina of Time check out Ship of Harkinian, I think most of their stuff is on discord. It’s much further along than others I think has things like randomiser built in if you want to play that way, as well as gyro support. You need a rom still as they don’t provide one to avoid getting rekt by Nintendo
I’m guessing they made significant changes, but although I didn’t think this game was too bad the first time around, I don’t have too much hope for it. The only successful revival of a game after being taken down temporarily that I can think of is Final Fantasy XIV.
I appreciate when ads say “Free to Play” up front so I know not to play it. (There may be a few exceptions here and there, but as a general rule, that has served me pretty well.)
I can confirm that their battle passes and seasonal events were horribly grindy, taking many days of non-stop CPU battle matchmaking because they end faster and yield more progress than matches with human opponents. They only made it worse as the game’s popularity went down. If the revamped game’s battle passes aren’t lenient like Halo Infinite’s then this game is dead on arrival to me.
As stated my someone else, it is a fairly mid-sized game. The map is rather small, albeit with various vertical level that stays inaccessible until you catch specific monsters. But all of them lacks variety. You either get grassy plains, scarce forest, automnal forest, forest or water. Oh, and a mountain too. But once you’ve got accustomed to the grass/forest part, it gets boring quite fast. I’d really like to get a desert/sand biome, a rocky one, and the likes. And they even have the lore excuse to be lazy with the placement, they don’t even have to make it logical.
Eh, I thought it was perfect. I hate how modern Pokemon games have become quasi-MMORPGs, in staleness of core design, lack of combat depth and also their desire to have you spend every waking hour doing absolutely mindless rote activities.
This was nice. Strictly superior oldschool Pokemon clone with fantastically punny names, really cute characters and a nice runtime that’s still longer than the old Pokemon games but not as bloated as modern ones.
Cassette Beasts is relatively short. You can beat the story in a couple of days. 100% and the DLC take longer, but it’s an absolute pleasure all the way through. Highly recommend you move it to the top of the backlog.
But this also really highlights an incredibly unexplored “setting” for Souls games (or even games as a whole): Battlefields.
To my knowledge, only Nioh 1 (and to a much lesser extent 2) ever really approached that. The feeling of being one unstoppable murder beast of a guy sprinting from cover to cover as what feels like hordes of mooks with rifles unloading on you. Diving into a trench to try and limit the directions you can be attacked from. And storming into an officer’s camp to assassinate them.
Instead, we always get there after the war (which will likely be the case here since the story stuff is almost always set “in the past” for ER) or we’ll be off on our own and just hear a few rumbles in the distance.
For games as a whole, I will go way back to Medal of Honor: Frontline. All the Medal of Honor games are about war (mostly WW2) but this one really stuck with me for its depiction of storming the beach on D-Day. You really did have to sprint from cover to cover where there was barely any while soldiers around you get mowed down by MGs from the bunkers ahead. It was intense and one wrong move would have you annihilated. There’s definitely a long list of military shooters depicting battlefields where you work your way through from cover to cover, but this one was one of the earliest I can think of that did it well, depicted a real battle, and really drove home the absolute insanity of the situation those soldiers went through.
On the complete opposite end there’s always the dynasty warriors games where you melee fight through battlefields full of soldiers, but those are ridiculous for being completely unrealistic in the process. However, they do all retell the classic stories of real battles that took place between the ancient Chinese battles, and for the ones I played pretty much every level involved navigating a huge battlefield to turn the tide between two armies clashing as you went.
Giant Lord or whatever TLG’s old name was has some vibes of it where explosions happen until the boss fight starts. But it is still very much on the outskirts of a battle with just a fancy skybox.
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