Since it’s easier for me to read vs watch a video I got a summary from AI.
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The video appears to be about a critical review of a role-playing game (RPG) called “The Time of Troubles” developed by the Russian government. The reviewer criticizes the game’s story, historical inaccuracies, and glitches.
Here are some details gleaned from the video description:
The game is set during the “Time of Troubles” in Russian history, a period of political and social unrest in the early 17th century. The reviewer criticizes the game’s portrayal of the era, claiming historical inaccuracies. The video mentions issues like bugs and glitches that the reviewer encountered while playing the game. The reviewer criticizes the game’s design choices, such as making a high-level class available early in the game.
And AI is wrong, what it failed to tell you is that this game is 3D with boring attacks gameplay and questionable storytelling because soon later the main character meets a female “hostile” and befriended her. YouTuber didn’t play it to the end because again, the storytelling wasn’t great. You can’t even explore the world either, very limited space to move. So, a working game but because Russia influenced it the studio(s) have no saying anything about the end result.
I’m surprised Смута’s even been released unlike hundreds of such projects, but instead of dunking on this half-cooked product that can thank UE5 for it’s looks - the only thing reviewers mention in a positive light - one thought captures me more. That this game for some reason took the weirdest period possible for a hyperpatriotic game. I urge you to read about it, it has so much potential for the opposite. In my mind, a set of white subtitles flashes over black:
The mad king is dead.
Moscow is weak.
Would you be dare to take it?
After a stroke of psychotic and delusionary policies of Ivan IV, that country took a nosedive into a violent disorder when a lot of parties, including poles, several fake sons of a dead emperor and nobles taking their turn of establishing their rule, and the new dynasty of Romanovs who won in the end weren’t any better.
That makes an insanely good ground for a macchiavellian powergrab simulator as well as a sim of administrating a rogue land that’s fed up with that bullshit. A medieval New Vegas, if you will. With no laws but the ones you can establish.
That’s the least fitting setting for their imperialistic masturbation.
Well to be fair, only Cataclysm had decent writing. HW1 lived off its world building, but being a fresh setup it did a superb job with that.
Then HW2 mostly coasted on the success of HW1 in world building, bringing much of it down with its shallow design but eh, still good enougthe problem is that by now the world is known in large parts. Bow they need to bring in actual story, especially because we know from Cataclysm that they can do that.
At its core it is a sandbox war economy simulator in space with some bad (optional) story tacked onto it. It offers some tutorials but most things will be learning-by-doing. The battles are quite fun and you can participate with whatever ship you like, from fighters, frigates or corvettes all the way up to destroyers and carriers. Building your own stations to fill the deliberate shortages of the NPC economies is very satisfying and the station designer is easy to use. The universe is somewhat dynamic with warring factions being able to take over territory of other factions and the Xenon faction posing a threat to everyone although these changes are slow so you won’t be rushed into defending yourself (except if you setup shop near enemy territory).
It’s the only game that really does what it does, but it has a learning curve like a brick wall, and a combo of UI & certain mechanics that make it harder than it needs to be. I still keep playing it…
If you yearn for complex space logistics with some first person space combat sprinkled on top, and can tolerate obtuse mechanics and some bugs, it’s quite fun.
The channel has been renamed as “RMC - The Cave” at least two or three years ago. Neil was already shortening the channel name into RMC in his videos, so to him this was a fairly easy decision to make. The main reason to do the change in the first place, is that the “Man Cave” part was originally a joke from his wife (a sign above the door to his hobby space) and not entirely fitting a channel that is now made (semi)-professionally in a space outside the house. He even has a computing museum nowadays so he wants to do all this without jokes that could be misinterpreted without context.
That’s right! It’s referenced in the video as well (and from memory Neil also mentioned it in a previous video, but I wouldn’t be able to link to it tbf)
Was not expecting everything on one board like that. It probably would have been easier to just package a PC and Megadrive more or less separate with a switch between them. Sega really put some work into that.
Another great video from Neil. I will visit the museum one day. That is a beautiful looking machine, especially the keyboard. I was very surprised to find out it was only a 286.
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