Link to their actual site. Looks like a safe sandbox for running flash as well as an archive of old animations and games. Time to dig out some classics!
Great game, although I had to be content with the Atari ST version. I also remember a special edition for an Amiga cover disc which featured the Cannon Fodder guys invading a sensible soccer pitch.
I wish devs would give us ps5 preset where you get the same exact settings as the console in every game. My biggest problem with consoles is just fps. Most of the time they have good enough visual quality
That would be a pretty cool option. Then you could buy a PC that you know will play coming PS5-to-PC games really well, or whatever console’s games you’re looking to play.
If you goto Open Fodder, you can download an open source port of Cannon Fodder. It contains all the demo and special versions that were released. If you want to play Cannon Fodder the full game, you need to supply the PC or Amiga data files.
Saw one of my old games in the trailer, picked as the “Game of the Day” <3. I’m so glad Flashpoint is keeping old Unity3D web games too, from becoming totally abandonware.
So much to unpack in the trailer. Not to mention that they’re intentionally trying to gaslight us with possible theories. Really well done. Now we just gotta see if the content lives up to the expectations
I really want to get back into this, but I fucking having to buy old, partially-sunset/vaulted to DLC packs on other to have full characters and locations.
I would buy Final Shape on day 1 if that purchase included all the old DLC packs. I need my stasis back, damn it.
I hated Hollow Knight. I decided I wanna try Sekiro and I’m waiting for it to go on sale (who knows when). But this? Man I want to play this. It looks incredible and has amazing sound design.
My reaction to it was weird. I was kind of digging it for the most part in the beginning thinking I’d get hooked like I did with Ori.
But that never happened and somewhere mid game it just felt like it was dragging, the characters felt stale, and it seemed difficult for the sake of being difficult instead of clever. I struggle enjoying games that require perfectly timed button press combos. I even went back and tried it again like a month ago and had the same experience.
That’s not a knock on the game, of course. It’s a huge fan fave for a reason but it’s just not my preference.
Interesting. I didn’t have those same reactions, but your reasons are valid. The game kept my interest through the majority of it, though I never did beat it. I definitely just nope’d out of some of the more difficult areas in the game, so I kind of get what you’re saying. For me though, I felt like the mechanics were enough to keep me playing even if the characters weren’t that interesting or whatever.
With Nine Sols so far I’m really enjoying it (I haven’t played that much yet). It is rather difficult though, and I’m not sure how far I’ll get with it before I get burned out on it…
It’s pretty fun so far, and rage inducing lol. You can see the inspirations drawn from Hollow Knight, Ori and such. Though, I find it way harder and unforgiving than Hollow Knight. The game really wants you to parry every single enemy attack, and will punish you quite hard you if you fail to do so. Just holding the block button does not work, it will block one attack but not the next. You need to press block (or ideally parry with the right timing) on every attack to avoid getting stun locked, which means fighting multiple enemies could be quite challenging, and enemies with quick attack combos are guaranteed to be a pain in the ass.
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