I know nothing about game development, so feel free to reference back to that. If the player is controlling an actual toddler in this game, rather than a 2ft tall Ethan Winters, have you considered trying to alter the camera and movement controls so they are more wobbly/unsteady? The most jarring observation I had from the trailer was "No toddler on the planet moves that purposefully.
Otherwise I think you have a fantastic spooky atmosphere and I think the idea of playing a helpless child really lends itself to the horror genre in a powerful way.
Do you think you could expand on what the gameplay is actually like?
Typically you don’t want to move the camera around too much without the player’s input because it can easily induce motion sickness or simulator sickness. If you ever played the 1.0 release of Layers of Fear then you might understand, the main character’s drunken hobble moved the camera very significantly which I believe was later patched to be less or tunable in the options menu. But doing this to player movement should be fine.
Is Jack Black just required to be in every videogame movie from now on? Mario, Borderlands, and now this? Is he going to be Shadow in the new Sonic movie?
I have the same feeling after watching this, as I did the Mario movie and the Angry Birds before that…
I’m going to remain skeptical, but somewhat optimistic that this will be relatively watchable and hopefully not a complete dumpster fire like Borderlands…
It really depends on where you draw the line e in the sand, I suppose?
If you’re not too heavily invested in the game series (so you’re willing to accept retcons/story divergence), and are able to switch your brain off for ~100 minutes you’ve got a decent enough chance that you probably won’t hate it.
More than anything, it just has a lot more in common with the ‘bad old days’ of video game adaptations (live action Mario Bros., anything Uwe Boll touched), than the newer crop of more faithful/reverent adaptations (Sonic, animated Mario etc.).
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