I played Civilization for years. When Civ 5 came out, I was incredibly psyched. I specifically went to PAX one year just so I could get new information on the game. When I finally played it, it was the biggest disappointment of my gaming life. It just doesn’t feel like any of the previous ones. Civ 6 is way better in almost every way.
I’m wary of Civ 7 though. How can they improve upon the game without adding minigames or breaking it into insane amounts of DLC eg. Stellaris? I probably won’t pick it up until it’s on a steam sale with all its DLC at 50% off or something stupid.
I have probably a cumulative 2000 hours between civilization 4, 5, and 6. I disliked each as they came out, I had played 3 briefly right before 4 was released. But after a few games in each they really grew on me, and moving back to the older versions just didn’t slap the same way.
I’m sure 7 will be different in enough ways that people will initially hate it, and still spend dozens of hours playing it.
I’ve been playing Civ since the first release, and this is the pattern with all of them. The transition to hexagonal tiles was pretty weird at the time.
I found this game broken back In the day. I would test my team and they would be human, then within a minute (not leaving my sight), one would turn into the thing.
I’ve played maybe an hour or 2 on my PS2 maybe a year or two ago and the mechanics sounded so amazing, but in execution they don’t seem to work as intended like you said.
In all seriousness, there’s some characters like Yoshimitsu where I get genuinely confused which series he started in, since I usually see him in Soul Calibur.
I recall the dev making a post here on lemmy not too long ago looking for feedback on a video of this game. Absolutely bizarre to see it here now. Best looking game of the entire show if you ask me.
They didn‘t show any of that so unless there‘s been an interview with more info, a new region and new pals and gear is pretty much all we know for sure. It also seems like they scrapped the dark comedy bits that put it on the map in the first place and go the „epic fantasy“ route instead like most anime style games. Just judging by the trailer and it‘s tone, I think they take this thing too seriously now.
I just hope (foolishly) that with the current hype that it’s AI will be a focus. I hate that because it cheats things that would work on me don’t work on the AI etc.
It would be really cool if they made an API for the game so people could build their own AI
That really is one of the biggest flaws of Civ. It’s so hard to find a breakpoint where the gameplay “feels good” but still is challenging. If you’re at a difficulty level where the gameplay is mostly intact, the AI is just too dumb, and if you bump it up it becomes a meta game of playing around the AI bonuses.
His main thesis is that players constantly demand stronger AI (that doesn’t cheat) but when they try it they hate it. The issue is that strong AI doesn’t role-play like an actual historical leader, it plays like a “gamer” who will stop at nothing to win.
That is, strong AI opponents treat Civ like a game of poker and they’ll use every possible means of defeating you. They’re not reliable allies or trading partners, they’re bluffing, duplicitous liars.
Human players who play against such AIs report a very negative experience. Many of the diplomacy functions in the game become rather useless against such an untrustworthy AI, and the whole situation devolves into something more akin to “turn-based Warcraft” rather than Civilization.
I don’t want a stronger AI because I’m playing it to fantasize about alternative histories. Then again I play FPS games at the lowest difficulty in story mode because I’m here for the story. (And also I’m shit at FPS games.)
The Ottoman Empire is suffering a plague of health concerns! With your modern science, you have determined this is because they apply glue to their pizzas. Do you wish to provide assistance by helping them click the squares that contain a motorcycle?
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